General Changes & Feat Changes: Difference between revisions

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* Bioware Parties have been disabled in EFU. This is for the enjoyment of all players and DMs.
* Bioware Parties have been disabled in EFU. This is for the enjoyment of all players and DMs.
* Characters roll max HP on each level up and it is no longer randomized.
* Characters roll max HP on each level up and it is no longer randomized.
* Characters start at level 2 in the OOC stating area. Level 5 is very easy to reach by performing many of the quests available to starting players. While level 7 is very achievable to reach for almost any player, the difficulty will begin to sharply increase with each level. Level 10 can be reached for very long term characters. Levels 11+ are reached only very rarely, by very influential PCs, and require an [[Applications|application]] to be approved prior to achieving in-game.
* Characters start at level 2 in the OOC starting area. Level 5 is very easy to reach by performing many of the quests available to starting players. While level 7 is very achievable to reach for almost any player, the difficulty will begin to sharply increase with each level. Level 10 is sometimes attained by accomplished long-term characters. Levels 11+ are reached only very rarely, by very influential PCs, and require an [[Applications|application]] to be approved prior to leveling up in-game.
* Saving throws do not auto-fail on rolling 1's, but still auto-succeed on 20's.
* Saving throws do not auto-fail on rolling 1's, but still auto-succeed on 20's.
* In-game hours are twenty seven minutes long outside of game, instead of only two. Turns remain unmodified at one minute outside of game. Everything that was hour-duration in vanilla Neverwinter Nights is now 5 minutes, unless stated otherwise.
* In-game hours are twenty seven minutes long outside of game, instead of only two. Turns remain unmodified at one minute outside of game. Everything that was hour-duration in vanilla Neverwinter Nights is now 5 minutes, unless stated otherwise.
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* Stealth is more effective in some areas (such as dark caves) than it is in brightly lit rooms.  
* Stealth is more effective in some areas (such as dark caves) than it is in brightly lit rooms.  
* Caltrops will not stack when dropped on top of each other.
* Caltrops will not stack when dropped on top of each other.
* AC from Bracers will not work if your character is wearing any form of armor beyond clothing.
* AC from Bracers will not work if your character has an armor modifier from other sources (such as padded, leather, or metal armors).
* There are various damage modes (subdual, sparring, blackout, and full damage) all accessible through the Crafting Menu or by using [https://wiki.efupw.com/index.php?title=Voice_Commands#Subdual Voice Commands]. Blackout mode sends a PC into a special "unconscious" area. You can then grab their unconscious body and take it with you somewhere. Familiars/Companions/Summons should be on the damage mode of their master. Note that summons switch to FD as they are being unsummoned, this is an unavoidable bug due to the game's engine, so be careful.
* There are various damage modes (subdual, sparring, blackout, and full damage) all accessible through the Crafting Menu or by using [https://wiki.efupw.com/index.php?title=Voice_Commands#Subdual Voice Commands]. Blackout mode sends a PC into a special "unconscious" area. You can then grab their unconscious body and take it with you somewhere. Familiars/Companions/Summons should be on the damage mode of their master. Note that summons switch to FD as they are being unsummoned, this is an unavoidable bug due to the game's engine, so be careful.
* Metal Domain power now affects Great Maul as well.




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* '''Random Ambients''' - lots of different little small "things" spawn all around the module also. Strange shrines, or deadly plants... etc.  
* '''Random Ambients''' - lots of different little small "things" spawn all around the module also. Strange shrines, or deadly plants... etc.  


* '''Rumors''' - We have a pretty nice "rumors" system by which we can very easily and dynamically update the rumors that NPCs or placeables mention via our web console. Thus, very often we'll hide lore or plot hints or other things in rumors or placeables. It can be worth speaking with NPCs and reading placeables scattered across the module...
* '''Rumors''' - We have a "rumors" system by which we can very easily and dynamically update the rumors that NPCs or placeables mention via our web console. Thus, very often we'll hide lore or plot hints or remarks on player actions in-game. It can be worthwhile to speak with NPCs and read placeables scattered across the module...


* '''Rare Spawns''' - There are a variety of rare random monster spawns that can be quite rewarding to kill. Some are "Hero Spawns" (specially named NPCs), others are just very rare... These famed heroes may seek out experienced characters that are avoiding their lairs.
* '''Rare Spawns''' - There are a variety of rare random monster spawns that can be quite rewarding to kill. Some are "Hero Spawns" (randomly named and titled NPCs), others are just very rare. These famed heroes among monsters may seek out experienced characters that are avoiding their lairs.


* '''Scavenging''' - There's a lot of areas that can be "scavenged" particularly with high search, you might randomly find nice treasure just lying around or in rubble. Certain [[Rogue_Perks#Treasure_Hunter|perks]] may help grant additional bonuses.
* '''Scavenging''' - There are a lot of areas that can be "scavenged," particularly with high Search skill. You might spontaneously find nice treasure just lying around or in rubble. Certain [[Rogue_Perks#Treasure_Hunter|perks]] may help grant additional bonuses.


* '''Merchants''' - Various merchants with randomly generated stores can spawn occasionally. They are most often found in explorable random areas. Many of these stores sell mundane, flavorful wares. You might also find something among them worthwhile or something to aid your roleplay, such as collectibles, keys, a bit of lore, or just something sort of interesting or unique.  
* '''Merchants''' - Occasionally, special merchants with stores will spawn in-game with discounted or randomly generated wares. They can be found in "explorable" areas that populate across the City and in occasionally in Ticker Square. Many of these stores sell mundane, flavorful wares. You might also find something among them worthwhile or something to aid your roleplay, such as collectibles, keys, a bit of lore, or just something sort of interesting or unique.  


* '''Interaction NPCs''' - Recently, some NPCs have been added to the module that spawn occasionally and can be interacted with the random possibility of getting something very nice.  
* '''Interaction NPCs''' - Some of the random spawn NPCs in settlements can be interacted for the possibility of a reward, such as an arm-wrestling contest wagering gold.


* '''Reinforced Gold Chests''' - In EFU: City of Rings, occasionally you will encounter 'Reinforced Gold Chests'. A minimum number of players is required to open these chests, requiring more people depending on the size of the chest. This is to provide incentive, and reward for larger parties. In order to open a 'Reinforced Gold Chest', players must gather in close proximity to the chest. Quests that contain these chests will often, but not always, have two types of chest: one chest for a medium sized parties and one chest for large sized parties.
* '''Reinforced Gold Chests''' - In EFU: City of Rings, occasionally you will encounter 'Reinforced Gold Chests'. A minimum number of players is required to open these chests, requiring more people depending on the size of the chest. This is to provide incentive, and reward for larger parties. In order to open a 'Reinforced Gold Chest', players must gather in close proximity to the chest. Quests that contain these chests will often, but not always, have two types of chest: one chest for a medium sized parties and one chest for large sized parties.
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* '''Treasure Boxes''' - In EFU: City of Rings, special reward placeables can be found in quests that reward every player who opens it. These placeables are usually appear as a pile of boxes. Keep an eye out!  
* '''Treasure Boxes''' - In EFU: City of Rings, special reward placeables can be found in quests that reward every player who opens it. These placeables are usually appear as a pile of boxes. Keep an eye out!  


* '''Delivery Order NPCS''' - Opposite of Delivery Quests, are orders that can be made at the cost of some gold for a later reward that awards randomized loot. Several NPCs offering their services for a bit of groat exist throughout the City of Rings.
* '''Delivery Order NPCS''' - As an inversion of Delivery Quests, players can pay for the collection of a randomized package of loot. Several NPCs offering their services for a bit of groat exist throughout the City of Rings, particularly in Ticker Square.


* '''Raise Dead'''- Raise Dead has been disabled for Cleric PCs. Raise Dead is now a "Miracle of the Waters" and when performed by NPCs now costs XP as well from the PCs who wish to raise the dead PC - the cost being the XP death penalty to the PC divided by each of the PCs near the NPC. Respawn deaths should considered as simply having been seriously injured or knocked out.   
* '''Raise Dead'''- Raise Dead has been disabled for Cleric PCs. Raise Dead is now a "Miracle of the Waters" and when performed by NPCs now costs XP as well from the PCs who wish to raise the dead PC - the cost being the XP death penalty to the PC divided by each of the PCs near the NPC. Respawn deaths should considered as simply having been seriously injured or knocked out.   
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* '''Brew Potion''' - This feat can be purchased from specific NPCs found in-game. Furthermore, brewing potions has been streamlined and made more efficient in EFU. You can purchase a Potion Cauldron to create multiple potions (the number of potions you can brew at a time using the cauldron is determined by character level) from a single spell-cast or a Brewer's Elixir to check the maximum cost of brewing each potion. To use either, simply cast the spell onto the item. Brewing costs are randomized, but never exceed the Elixir's maximum, and are reduced by your Appraise, Spellcraft, Intellect, Wizard and Sorcerer levels.
* '''Brew Potion''' - This feat can be purchased from specific NPCs found in-game. Furthermore, brewing potions has been streamlined and made more efficient in EFU. You can purchase a Potion Cauldron to create multiple potions (the number of potions you can brew at a time using the cauldron is determined by character level) from a single spell-cast or a Brewer's Elixir to check the maximum cost of brewing each potion. To use either, simply cast the spell onto the item. Brewing costs are randomized, but never exceed the Elixir's maximum, and are reduced by your Appraise, Spellcraft, Intellect, Wizard and Sorcerer levels.
* '''Craft Wand''' - This feat can be purchased from specific NPCs found in-game. Furthermore, to avoid having to spend a large amount of resources experimenting, EFU has Crafting Scepters that can be found in-game and used to determine the maximum crafting cost of each wand. Prices differ depending on the same formulas described for Brew Potion.  
* '''Craft Wand''' - This feat can be purchased from specific NPCs found in-game. Furthermore, to avoid having to spend a large amount of resources experimenting, EFU has Crafting Scepters that can be found in-game and used to determine the maximum crafting cost of each wand. Prices differ depending on the same formulas described for Brew Potion.  
* '''Death Domain''' - Shadow avatar will not appear before level four. The avatars have also been modified to be appropriate for each particular deity. You can learn more about domains in EFU [[Cleric#Choosing_Domains|here]].
* '''Scribe Scrolls''' - A notable change is the addition of the Inkwell Arcana, an item that can be found in-game and used to determine the price each scribing of a scroll will cost you.
* '''Scribe Scrolls''' - A notable change is the addition of the Inkwell Arcana, an item that can be found in-game and used to determine the price each scribing of a scroll will cost you.
* '''Silver Palm''' - A special bonus when speaking with merchants.
* '''Silver Palm''' - A special bonus when speaking with merchants.
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