Custom Spells: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
mNo edit summary
mNo edit summary
Line 743: Line 743:


* '''GSF Necromancy:''' Penalty to AC is -3
* '''GSF Necromancy:''' Penalty to AC is -3
====''Virulent Walking Bomb''====
Spell level: Wizard / Sorcerer 3
Innate level: 3
School: Necromancy
Descriptor: Fire / Acid / Negative Energy
Components: Verbal, Somatic
Range: Long (40 meters)
Area of effect: Single
Duration: 1 Round / Level
Save: Fortitude negates round damage, Reflex 1/2 explosion damage
Spell resistance: Yes
The caster magically injects a target with corrosive energy that inflicts 1d4 continual damage each round (of the selected energy). If the target dies while the effect is still active, it explodes, damaging all targets nearby. The explosion deals 1d4 damage per caster level.
The caster chooses from three elements: Fire, Acid, or Negative Energy
* '''SF Necromancy:''' 20% chance that creatures caught in the explosion will also be infected
* '''GSF Necromancy:''' 40% chance that creatures caught in the explosion will also be infected
* '''SF Divination:''' Duration increased by 3 rounds
* '''GSF Divination:''' Duration increased by 6 rounds
* '''GSF Transmutation:''' Round damage increased to 1d6
* '''GSF Evocation:''' Explosion damage increased to 1d6


==== ''Beltyn's Burning Blood'' ====
==== ''Beltyn's Burning Blood'' ====
Line 814: Line 837:
  The caster creates a magical force that grips the subject's heart (or similar vital organ) and begins crushing it. The victim is paralyzed (as if having a heart attack) and takes 1d3 points of damage per round.
  The caster creates a magical force that grips the subject's heart (or similar vital organ) and begins crushing it. The victim is paralyzed (as if having a heart attack) and takes 1d3 points of damage per round.
  Each round, the caster must concentrate to maintain the spell. In addition, a conscious victim gains a new saving throw each round to stop the spell. If the victim dies as a result of this spell, his chest ruptures and bursts, and his smoking heart appears in the caster's hand.
  Each round, the caster must concentrate to maintain the spell. In addition, a conscious victim gains a new saving throw each round to stop the spell. If the victim dies as a result of this spell, his chest ruptures and bursts, and his smoking heart appears in the caster's hand.
====''Mass Virulent Walking Bomb''====
Spell level: Wizard / Sorcerer 5
Innate level: 5
School: Necromancy
Descriptor: Fire / Acid / Negative Energy
Components: Verbal, Somatic
Range: Long (40 meters)
Area of effect: Huge (6.67 meter radius)
Duration: 1 Round / Level
Save: Fortitude negates round damage, Reflex 1/2 explosion damage
Spell resistance: Yes
The caster magically injects a group of creatures with corrosive energy that inflicts 1d4 continual damage each round (of the selected energy). If the targets dies while the effect is still active, they explode, damaging all targets nearby. The explosion deals 1d4 damage per caster level.
The caster chooses from three different elements: Fire, Acid, or Negative Energy
* '''SF Necromancy:''' 20% chance that creatures caught in the explosion will also be infected
* '''GSF Necromancy:''' 40% chance that creatures caught in the explosion will also be infected
* '''SF Divination:''' Duration increased by 3 rounds
* '''GSF Divination:''' Duration increased by 6 rounds
* '''GSF Transmutation:''' Round damage increased to 1d6
* '''GSF Evocation:''' Explosion damage increased to 1d6


==Transmutation==
==Transmutation==
673

edits

Navigation menu