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(Created page with "=Local Faiths= ==The Nine Faced God== Followers of the Nine Faced God doubt the existence of any other true deity and all, and instead ascribe all other over-powers everywhe...") |
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==Pzatharun== | ==Pzatharun== | ||
''The Masked God, The Shapeless One, Master of the Endless Revel'' | |||
[[File:Change.jpg|Frameless]] | [[File:Change.jpg|Frameless]] | ||
Domains: Chaos, Animal, Trickery, Illusion | |||
Focus: Chaos, Changelings, Madness, Artists | |||
Special Requirements: Chaotic | |||
At heart, Pzatharun is a God of outcasts, unpredictable and whimsical in the blessings and curses they lay upon the realms of men. Associated with shapeshifting (magical or lycanthropic), changelings, disorder, bouts of mania, artistic inspiration, hedonism and fae. His nature and faith are shrouded in mystery and contradiction, with some saying Pzatharun is a lord of the Fae, others a planar embodiment of chaotic elements, amongst dozens of other conspiracies. | At heart, Pzatharun is a God of outcasts, unpredictable and whimsical in the blessings and curses they lay upon the realms of men. Associated with shapeshifting (magical or lycanthropic), changelings, disorder, bouts of mania, artistic inspiration, hedonism and fae. His nature and faith are shrouded in mystery and contradiction, with some saying Pzatharun is a lord of the Fae, others a planar embodiment of chaotic elements, amongst dozens of other conspiracies. | ||
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==Tchun the Sleeper== | ==Tchun the Sleeper== | ||
''The Sleeper'' | |||
Domains: Evil, Destruction, Strength, Suffering, Hatred | |||
Focus: Death, Murder, Madness, Evil | |||
Special Requirements: Non-Good (descending into Evil madness if Neutral) | |||
The "faith" of Tchun the Sleeper is best described not as a formal religion, but rather instead almost as a kind of sickness. Tchunism can strike without warning: it begins with gloomy dreams of a sleeping giant locked in ice; gradually these dreams increase in intensity and terror until even waking life is a frenzied affliction of haunted visions. Tchunites, once they fully succumb to their dreadful faith, become obsessed with performing acts of extreme wickedness with the seemingly impossible idea that in so doing they will awaken "Tchun the Sleeper." | The "faith" of Tchun the Sleeper is best described not as a formal religion, but rather instead almost as a kind of sickness. Tchunism can strike without warning: it begins with gloomy dreams of a sleeping giant locked in ice; gradually these dreams increase in intensity and terror until even waking life is a frenzied affliction of haunted visions. Tchunites, once they fully succumb to their dreadful faith, become obsessed with performing acts of extreme wickedness with the seemingly impossible idea that in so doing they will awaken "Tchun the Sleeper." | ||
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Most commonly, however, a Tchunite eventually loses themselves wholly to their waking nightmare.... resorting to a life of outrageous banditry, murder, and worse until they are finally put out of their misery. | Most commonly, however, a Tchunite eventually loses themselves wholly to their waking nightmare.... resorting to a life of outrageous banditry, murder, and worse until they are finally put out of their misery. | ||
Players should portray a more gradual devolution into chaotic-evil madness- the experience of this faith is intended to be a dreadful sickening rather than as something that anyone would embrace. | Players should portray a more gradual devolution into chaotic-evil madness- the experience of this faith is intended to be a dreadful sickening rather than as something that anyone would embrace. | ||
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==Old Grandfather== | ==Old Grandfather== | ||
Domains: Death, Evil, Chaos, Trickery, Darkness | |||
Focus: Thieves, Criminals, Murderers, Darkness | |||
Special Requirements: Non-Good | |||
There are many legends and fables about old Grandfather, each a different telling, but the local thieves and criminal element of Ring 99 in particular are quick to ask for a blessing from Old Grandfather before any heist or dark deed. | There are many legends and fables about old Grandfather, each a different telling, but the local thieves and criminal element of Ring 99 in particular are quick to ask for a blessing from Old Grandfather before any heist or dark deed. | ||
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==The Hundred Scrolls== | ==The Hundred Scrolls== | ||
Domains: Law, Strength, Retribution, Rune, Suffering | |||
Focus: Arbiters, Law, Vigilantes | |||
Special Requirements: Lawful | |||
The City of Rings is a lawless place; many of its wards are crowded with desperate bandits, hungry cannibals, and cruel local gangster-warlords that prey upon others. The Rings are filled with prowling monsters, unstable planar interlopers, and all kinds of deadly dangers. Faced with such dangers, there are plenty who turn to unsavory acts to stay alive: animating the dead, calling upon infernal allies, lying, theft, and worse... | The City of Rings is a lawless place; many of its wards are crowded with desperate bandits, hungry cannibals, and cruel local gangster-warlords that prey upon others. The Rings are filled with prowling monsters, unstable planar interlopers, and all kinds of deadly dangers. Faced with such dangers, there are plenty who turn to unsavory acts to stay alive: animating the dead, calling upon infernal allies, lying, theft, and worse... | ||
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==The Renunciation== | ==The Renunciation== | ||
Domains: Good, Healing, Renewal, Repose | |||
Focus: Pacifism, Healers, Philosophers | |||
Special Requirements: Good | |||
Located in a distant monastery along the great sludge-canal of Ring 97, the mystery cult of the "Monastery of the Candid Hemlock" has become a new and bustling site of pilgrimage for the followers of a new path simply described as, 'The Renunciation.' | Located in a distant monastery along the great sludge-canal of Ring 97, the mystery cult of the "Monastery of the Candid Hemlock" has become a new and bustling site of pilgrimage for the followers of a new path simply described as, 'The Renunciation.' | ||
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==The Ancestors== | ==The Ancestors== | ||
Domains: Relic | |||
Focus: Dwarves | |||
Special Requirements: Dwarf | |||
The faith of the Ancestors is known to the dwarves as one of the "true faiths"; believing that on their death they shall be enshrined in legend, to be remembered by their descendants and join their Ancestors - if they are judged to be worthy. The obsession with the legends of the faith takes importance over all else while attributing the most arcane of happenings to the will of the mysterious and spirit-like Ancestors who seem to whisper their sage haunting advice to only the most devoted dwarves. | The faith of the Ancestors is known to the dwarves as one of the "true faiths"; believing that on their death they shall be enshrined in legend, to be remembered by their descendants and join their Ancestors - if they are judged to be worthy. The obsession with the legends of the faith takes importance over all else while attributing the most arcane of happenings to the will of the mysterious and spirit-like Ancestors who seem to whisper their sage haunting advice to only the most devoted dwarves. | ||
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==Yevathax, The Tree of the Dead== | ==Yevathax, The Tree of the Dead== | ||
Domains: Death, Undeath, Fungus, Plant | |||
Focus: Necromancers, the Superstitious, Pragmatists | |||
Special Requirements: Non-Good | |||
Yevathax, The Tree of the Dead is a minor diety in the city. It is one of a small handful of gods of undeath that are worshipped in dark corners and dusty cellars. It's faith is spread through rumors of exhausted planar prospectors having survived stumbling onto its plane of vast dry crop fields of pumpkin, wheat and corn that when mature produce terrible corpses raised into undeath that relentlessly attack the would be explorers. | Yevathax, The Tree of the Dead is a minor diety in the city. It is one of a small handful of gods of undeath that are worshipped in dark corners and dusty cellars. It's faith is spread through rumors of exhausted planar prospectors having survived stumbling onto its plane of vast dry crop fields of pumpkin, wheat and corn that when mature produce terrible corpses raised into undeath that relentlessly attack the would be explorers. | ||
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Sometimes called "The Pumpkin Tree" the planar explorers who come across Yevethax often report a similar pattern of battling through a terrible number of undead creatures to finally make their way to a vast tree covered in pumpkins that sweeps down to give them an offering, as if it is surrendering to their prowess. If any have refused this gift, and attacked the tree, they are not around to tell of it. | Sometimes called "The Pumpkin Tree" the planar explorers who come across Yevethax often report a similar pattern of battling through a terrible number of undead creatures to finally make their way to a vast tree covered in pumpkins that sweeps down to give them an offering, as if it is surrendering to their prowess. If any have refused this gift, and attacked the tree, they are not around to tell of it. | ||
Those that offer prayer to Yevethax are not all evil, nor necromancers, and many in Ring 99 will place a pumpkin outside their door during days when necromancers roam in hopes that the favor of the Tree of the Dead will ward away evil spirits. However, all of the gifts of Yevethax are known to spread the seed of undeath one way or another and thus increase its own power in the City of Rings and almost all of them are marked by the bright orange or dark green of | Those that offer prayer to Yevethax are not all evil, nor necromancers, and many in Ring 99 will place a pumpkin outside their door during days when necromancers roam in hopes that the favor of the Tree of the Dead will ward away evil spirits. However, all of the gifts of Yevethax are known to spread the seed of undeath one way or another and thus increase its own power in the City of Rings and almost all of them are marked by the bright orange or dark green of Yevethax's colors. | ||
The Followers of Yevethax tend to be more earthy necromancers than high wizards, or shadow conjurers, and often have less ambition than other necromantic cults. They tend to fall into the dark pacts of necromancy because it is an expedient means to accomplish a task, be it farm labor, the defeat of one's enemies or the defense of one's family. | The Followers of Yevethax tend to be more earthy necromancers than high wizards, or shadow conjurers, and often have less ambition than other necromantic cults. They tend to fall into the dark pacts of necromancy because it is an expedient means to accomplish a task, be it farm labor, the defeat of one's enemies or the defense of one's family. | ||
==Phanax of Opulence== | ==Phanax of Opulence== | ||
Domains: Travel, Luck, Trade, Charm | |||
Focus: Beggars, Wealthseekers, Hedonists, Politicians | |||
Special Requirements: None | |||
Known variously as the Smiling Merchant or the Laughing Lord, Phanax is a very new Small God in Ring 99, entirely unheard of until recently. Despite this, he has already gained a following, heralded by gaudy preachers draped in gold and fineries who frequent the taverns of the City. | Known variously as the Smiling Merchant or the Laughing Lord, Phanax is a very new Small God in Ring 99, entirely unheard of until recently. Despite this, he has already gained a following, heralded by gaudy preachers draped in gold and fineries who frequent the taverns of the City. | ||
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[[File:Pitter.jpg]] | [[File:Pitter.jpg]] | ||
Domains: Travel, Ooze, Cavern, Darkness, Fungus | |||
Focus: Scumpickers, Hoarders, Outcasts | |||
Special Requirements: None | |||
The small god, known as "Pitter Peter" is the personification of the nearly endless piles of rubble and trash scattered throughout the City of the Rings. It is a covetous god of hoarding and collecting, and many scumpickers pay it tribute - If only to ensure their own findings are a little better than trash. One of its largest shrines is located on Trash Island. | The small god, known as "Pitter Peter" is the personification of the nearly endless piles of rubble and trash scattered throughout the City of the Rings. It is a covetous god of hoarding and collecting, and many scumpickers pay it tribute - If only to ensure their own findings are a little better than trash. One of its largest shrines is located on Trash Island. | ||
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==Ngog and Ozod== | ==Ngog and Ozod== | ||
[[File:NgogAndOzod.png]] | [[File:NgogAndOzod.png]] | ||
Ngog | |||
Domains: Evil, Chaos, Strength, Hatred | |||
Focus: Goblins | |||
Special Requirements: Goblin | |||
Ozod | |||
Domains: Evil, Chaos, Magic, Trickery | |||
Focus: Goblins | |||
Special Requirements: Goblin | |||
Goblins in EFU: City of Rings worship a dual deity known as Ngog and Ozod, believed by goblins to be the origins of all goblin-kind. Ngog, the Father, deals with war, expansion, brutality, thievery, and all other vile goblin deeds while Ozod, the Mother, deals with fertility, survival, rituals, sacrifice, murder and other equally as vile goblin deeds. | Goblins in EFU: City of Rings worship a dual deity known as Ngog and Ozod, believed by goblins to be the origins of all goblin-kind. Ngog, the Father, deals with war, expansion, brutality, thievery, and all other vile goblin deeds while Ozod, the Mother, deals with fertility, survival, rituals, sacrifice, murder and other equally as vile goblin deeds. | ||
==The Golden Elect== | |||
Domains: Magic, Sun, Spells, Nobility | |||
Focus: Nephezar | |||
Special Requirements: House Nephezar | |||
An Angelic being that sired House Nephezar, the Golden Elect is a distant figure that nonetheless seems to respond to the House's prayers; supposedly a source of the potent magic in Nephezar's blood and as proof of their divine right to rule, the faith focuses a great deal on blood magic and ritual rather than actual worship of the being, whose name is rarely spoken and never in prayer. | |||
Instead of worshipping the being, they tend to idolise sorcery in general, seeking out powerful blood for the House and extolling its virtues; antagonism toward wizardry is common, which is viewed as a destructive and corruptive force. | |||
==The Lady in Waiting== | |||
Domains: Good, Suffering, Nobility, Protection | |||
Focus: Honour, Chivalry, Mourning | |||
Special Requirements: Non-Evil | |||
==The Red Axe== | |||
Domains: Strength, War, Metal, Hatred | |||
Focus: Warriors, Gladiators, Duellists, Gloryseekers | |||
Special Requirements: None | |||
As much a quest as a religion, the followers of the Red Axe believe in it as a real physical weapon, either hidden away somewhere in the City or held ready to bestowed upon a true hero of the faith. An icon of personal strength and battle, its devout run from honourable duellists and strategic commanders to crazed berserkers and bandits, all of them confident in the righteousness of their own quest to acquire the mythical weapon. | |||
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