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=Spellcasting= | =Spellcasting= | ||
Arcane (spell failure from armor is a factor), intelligence-based (a base intelligence score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified intelligence, and the intelligence modifier affects spell DCs), and requires preparation. Wizards begin the game knowing all cantrips and four three + intelligence modifier 1st-level spells. | Arcane (spell failure from armor is a factor), intelligence-based (a base intelligence score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified intelligence, and the intelligence modifier affects spell DCs), and requires preparation. Wizards begin the game knowing all cantrips and four three + intelligence modifier 1st-level spells. | ||
'''Cantrips:''' Cantrips are unlimited on EFU. The slots are automatically refreshed after casting. | |||
=Custom Arcane Spells= | =Custom Arcane Spells= | ||
We have introduced a number of new spells. [[Custom_Spells|Here]] is an exhaustive list of the [[Custom_Spells|custom spells]] which we have implemented to date for Wizards and Sorcerers. | We have introduced a number of new spells. [[Custom_Spells|Here]] is an exhaustive list of the [[Custom_Spells|custom spells]] which we have implemented to date for Wizards and Sorcerers. | ||
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