Paladin: Difference between revisions

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'''Attack Bonus:''' +1/level
'''Attack Bonus:''' +1/level


=Paladin Abilities=
=Paladins in EFU: City of Rings=
Paladins in EFU start without any Paladin abilities. They must find a path to follow in game in order to unlock them.
 
Paladins in EFU: City of Rings do not receive their powers from a specific deity as in previous chapters and canon Forgotten Realms and will start their journey with modified feats and absence of standard paladin abilities.
 
Yet within the rings there exist opportunities for members of the paladin class to either join a specific Paladin Order to adopt a specific Paladin Code.
 
When a paladin character joins an Order or adopts a Code, they will receive full Paladin powers as per standard NWN. Ejection from the Order or failure to maintain the Code will of course result in losing paladin powers. Generally, avoiding the company of evil companions is a condition of these Orders and Codes and thus "/c [[Detect Evil|detect evil]]" should be used to avoid inappropriate friends and questing companions when your character becomes a true Paladin.
 
If it is your intention to play a paladin, you should start playing one at level one and simply seek out an appropriate Order or Code.
 
Different EFU: City of Rings Paladin Orders and Codes may permit multiclass possibilities, but most paladins should maintain a single class.
 
Consult with a DM if you have more questions.


=Spellcasting=  
=Spellcasting=  

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