Custom Spells: Difference between revisions

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  (WARNING: It is AGAINST THE RULES to use this spell to gather PCs who do not want to be regrouped! Use good judgement when using this spell.)
  (WARNING: It is AGAINST THE RULES to use this spell to gather PCs who do not want to be regrouped! Use good judgement when using this spell.)
==== ''Summon Storm'' ====
Spell level: Druid 4
Innate level: 4
School: Conjuration
Descriptor: Lightning
Components: Verbal, Somatic
Range: Personal
Area of effect: Area/Region
Duration: 1 Hour / Level
Save: Harmless, Storm's Lightnings: Reflex 1/2
Spell Resistance: No
The caster summons a storm to the current area and region they're currently at for 1 hour/level. During the storm, lightnings hit random locations in the area.
Note 1: Only areas that are exteriors and above ground will be affected by the storm.
Note 2: If the area lacks a region, only the area you're currently at will be affected by the storm.




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  The caster opens a seam to another world. This may be attempted once per server reset, and causes planar sickness.
  The caster opens a seam to another world. This may be attempted once per server reset, and causes planar sickness.
  '''Casting this spell is considered a hostile action and cannot be cast near neutral NPCs without a DM oversight.'''
  '''Casting this spell is considered a hostile action and cannot be cast near neutral NPCs without a DM oversight.'''


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  The caster blasts his target with future pain they'll suffer 1d4 rounds in the future and deals 1d4 points of bludgeoning damage per caster level to the target.
  The caster blasts his target with future pain they'll suffer 1d4 rounds in the future and deals 1d4 points of bludgeoning damage per caster level to the target.
 
* '''Spell Focus: Divination''' adds an additional 1d4 damage and a creature that fails the saving throw is knocked down for a single round.
* '''Spell Focus: Divination''' adds an additional 1d4 damage and a creature that fails the saving throw is knocked down for a single round.
* '''Greater Spell Focus: Divination''' adds 1d4 Rounds of Stun on a failed saving throw.
* '''Greater Spell Focus: Divination''' adds 1d4 Rounds of Stun on a failed saving throw.
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  The caster brings the Third Eye upon the target, divining essential information about them. Insight reveals the amount of gold present on their person, the weight of their pack and the current spells that affect them.
  The caster brings the Third Eye upon the target, divining essential information about them. Insight reveals the amount of gold present on their person, the weight of their pack and the current spells that affect them.
   
   
'''SF Divination:''' Also shows the remaining duration of each spell affecting the target
  Power of the spells - the spell caster level of each spell:
'''GSF Divination:''' Also shows the power of the spells*. If the target has levels of wizard, it also shows what spells the target can cast (remaining spells of the wizard)
  Unknown - if the spell wasn't created by a creature
  Weak - if the caster level is below 4
  Intermediate - if the caster level is in range 4-6
  Strong - if the caster level is in range 7-9
  Powerful - if the caster level is 10 and above
 
 
*'''Spell Focus: Divination''' also shows the remaining duration of each spell affecting the target
*'''Greater Spell Focus: Divination''' also shows the power of the spells*. If the target has levels of wizard, it also shows what spells the target can cast (remaining spells of the wizard)
   
   
Power of the spells - the spell caster level of each spell:
Unknown - if the spell wasn't created by a creature
Weak - if the caster level is below 4
Intermediate - if the caster level is in range 4-6
Strong - if the caster level is in range 7-9
Powerful - if the caster level is 10 and above
==Enchantment==
==Enchantment==


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* '''Greater Spell Focus: Enchantment''' increases duration to 2 rounds / level.
* '''Greater Spell Focus: Enchantment''' increases duration to 2 rounds / level.
* Does not stack with Greater Heroism.


==== ''Masochism'' ====
==== ''Masochism'' ====
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  A single target receives +4 to attack and saves and temporary hit points equal to your caster level for two rounds / level.
  A single target receives +4 to attack and saves and temporary hit points equal to your caster level for two rounds / level.
* Does not stack with Heroism.


==== ''Chaav's Laugh'' ====
==== ''Chaav's Laugh'' ====
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  Spell Resistance: Yes
  Spell Resistance: Yes
   
   
  You release a joyous, boisterous laugh that strengthens the resolve of good creatures and weakens the resolve of evil creatures.
  You release a joyous, boisterous laugh that strengthens the resolve of good creatures and weakens the resolve of evil creatures. Good creatures within the spell's area gain the following benefits for the duration of the spell: a +2 morale bonus on attack rolls and saves against fear effects. plus temporary hit points equal to 1d8 + caster level(to a maximum of 1d8 +20 at level 20). Evil creatures within the spell's area that fail a Will save will take a -2 morale penalty on attack rolls and saves against fear effects for the duration of the spell. Creatures must be able to hear the laugh to be affected by the spell. Creatures that are neither good nor evil are unaffected by Chaav's Laugh.
Good creatures within the spell's area gain the following benefits for the duration of the spell: a +2 morale bonus on attack rolls and saves against fear effects. plus temporary hit points equal to 1d8 + caster level(to a maximum of 1d8 +20 at level 20).
Evil creatures within the spell's area that fail a Will save will take a -2 morale penalty on attack rolls and saves against fear effects for the duration of the spell.
Creatures must be able to hear the laugh to be affected by the spell. Creatures that are neither good nor evil are unaffected by Chaav's Laugh.


==Evocation==
==Evocation==
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  Spell Resistance: No
  Spell Resistance: No
   
   
  The caster fires a bolt of lightning at their ally, enhancing them with the power of lightning, granting them +1 Attack, +2 Electrical Damage, +2 Reflex save, 25% movement increase and 50% immunity to electrical damage for 2 rounds / level of the caster.
  The caster fires a bolt of lightning at their ally, or unto themselves, enhancing them with the power of lightning, granting them +1 Attack, +2 Electrical Damage, +2 Reflex save, 25% movement increase and 50% immunity to electrical damage for 2 rounds / level of the caster.
  Any creature that is caught in the lightning's path suffers a 1d4 electrical damage per caster level and increases the duration by a single round.
  Any creature that is caught in the lightning's path suffers a 1d4 electrical damage per caster level and increases the duration by a single round.
Nearby hostile creatures take 1d4 electrical damage per round.


* '''GSF Evocation:''' creatures caught in the lightning suffer 1d6 damage per caster level
* '''GSF Evocation:''' creatures caught in the lightning suffer 1d6 damage per caster level
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  Spell Resistance: None
  Spell Resistance: None
   
   
  The target creature becomes invisible and a Mirror Image of the target is created at the target's location.
  The target creature becomes invisible and a Mirror Image of the target is created at the target's location. There is a 10% chance each round that an additional clone will be spawned from the target's current location for the duration of the spell.
* '''Greater Spell Focus: Illusion''' increases the duration to 1 round / level.
 
* '''Spell Focus: Illusion''' increases the chance by 10% (20% total) for additional Mirror Images.  
* '''Greater Spell Focus: Illusion''' increases the duration to 1 round / level and increases the chance for additonal Mirror Images another 10% (30% total).
* '''Spell Focus: Transmutation''' increases your movement speed by 20% for a single round.
* '''Spell Focus: Transmutation''' increases your movement speed by 20% for a single round.
* '''Greater Spell Focus: Transmutation''' increases your movement speed by 30% for 3 rounds.
* '''Greater Spell Focus: Transmutation''' increases your movement speed by 30% for 3 rounds.
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  The target creature becomes invisible and a Mirror Image of the target is created at the target's location. Darkness surrounds the target for 2 rounds, and an additional Mirror Image of the target is created in the shroud's radius.
  The target creature becomes invisible and a Mirror Image of the target is created at the target's location. Darkness surrounds the target for 2 rounds, and an additional Mirror Image of the target is created in the shroud's radius.
* '''Spell Focus: Illusion''' creates an additional Mirror Image.
There is a 20% chance each round that additional clones will be spawned from the target's current location for the duration of the spell.
* '''Greater Spell Focus: Illusion''' increases the duration to 2 rounds / level.
 
* '''Spell Focus: Illusion''' increases the chance by 10% (30% total) for additional Mirror Images and two Mirror Images will spawn instead of one
* '''Greater Spell Focus: Illusion''' increases the chance by an additional 10% (40% total) for additional Mirror Images and three Mirror Images will spawn instead of one
* '''Spell Focus: Transmutation''' increases movement speed by 25% for 2 rounds.
* '''Spell Focus: Transmutation''' increases movement speed by 25% for 2 rounds.
* '''Greater Spell Focus: Transmutation''' increases movement speed by 50% for 4 rounds.
* '''Greater Spell Focus: Transmutation''' increases movement speed by 50% for 4 rounds.
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  The target of this spell has a hard time avoiding attacks, sometimes even seeming to stumble into harm's way. The subject takes a -2 penalty to Dodge AC.
  The target of this spell has a hard time avoiding attacks, sometimes even seeming to stumble into harm's way. The subject takes a -2 penalty to Dodge AC.


* '''GSF Necromancy:''' Penalty to AC is -3
* '''Greater Spell Focus: Necromancy''' increases the AC penalty to -3


====''Virulent Walking Bomb''====
====''Virulent Walking Bomb''====
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  The caster chooses from three elements: Fire, Acid, or Negative Energy
  The caster chooses from three elements: Fire, Acid, or Negative Energy


* '''SF Necromancy:''' 20% chance that creatures caught in the explosion will also be infected
* There is a one round arming time before a creature will explode on death.
* '''GSF Necromancy:''' 40% chance that creatures caught in the explosion will also be infected
* '''Spell Focus: Necromancy''' grants a 20% chance that creatures caught in the explosion will also be infected.
* '''SF Divination:''' Duration increased by 3 rounds
* '''Greater Spell Focus: Necromancy''' grants a 40% chance that creatures caught in the explosion will also be infected
* '''GSF Divination:''' Duration increased by 6 rounds
* '''Spell Focus:  Divination:''' increases the duration by 3 rounds
* '''GSF Transmutation:''' Round damage increased to 1d6
* '''Greater Spell Focus:  Divination:''' increases the duration by 6 rounds
* '''GSF Evocation:''' Explosion damage increased to 1d6
* '''Greater Spell Focus:  Transmutation:''' increases the round damage to 1d6
* '''Greater Spell Focus:  Evocation:''' increases the explosion damage to 1d6


==== ''Beltyn's Burning Blood'' ====
==== ''Beltyn's Burning Blood'' ====
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  The caster chooses from three different elements: Fire, Acid, or Negative Energy
  The caster chooses from three different elements: Fire, Acid, or Negative Energy


* '''SF Necromancy:''' 20% chance that creatures caught in the explosion will also be infected
* There is a one round arming time before a creature will explode on death.
* '''GSF Necromancy:''' 40% chance that creatures caught in the explosion will also be infected
* '''Spell Focus: Necromancy''' grants a 20% chance that creatures caught in the explosion will also be infected.
* '''SF Divination:''' Duration increased by 3 rounds
* '''Greater Spell Focus: Necromancy''' grants a 40% chance that creatures caught in the explosion will also be infected
* '''GSF Divination:''' Duration increased by 6 rounds
* '''Spell Focus:  Divination:''' increases the duration by 3 rounds
* '''GSF Transmutation:''' Round damage increased to 1d6
* '''Greater Spell Focus:  Divination:''' increases the duration by 6 rounds
* '''GSF Evocation:''' Explosion damage increased to 1d6
* '''Greater Spell Focus:  Transmutation:''' increases the round damage to 1d6
* '''Greater Spell Focus:  Evocation:''' increases the explosion damage to 1d6


==Transmutation==
==Transmutation==
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  Spell Resistance: Yes
  Spell Resistance: Yes
   
   
  By drawing on the power of the sun, you cause your body to emanate fire. Fire extends 5 feet in all directions from your body, illuminating the area and dealing 1d4 points of fire damage per two caster levels (maximum 5d4) to adjacent enemies every round.
  By drawing on the power of the sun, you cause your body to emanate fire. Fire extends 5 feet in all directions from your body, illuminating the area and dealing 1d4 points of fire damage per two caster levels (maximum 5d4) to all adjacent creatures every round.


====''Creeping Cold''====
====''Creeping Cold''====
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* '''Spell Focus: Transmutation''' increases the duration of Alter Self to 2 turns per level.  
* '''Spell Focus: Transmutation''' increases the duration of Alter Self to 2 turns per level.  
* '''Greater Spell Focus: Transmutation''' increases the duration of Alter Self to 4 turns per level.
* '''Greater Spell Focus: Transmutation''' increases the duration of Alter Self to 4 turns per level.
*'''Greater Spell Focus: Transmutation''' makes Alter Self impossible to dispel
* '''Greater Spell Focus: Transmutation''' makes Alter Self impossible to dispel


==== ''Augment Familiar'' ====
==== ''Augment Familiar'' ====
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