Fighter Perks: Difference between revisions

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'''Fighter Perk''' '' "/c fighter_perk" ''
'''Fighter Perk''' '' "/c fighter_perk" ''
* Drill Sergeant inspires allies to give a little bit more. 20 temporary hitpoints given allies. Lasts 5 turns.
* 20 temporary hitpoints given allies. Lasts for 5 turns.




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* +1 Spot
* +1 Spot
'''Level 8'''
'''Level 8'''
* 2/day Master of the Drill Ability: +1 AB, +1 AC, +10% movement speed and give allies 1/4th of your Concentration, Discipline, Listen and Spot ranks as bonus inspiration. Lasts 1 turn.
* 2/day Master of the Drill Ability:
** +1 Attack Bonus
** +1 AC
** +10% movement speed  
** Allies gain 1/4th of your Concentration, Discipline, Listen and Spot ranks as bonus inspiration
** Lasts for 1 turn.




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'''Fighter Perk''' '' "/c fighter_perk" ''
'''Fighter Perk''' '' "/c fighter_perk" ''
* Gain 20% physical damage immunity
* Gain 20% physical damage immunity. Lasts for 1 turn.
* Bonus lasts 1 turn




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'''Fighter Perk''' '' "/c fighter_perk" ''
'''Fighter Perk''' '' "/c fighter_perk" ''
* Held crossbow receives +1 attack bonus and 2d8 massive criticals
* Held crossbow receives +1 attack bonus and 2d8 massive criticals. Lasts for 1 turn.
* Bonuses last 1 turn




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'''Fighter Perk''' '' "/c fighter_perk" ''
'''Fighter Perk''' '' "/c fighter_perk" ''
* All nearby chaotic-aligned creatures receive +2 AB
* All nearby chaotic-aligned creatures receive +2 AB. Lasts for 1 turn.
* Lasts 1 turn




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'''Fighter Perk''' '' "/c fighter_perk" ''
'''Fighter Perk''' '' "/c fighter_perk" ''
* Random [-2 to +4] attack decrease/bonus and [-2 to +4] AC decrease/bonus
* Random [-2 to +4] attack decrease/bonus and [-2 to +4] AC decrease/bonus. Lasts for 1 turn.
* Lasts 1 turn




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'''Fighter Perk''' '' "/c fighter_perk" ''
'''Fighter Perk''' '' "/c fighter_perk" ''
* Sellsword bribes nearby reasonable creatures to consider him neutral for 4d6 gp.
* Sellsword bribes nearby reasonable creatures to consider him neutral for 4d6 gp. Lasts for 2 turns.
* Lasts 2 turns




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'''Fighter Perk''' '' "/c fighter_perk" ''
'''Fighter Perk''' '' "/c fighter_perk" ''
* Held bow receives +1 attack bonus and +2 Mighty
* Held bow receives +1 attack bonus and +2 Mighty. Lasts for 1 turn.
* Lasts 1 turn




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'''Fighter Perk''' '' "/c fighter_perk" ''
'''Fighter Perk''' '' "/c fighter_perk" ''
* Slaver throws out a set of chains trapping up to two hostile creatures to himself
* Slaver throws out a set of chains trapping up to two hostile creatures to himself.
* Chained victims receive 30% movement speed penalty
* Chained victims receive 30% movement speed penalty.
* Lasts 3 rounds
* Lasts for 3 rounds.




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'''Fighter Perk''' '' "/c fighter_perk" ''
'''Fighter Perk''' '' "/c fighter_perk" ''
* Immunity to Fear
* Immunity to Fear and +2 Will. Lasts for 5 turns.
* +2 Will
* Lasts 5 turns




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'''Fighter Perk''' '' "/c fighter_perk" ''
'''Fighter Perk''' '' "/c fighter_perk" ''
*Invisibility. Lasts 2 turns.
* Invisibility. Lasts 2 turns.


'''Level 1'''
'''Level 1'''
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'''Fighter Perk''' '' "/c fighter_perk" ''
'''Fighter Perk''' '' "/c fighter_perk" ''
* +1 Attack Bonus
* +1 Attack Bonus and 15% bonus movement speed. Lasts for 1 turn.
* Bonus 15% movement speed
* Lasts 1 turn




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'''Fighter Perk''' '' "/c fighter_perk" ''
'''Fighter Perk''' '' "/c fighter_perk" ''
* See Invisibility
* You gain See Invisibility for 2 turns.
* Lasts for 2 turns




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