Turn Undead: Difference between revisions

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==Change Overview==
==Change Overview==


EFU: City of Rings has an entirely custom Turn Undead system based on the primary domain of a [[''Cleric'']]. When a PC initiates the use of Turn Undead, one effect out of three possible ones based on the primary domain of the Cleric will randomly take place.
EFU: City of Rings has an entirely custom Turn Undead system based on the primary domain of a '''[[Cleric]]'''. When a PC initiates the use of Turn Undead, one effect out of three possible ones based on the primary domain of the Cleric will randomly take place.


Multiclassed characters have a chance of failure when attempting a Turn Undead if they have more non-divine class levels than divine class levels. Upon failure, the incantation of Turn Undead will simply do nothing and the charge will be depleted. Druids do not have the Turn Undead as a class feature and, although arguably a divine class, do not count as divine for the purpose of Turn Undead.
Multiclassed characters have a chance of failure when attempting a Turn Undead if they have more non-divine class levels than divine class levels. Upon failure, the incantation of Turn Undead will simply do nothing and the charge will be depleted. Druids do not have the Turn Undead as a class feature and, although arguably a divine class, do not count as divine for the purpose of Turn Undead.
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If a characters has at least four levels in the Cleric class and at least 14 Charisma, they are able to directly select their Turn Undead instead of invoking a random effect.
If a characters has at least four levels in the Cleric class and at least 14 Charisma, they are able to directly select their Turn Undead instead of invoking a random effect.


Any [['''Paladin''']] without Cleric levels will always use the Turn Undead of default Neverwinter Nights.
Any '''[[Paladin]]''' without Cleric levels will always use the Turn Undead of default Neverwinter Nights.


==Primary Domains==
==Primary Domains==
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