Wizard: Difference between revisions

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103 bytes added ,  16 October 2019
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=Spellcasting=   
=Spellcasting=   
Arcane (spell failure from armor is a factor), intelligence-based (a base intelligence score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified intelligence, and the intelligence modifier affects spell DCs), and requires preparation. Wizards begin the game knowing all cantrips and four three + intelligence modifier 1st-level spells.  
Arcane (spell failure from armor is a factor), intelligence-based (a base intelligence score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified intelligence, and the intelligence modifier affects spell DCs), and requires preparation. Wizards begin the game knowing all cantrips and four three + intelligence modifier 1st-level spells.  
'''Cantrips:''' Cantrips are unlimited on EFU. The slots are automatically refreshed after casting.
=Custom Arcane Spells=   
=Custom Arcane Spells=   
We have introduced a number of new spells. [[Custom_Spells|Here]] is an exhaustive list of the [[Custom_Spells|custom spells]] which we have implemented to date for Wizards and Sorcerers.
We have introduced a number of new spells. [[Custom_Spells|Here]] is an exhaustive list of the [[Custom_Spells|custom spells]] which we have implemented to date for Wizards and Sorcerers.
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