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'''Alignment:''' Any | '''Alignment:''' Any | ||
'''Hit Points:''' d8 | '''Hit Points:''' d8 | ||
'''Proficiencies:''' Armor (Light, Medium, Heavy), Shields, Weapon (Simple) | '''Proficiencies:''' Armor (Light, Medium, Heavy), Shields, Weapon (Simple) | ||
'''Skill Points:''' 2+int modifier per level (2+int modifier)*4 at 1st level | '''Skill Points:''' 2+int modifier per level (2+int modifier)*4 at 1st level | ||
'''Save Progression:''' Fort High, Will High, Ref Low | '''Save Progression:''' Fort High, Will High, Ref Low | ||
'''Attack Bonus:''' +3/4 levels | '''Attack Bonus:''' +3/4 levels | ||
'''Spellcasting:''' Divine (spell failure from armor is ignored), wisdom-based (a base wisdom score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified wisdom, and the wisdom modifier affects spell DCs), and requires preparation (except for "cure" and "inflict" spells, which can be spontaneously cast). Attunement to a Relic is required to cast spells. | '''Spellcasting:''' Divine (spell failure from armor is ignored), wisdom-based (a base wisdom score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified wisdom, and the wisdom modifier affects spell DCs), and requires preparation (except for "cure" and "inflict" spells, which can be spontaneously cast). Attunement to a Relic is required to cast spells. | ||