Weapon Master: Difference between revisions

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* '''Save Progression''': Fort Low, Will Low, Ref High
* '''Save Progression''': Fort Low, Will Low, Ref High
* '''Attack Bonus''': +1 per level.  
* '''Attack Bonus''': +1 per level.  
* '''Feat Changes:''' Called Shot gained at level 2.
==Skills==
Concentration added as a class skill.


==General==
==General==
For the weapon master, perfection is found in the mastery of a single melee weapon.  A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb.
For the weapon master, perfection is found in the mastery of a single melee weapon.  A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb.
* Weapon Master has been greatly improved for EfU. View the below mechanical changes for details.
==Mechanical Changes==
'''Level 1:'''
* Weapon of Choice
* Ki Damage
* Fast Movement (10% Increase)
* Improved Initiative
* Improved Parry
'''Level 2:'''
* Skill Focus: Concentration
* Skill Focus: Discipline
* Called Shot
'''Level 3:'''
* Power Attack
* Disarm
'''Level 4:'''
* Blinding Speed
Class features from this level on are the same as BioWare's Weapon Master.


==Earning In-Game==  
==Earning In-Game==  
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