General Changes & Feat Changes: Difference between revisions

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== Feat Changes ==  
== Feat Changes ==  


* '''Blooded''' - Grants +1 Fortitude and increases chances of stabilizing when bleeding out (stacks with the Rogue [[Rogue_Perks#Survivor|Survivor]] perk)
* '''Blooded''' - Additionally grants +1 Fortitude and increases chances of stabilizing when bleeding out (stacks with the Rogue [[Rogue_Perks#Survivor|Survivor]] perk)
* '''Brew Potion''' - This feat can be purchased from specific NPCs found in-game. Furthermore, brewing potions has been streamlined and made more efficient in EFU. You can purchase a Potion Cauldron to create multiple potions (the number of potions you can brew at a time using the cauldron is determined by character level) from a single spell-cast or a Brewer's Elixir to check the maximum cost of brewing each potion. To use either, simply cast the spell onto the item. Brewing costs are randomized, but never exceed the Elixir's maximum, and are reduced by your Appraise. Potion Cauldrons are also affected by your level, determining how many potions you can brew at once. Paladins and Rangers are unable to utilize a potion cauldron.
* '''Brew Potion''' - This feat can be purchased from specific NPCs found in-game. Furthermore, brewing potions has been streamlined and made more efficient in EFU. You can purchase a Potion Cauldron to create multiple potions (the number of potions you can brew at a time using the cauldron is determined by character level) from a single spell-cast or a Brewer's Elixir to check the maximum cost of brewing each potion. To use either, simply cast the spell onto the item. Brewing costs are randomized, but never exceed the Elixir's maximum, and are reduced by your Appraise. Potion Cauldrons are also affected by your level, determining how many potions you can brew at once. Paladins and Rangers are unable to utilize a potion cauldron.
* '''Bullheaded''' - Grants 1d12 temporary HP on rest
* '''Bullheaded''' - Additionally grants 1d12 temporary HP on rest
* '''Combat Casting''' - The base DC for Defensive Casting has been changed to 10+innate spell level.
* '''Combat Casting''' - The base DC for Defensive Casting has been changed to 10+innate spell level.
* '''Courteous Magoracy''' - Grants +2 Persuade
* '''Courteous Magocracy''' - Additionally grants +2 Persuade
* '''Craft Wand''' - This feat can be purchased from specific NPCs found in-game. Furthermore, to avoid having to spend a large amount of resources experimenting, EFU has Crafting Scepters that can be found in-game and used to determine the maximum crafting cost of each wand. Prices differ depending on the same formulas described for Brew Potion. Crafted wands have a +3 bonus to their DC.
* '''Craft Wand''' - This feat can be purchased from specific NPCs found in-game. Furthermore, to avoid having to spend a large amount of resources experimenting, EFU has Crafting Scepters that can be found in-game and used to determine the maximum crafting cost of each wand. Prices differ depending on the same formulas described for Brew Potion. Crafted wands have a +3 bonus to their DC.
* '''Disarm & Improved Disarm''' - No longer provides bonus AB based on the difference between combatants' weapon size categories.
* '''Disarm & Improved Disarm''' - No longer provides bonus AB based on the difference between combatants' weapon size categories.
* '''Dual-Wield & Two-Weapon Fighting''' -  The effects of Magic Weapon, Flame Weapon, Darkfire, Poison and Alchemist's Fire duplicated to off-hand weapon when cast on your main weapon.
* '''Dual-Wield & Two-Weapon Fighting''' -  The effects of Magic Weapon, Flame Weapon, Darkfire, Poison and Alchemist's Fire duplicated to off-hand weapon when cast on your main weapon.
* '''Expertise''' - +3 bonus to AC, -3 penalty to AB
* '''Expertise''' - +3 bonus to AC, -3 penalty to AB
* '''Expertise, Improved''' - +6 bonus to AC, -6 penalty to AB
* '''Improved Expertise''' - +6 bonus to AC, -6 penalty to AB
*'''Greater Spell Focus: Evocation''' - By choosing GSF: Evocation, the element you have selected to associate with your Flame Weapon element adds a special effect to spells that deal elemental damage of that sort. For example, having cold as your Flame Weapon element will add the below effect to all cold damage spells, such as Ice Storm. You can choose the elemental association of your Flame Weapon by interacting with a placeable in the OOC starter zone.  
*'''Greater Spell Focus: Evocation''' - By choosing GSF: Evocation, the element you have selected to associate with your Flame Weapon element adds a special effect to spells that deal elemental damage of that sort. For example, having cold as your Flame Weapon element will add the below effect to all cold damage spells, such as Ice Storm. You can choose the elemental association of your Flame Weapon by interacting with a placeable in the OOC starter zone.  
     '''Fire''' - Damaged targets make a saving throw or are set on fire. They receive 1d4 damage per round until a successful save is made.
     '''Fire''' - Damaged targets make a saving throw or are set on fire. They receive 1d4 damage per round until a successful save is made.
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     '''Electrical''' - Damaged targets spread 1d4 electrical damage to other nearby targets.
     '''Electrical''' - Damaged targets spread 1d4 electrical damage to other nearby targets.
* '''Power Attack''' - +3 bonus to attack damage, -3 penalty to AB
* '''Power Attack''' - +3 bonus to attack damage, -3 penalty to AB
* '''Power Attack, Improved''' - +6 bonus to attack damage, -6 penalty to AB
* '''Improved Power Attack''' - +6 bonus to attack damage, -6 penalty to AB
* '''Scribe Scrolls''' - A notable change is the addition of the Inkwell Arcana, an item that can be found in-game and used to determine the price each inscribing of a scroll will cost you.
* '''Scribe Scroll''' - A notable change is the addition of the Inkwell Arcana, an item that can be found in-game and used to determine the price each inscribing of a scroll will cost you.
* '''Silent Spell''' - Having the Silent Spell feat passively negates spell failure when underwater.
* '''Silent Spell''' - Having the Silent Spell feat passively negates spell failure when underwater.
* '''Silver Palm''' - Automatically pass the hidden Persuade checks to see special items on certain merchants.
* '''Silver Palm''' - Automatically pass the hidden Persuade checks to see special items on certain merchants.
* '''Skill Focus: Heal''' - Increases the rate at which herbs heal the target (per instance) from 1 to 2.
* '''Skill Focus: Heal''' - Increases the rate at which herbs heal the target (per instance) from 1 to 2.
* '''Snake Blood''' - Grants the "Use Poison" feat
* '''Snake Blood''' - Additionally grants the "Use Poison" feat
* '''Still Spell''' - Having the Still Spell feat passively negates spell failure from limb loss.
* '''Still Spell''' - Having the Still Spell feat passively negates spell failure from limb loss.
* '''Stunning Fist''' - Duration is, properly, 12 seconds to match the original duration prior to Beamdog's change
* '''Stunning Fist''' - Duration is, properly, 12 seconds to match the original duration prior to Beamdog's change
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