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Level 6: +1 AB, +2 Physical Damage, +1 Universal, +1 to all skills | Level 6: +1 AB, +2 Physical Damage, +1 Universal, +1 to all skills | ||
Level 8: +2 AB, +2 Physical Damage, +1 Universal, +1 to all skills, +8 Temporary HP | Level 8: +2 AB, +2 Physical Damage, +1 Universal, +1 to all skills, +8 Temporary HP | ||
Level 11: +2 AB, +2 Physical Damage, +2 AC, +1 Universal, +1 to all skills, +8 Temporary HP, | Level 11: +2 AB, +2 Physical Damage, +2 Dodge AC, +1 Universal, +1 to all skills, +8 Temporary HP, | ||
====(21) Lesser Chant of Old Netheril==== | ====(21) Lesser Chant of Old Netheril==== | ||
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Level 3: +1 AB, +2 Spellcraft, +1 Magic Damage, | Level 3: +1 AB, +2 Spellcraft, +1 Magic Damage, | ||
Level 6: +1 AB, +2 Spellcraft, +1 Magic Damage, +1 Fortitude, +1 Will | Level 6: +1 AB, +2 Spellcraft, +1 Magic Damage, +1 Fortitude, +1 Will | ||
====(33) Spellsong’s Chant==== | ====(33) Spellsong’s Chant==== | ||
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Level 8: +2 Magic Damage, 12 SR, Damage Shield (1 Magic) | Level 8: +2 Magic Damage, 12 SR, Damage Shield (1 Magic) | ||
Level 11: +2 Magic Damage, 14 SR, Damage Shield (2 Magic) | Level 11: +2 Magic Damage, 14 SR, Damage Shield (2 Magic) | ||
====(37) Wild Pipings of the Rat Prince==== | ====(37) Wild Pipings of the Rat Prince==== | ||
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Level 1: +2 Animal Empathy, +2 Bluff, +4 vs Disease, Summon 1 Rat Ally | Level 1: +2 Animal Empathy, +2 Bluff, +4 vs Disease, Summon 1 Rat Ally | ||
Level 3: +1 Piercing Damage, +2 Animal Empathy, +2 Bluff, +4 vs Disease, Summon 2 Rat Allies, +2 Hide, +2 | Level 3: +1 Piercing Damage, +2 Animal Empathy, +2 Bluff, +4 vs Disease, Summon 2 Rat Allies, +2 Hide, +2 Move Silently | ||
Level 6: +1 Piercing Damage, +2 Animal Empathy, +2 Bluff, +4 vs Disease, Summon 3 Rat Allies, +2 Hide, +2 | Level 6: +1 Piercing Damage, +2 Animal Empathy, +2 Bluff, +4 vs Disease, Summon 3 Rat Allies, +2 Hide, +2 Move Silently, +10% Movement Speed | ||
====(44) March of the Battle Mages==== | ====(44) March of the Battle Mages==== | ||
''An enchanted battlemarch that greatly enhances the abilities of mages.'' | ''An enchanted battlemarch that greatly enhances the abilities of mages.'' | ||
Level 1: +1 Concentration, +1 Spellcraft, MAGES: +1 AC | Level 1: +1 Concentration, +1 Spellcraft, MAGES: +1 Shield AC | ||
Level 3: +2 Concentration, +2 Spellcraft, +1 Fortitude, MAGES: +1 AC | Level 3: +2 Concentration, +2 Spellcraft, +1 Fortitude, MAGES: +1 Shield AC | ||
Level 6: +1 AB, +1 Magic Damage, +2 Concentration, +2 Spellcraft, +1 Fortitude, MAGES: +2 AC, 1 round of Haste | Level 6: +1 AB, +1 Magic Damage, +2 Concentration, +2 Spellcraft, +1 Fortitude, MAGES: +2 Shield AC, 1 round of Haste | ||
Level 8: +1 AB, +2 Magic Damage, +3 Concentration, +3 Spellcraft, +1 Fortitude, MAGES: +2 AC, 2 rounds of Haste | Level 8: +1 AB, +2 Magic Damage, +3 Concentration, +3 Spellcraft, +1 Fortitude, MAGES: +2 Shield AC, 2 rounds of Haste | ||
Level 10: +2 AB, +2 Magic Damage, +3 Concentration, +3 Spellcraft, +2 Fortitude, MAGES: +2 AC, 4 rounds of Haste | Level 10: +2 AB, +2 Magic Damage, +3 Concentration, +3 Spellcraft, +2 Fortitude, MAGES: +2 Shield AC, 4 rounds of Haste | ||
====(45) Whistles of the Thief==== | ====(45) Whistles of the Thief==== | ||
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Level 1: +1 Dex, +1 Open Lock, +1 Disable Trap, +1 Pickpocket, +1 Set Trap, +1 Tumble | Level 1: +1 Dex, +1 Open Lock, +1 Disable Trap, +1 Pickpocket, +1 Set Trap, +1 Tumble | ||
Level 3: +1 Dex, +2 Open Lock, +2 Disable Trap, +2 Pickpocket, +1 Set Trap, +1 Tumble, +1 Reflex | Level 3: +1 Dex, +2 Open Lock, +2 Disable Trap, +2 Pickpocket, +1 Set Trap, +1 Tumble, +1 Reflex | ||
Level 6: +1 Dex, +2 Open Lock, +2 Disable Trap, +2 Pickpocket, +1 Set Trap, +1 Tumble, +2 Reflex, 10% | Level 6: +1 Dex, +2 Open Lock, +2 Disable Trap, +2 Pickpocket, +1 Set Trap, +1 Tumble, +2 Reflex, 10% Movement Speed Increase | ||
Level 8: +2 Dex, Find Traps is cast, +3 Open Lock, +3 Disable Trap, +3 Pickpocket, +2 Set Trap, +2 Tumble, +2 Reflex, 15% | Level 8: +2 Dex, Find Traps is cast, +3 Open Lock, +3 Disable Trap, +3 Pickpocket, +2 Set Trap, +2 Tumble, +2 Reflex, 15% Movement Speed Increase | ||
====(46) Shouts of the Wildlings==== | ====(46) Shouts of the Wildlings==== | ||
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Level 8: +2 AB, -2 AC, +2 Bludgeoning DMG, +2 STR, +4 Intimidate, -3 Discipline, +3 Fort, -3 Will, 5% Immunity against Physical Damage, BARBARIANS: time until rage can be used again is reduced by 2 minutes. If it reaches 0 or below, the barbarian will rage | Level 8: +2 AB, -2 AC, +2 Bludgeoning DMG, +2 STR, +4 Intimidate, -3 Discipline, +3 Fort, -3 Will, 5% Immunity against Physical Damage, BARBARIANS: time until rage can be used again is reduced by 2 minutes. If it reaches 0 or below, the barbarian will rage | ||
====(47) Sha'ir’s Catchy Tune==== | |||
====(47) | |||
''A catchy tune that travelers sing to themselves as they travel through the unknown.'' | ''A catchy tune that travelers sing to themselves as they travel through the unknown.'' | ||
Level 1: +1 AB, +1 Piercing Damage, +1 Dex, +1 Tumble, +1 Listen, +1 Spot, +1 Search, +1 Reflex, Rangers/Travel Domain: 5% | Level 1: +1 AB, +1 Piercing Damage, +1 Dex, +1 Tumble, +1 Listen, +1 Spot, +1 Search, +1 Reflex, Rangers/Travel Domain: 5% Movement Increase | ||
Level 3: +1 AB, +1 Piercing Damage, +1 Dex, +1 Tumble, +2 Listen, +2 Spot, +2 Search, +1 Reflex, Rangers/Travel Domain: 5% | Level 3: +1 AB, +1 Piercing Damage, +1 Dex, +1 Tumble, +2 Listen, +2 Spot, +2 Search, +1 Reflex, Rangers/Travel Domain: 5% Movement Increase | ||
Level 6: +2 AB, +1 Piercing Damage, +1 Dex, +2 Tumble, +2 Listen, +2 Spot, +2 Search, +1 Reflex, 5% | Level 6: +2 AB, +1 Piercing Damage, +1 Dex, +2 Tumble, +2 Listen, +2 Spot, +2 Search, +1 Reflex, 5% Movement Increase, Immunity to Entangle/Grease/Web, Rangers/Travel Domain: 10% Movement Increase | ||
Level 8: +2 AB, +2 Piercing Damage, +2 Dex, +2 Tumble, +3 Listen, +3 Spot, +3 Search, +2 Reflex, 5% | Level 8: +2 AB, +2 Piercing Damage, +2 Dex, +2 Tumble, +3 Listen, +3 Spot, +3 Search, +2 Reflex, 5% Movement Increase, Immunity to Entangle/Grease/Web, Rangers/Travel Domain: 15% Movement Increase | ||
====(48) Orchestra of Sounds==== | ====(48) Orchestra of Sounds==== | ||
''A loud and distracting song that goes nowhere, but still manages to inspire (though mostly the singer themselves).'' | ''A loud and distracting song that goes nowhere, but still manages to inspire (though mostly the singer themselves).'' | ||
Level 1: +1 AB +1 Sonic Damage; SINGER: +1 Perform, +1 AC; LISTENER: -1 Concentration, -1 AC, | Level 1: +1 AB +1 Sonic Damage; SINGER: +1 Perform, +1 Natural AC; LISTENER: -1 Concentration, -1 AC, | ||
Level 6: +2 AB, +2 Sonic Damage, SINGER: +2 Perform, +1 AC, +1 Against Mind Affecting; LISTENER: -2 Concentration, -1 AC, | Level 6: +2 AB, +2 Sonic Damage, SINGER: +2 Perform, +1 Natural AC, +1 Against Mind Affecting; LISTENER: -2 Concentration, -1 AC, | ||
Level 8: +2 AB, +1D4 Sonic Damage, +2 Against Mind Affecting; SINGER: +4 Perform, +1 Universal, +1 to all skills, +1 CHA, +2 AC; LISTENER: -3 Concentration, -2 AC, | Level 8: +2 AB, +1D4 Sonic Damage, +2 Against Mind Affecting; SINGER: +4 Perform, +1 Universal, +1 to all skills, +1 CHA, +2 Natural AC; LISTENER: -3 Concentration, -2 AC, | ||
Level 10: +3 AB, +1D4 Sonic Damage, +3 Against Mind Affecting; SINGER: +4 Perform, +2 Universal, +2 all skills, +2 CHA, +2 AC; LISTENER: -3 Concentration, -3 AC, | Level 10: +3 AB, +1D4 Sonic Damage, +3 Against Mind Affecting; SINGER: +4 Perform, +2 Universal, +2 all skills, +2 CHA, +2 Natural AC; LISTENER: -3 Concentration, -3 AC, | ||
====(49) Tales of the Azer Hero==== | ====(49) Tales of the Azer Hero==== | ||
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Level 8: +2 AB, +2 Fire Damage, +2 Fort, +3 Discipline, +2 Against Fear; DWARF: Damage Shield (1d4 Fire) | Level 8: +2 AB, +2 Fire Damage, +2 Fort, +3 Discipline, +2 Against Fear; DWARF: Damage Shield (1d4 Fire) | ||
Level 10: +2 AB, +3 Fire Damage, +3 Fort, +4 Discipline, +2 Against Fear; DWARF: Damage Shield (1d6 Fire) | Level 10: +2 AB, +3 Fire Damage, +3 Fort, +4 Discipline, +2 Against Fear; DWARF: Damage Shield (1d6 Fire) | ||
====(50) Ode to the Avariel==== | ====(50) Ode to the Avariel==== | ||
''An ode written by an elf poet, to his now almost extinct Avariel cousins.'' | ''An ode written by an elf poet, to his now almost extinct Avariel cousins.'' | ||
Level 1: +1 AB, +1 Electrical; HALF-ELF: 2% | Level 1: +1 AB, +1 Electrical; HALF-ELF: 2% Movement Increase; ELF: 5% Movement Increase | ||
Level 3: +1 AB, +1 Electrical, +1 Tumble; HALF-ELF: 2% | Level 3: +1 AB, +1 Electrical, +1 Tumble; HALF-ELF: 2% Movement Increase; ELF: 5% Movement Increase | ||
Level 6: +1 AB, +1 Electrical, +2 Tumble, +1 Reflex; HALF-ELF: 5% | Level 6: +1 AB, +1 Electrical, +2 Tumble, +1 Reflex; HALF-ELF: 5% Movement Increase; ELF: 10% Movement Increase, 5% Concealment | ||
Level 8: +2 AB, +2 Electrical, +3 Tumble, +2 Reflex, 5% | Level 8: +2 AB, +2 Electrical, +3 Tumble, +2 Reflex, 5% Movement Increase; HALF-ELF: 10% Movement Increase; ELF: 15% Movement Increase, 10% Concealment | ||
Level 10: +2 AB, +2 Electrical, +4 Tumble, +3 Reflex, 10% | Level 10: +2 AB, +2 Electrical, +4 Tumble, +3 Reflex, 10% Movement Increase; HALF-ELF: 15% Movement Increase; ELF: 20% Movement Increase, 10% Concealment | ||
====(51) Spooky Party Song==== | ====(51) Spooky Party Song==== | ||
''An upbeat spooky song that Undead have shown quite a positive reaction to.'' | ''An upbeat spooky song that Undead have shown quite a positive reaction to.'' | ||
Level 1: +1 Negative Energy Damage; UNDEAD: +1 AC, 5% Concealment | Level 1: +1 Negative Energy Damage; UNDEAD: +1 Dodge AC, 5% Concealment | ||
Level 3: +1 AB, +1 Negative Energy Damage, +1 Fort; UNDEAD: +1 AC, 10% Concealment | Level 3: +1 AB, +1 Negative Energy Damage, +1 Fort; UNDEAD: +1 Dodge AC, 10% Concealment | ||
Level 6: +1 AB, +1 Negative Energy Damage, +1 Fort, 5% Against Divine, 5% Against Positive; UNDEAD: +2 AC, 10% Concealment | Level 6: +1 AB, +1 Negative Energy Damage, +1 Fort, 5% Against Divine, 5% Against Positive; UNDEAD: +2 Dodge AC, 10% Concealment | ||
Level 8: +1 AB, +2 Negative Energy Damage, +2 Fort, 10% Against Divine, 10% Against Positive; UNDEAD: +2 AC, 20% Concealment, Damage Reduction 5/+1 | Level 8: +1 AB, +2 Negative Energy Damage, +2 Fort, 10% Against Divine, 10% Against Positive; UNDEAD: +2 Dodge AC, 20% Concealment, Damage Reduction 5/+1 | ||
Level 10: +2 AB, +2 Negative Energy Damage, +2 Fort, 20% Against Divine, 20% Against Positive; UNDEAD: +2 AC, 30% Concealment, Damage Reduction 10/+1 | Level 10: +2 AB, +2 Negative Energy Damage, +2 Fort, 20% Against Divine, 20% Against Positive; UNDEAD: +2 Dodge AC, 30% Concealment, Damage Reduction 10/+1 | ||
====(54) Swamp Noises==== | |||
====(54) | ''While not very musical, residents of the swamp are proud of such a “song.”'' | ||
''While not very musical, residents of the | |||
Level 1: +1 AB, +1 Listen, +1 Hide, +1 Spot, +1 Animal Empathy, Summon 1 Frog Ally; | Level 1: +1 AB, +1 Listen, +1 Hide, +1 Spot, +1 Animal Empathy, Summon 1 Frog Ally; SWAMP: +1 Against Disease/Poison, +1 Acid Damage; NOT SWAMP: -1 CHA | ||
Level 6: +1 AB,+1 Listen, +1 Hide, +1 Spot, +2 Animal Empathy, Summon 1 Frog Ally; | Level 6: +1 AB,+1 Listen, +1 Hide, +1 Spot, +2 Animal Empathy, Summon 1 Frog Ally; SWAMP: +2 Against Disease/Poison, +2 Acid Damage; NOT SWAMP: -1 CHA | ||
Level 8: +2 AB, +2 Listen, +2 Hide, +2 Spot, +4 Animal Empathy, Summon 2 Frog Allies; | Level 8: +2 AB, +2 Listen, +2 Hide, +2 Spot, +4 Animal Empathy, Summon 2 Frog Allies; SWAMP: +4 Against Disease/Poison, +1d4 Acid Damage; NOT SWAMP: -2 CHA | ||
Level 10: +2 AB, +3 Listen, +3 Hide, +3 Spot, +5 Animal Empathy, Summon 3 Frog Allies; | Level 10: +2 AB, +3 Listen, +3 Hide, +3 Spot, +5 Animal Empathy, Summon 3 Frog Allies; SWAMP: Immunity to Disease/Poison, +1d4 Acid Damage; NOT SWAMP: -2 CHA | ||
====(55) Songs from the Resistance==== | ====(55) Songs from the Resistance==== | ||
''Songs that have been recorded during the days of fightings against the Sibilant Masters.'' | ''Songs that have been recorded during the days of fightings against the Sibilant Masters.'' | ||
Level 1: +1 AB, +1 Discipline, +1 AC against Reptilian | Level 1: +1 AB, +1 Discipline, +1 Dodge AC against Reptilian | ||
Level 3: +1 AB, +1 Discipline, +1 AC against Reptilian, +1 Slashing Damage | Level 3: +1 AB, +1 Discipline, +1 Dodge AC against Reptilian, +1 Slashing Damage | ||
Level 6: +1 AB, +2 Discipline, +2 AC against Reptilian, +1 Slashing Damage | Level 6: +1 AB, +2 Discipline, +2 Dodge AC against Reptilian, +1 Slashing Damage | ||
Level 8: +2 AB, +3 Discipline, +2 AC against Reptilian, +2 Slashing Damage, +1 Universal | Level 8: +2 AB, +3 Discipline, +2 Dodge AC against Reptilian, +2 Slashing Damage, +1 Universal | ||
====(56) Scaley Slithering Song==== | ====(56) Scaley Slithering Song==== | ||
''An ancient sssssslithering sssssong, from the glory days of the Sibilant Masters.'' | ''An ancient sssssslithering sssssong, from the glory days of the Sibilant Masters.'' | ||
Level 1: +1 Cold Damage, +1 Bluff, +1 Against Mind Affecting; REPTILIAN: +1 AC, +1 Negative Energy Damage | Level 1: +1 Cold Damage, +1 Bluff, +1 Against Mind Affecting; REPTILIAN: +1 Dodge AC, +1 Negative Energy Damage | ||
Level 3: +1 AB, +1 Cold Damage, +1 Bluff, +1 Against Mind Affecting, +1 Against Fear; REPTILIAN: +1 AC, +1 Negative Energy Damage, 5% Cold Immunity | Level 3: +1 AB, +1 Cold Damage, +1 Bluff, +1 Against Mind Affecting, +1 Against Fear; REPTILIAN: +1 Dodge AC, +1 Negative Energy Damage, 5% Cold Immunity | ||
Level 6: +1 AB, +1 Cold Damage, +2 Bluff, +2 Against Mind Affecting, +1 Against Fear; REPTILIAN: +2 AC, +2 Negative Energy Damage, 5% Cold Immunity, Regeneration 1 HP every 6 seconds | Level 6: +1 AB, +1 Cold Damage, +2 Bluff, +2 Against Mind Affecting, +1 Against Fear; REPTILIAN: +2 Dodge AC, +2 Negative Energy Damage, 5% Cold Immunity, Regeneration 1 HP every 6 seconds | ||
Level 8: +2 AB, +2 Cold Damage, +2 Bluff, +2 Against Mind Affecting, +2 Against Fear; REPTILIAN: +2 AC, +1 Universal, +1d4 Negative Energy Damage, 10% Cold Immunity, Regeneration 1 HP every 3 seconds | Level 8: +2 AB, +2 Cold Damage, +2 Bluff, +2 Against Mind Affecting, +2 Against Fear; REPTILIAN: +2 Dodge AC, +1 Universal, +1d4 Negative Energy Damage, 10% Cold Immunity, Regeneration 1 HP every 3 seconds | ||
====(57) Ballad for A Soft Breeze in a Summer’s Day==== | ====(57) Ballad for A Soft Breeze in a Summer’s Day==== | ||
''An emotional ballad written by a poet to the Golem “A Soft Breeze in a Summer’s Day.”'' | ''An emotional ballad written by a poet to the Golem “A Soft Breeze in a Summer’s Day.”'' | ||
Level 1: +1 Electrical Damage, +1 to all skills, +1 AB, Constructs: Regeneration 1 HP every 6 seconds, 5% | Level 1: +1 Electrical Damage, +1 to all skills, +1 AB, Constructs: Regeneration 1 HP every 6 seconds, 5% Movement Increase | ||
Level 3: +1 Electrical Damage, +1 to all skills, 5% Bludgeoning Immunity, +1 AB, Constructs: Regeneration 1 HP every 6 seconds, 5% | Level 3: +1 Electrical Damage, +1 to all skills, 5% Bludgeoning Immunity, +1 AB, Constructs: Regeneration 1 HP every 6 seconds, 5% Movement Increase | ||
Level 6: +1 Electrical Damage, +1 to all skills, 5% Bludgeoning Immunity, +8 Bonus HP, +1 AB, Constructs: Regeneration 2 HP every 6 seconds, 10% | Level 6: +1 Electrical Damage, +1 to all skills, 5% Bludgeoning Immunity, +8 Bonus HP, +1 AB, Constructs: Regeneration 2 HP every 6 seconds, 10% Movement Increase | ||
Level 8: +1 Magic Damage, +1 to all skills, 10% Bludgeoning Immunity, +1 Will Save, +12 Bonus HP, +1 AB, Constructs: Regeneration 2 HP every 6 seconds, 20% | Level 8: +1 Magic Damage, +1 to all skills, 10% Bludgeoning Immunity, +1 Will Save, +12 Bonus HP, +1 AB, Constructs: Regeneration 2 HP every 6 seconds, 20% Movement Increase, +1 Universal | ||
Level 10: +1 Magic Damage, +2 to all skills, 20% Bludgeoning Immunity, +1 Will Save, +20 Bonus HP, +2 AB, Constructs: Regeneration 3 HP every 6 seconds, 20% | Level 10: +1 Magic Damage, +2 to all skills, 20% Bludgeoning Immunity, +1 Will Save, +20 Bonus HP, +2 AB, Constructs: Regeneration 3 HP every 6 seconds, 20% Movement Increase, +2 Universal | ||
====(58) Last Lament of the Musician==== | ====(58) Last Lament of the Musician==== | ||
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Level 8: +1 AB, +2 Sonic Damage, +2 Negative Energy Save, +2 Lore, +2 Concentration, +2 Will | Level 8: +1 AB, +2 Sonic Damage, +2 Negative Energy Save, +2 Lore, +2 Concentration, +2 Will | ||
Level 10: +1 AB, +2 Sonic Damage, +3 Negative Energy Save, +3 Lore, +3 Concentration, +3 Will | Level 10: +1 AB, +2 Sonic Damage, +3 Negative Energy Save, +3 Lore, +3 Concentration, +3 Will | ||
====(62) A Mother’s Lullaby==== | ====(62) A Mother’s Lullaby==== | ||
''A sweet lullaby, that gives comfort to those who hear it.'' | ''A sweet lullaby, that gives comfort to those who hear it.'' | ||
Level 1: +1 Positive Damage, +1 Concentration; HALFLINGS: +1 AC | Level 1: +1 Positive Damage, +1 Concentration; HALFLINGS: +1 Natural AC | ||
Level 3: +1 Positive Damage, +1 Concentration, +1 Against Fear; HALFLINGS: +1 AC | Level 3: +1 Positive Damage, +1 Concentration, +1 Against Fear; HALFLINGS: +1 Natural AC | ||
Level 6: +1 AB, +1 Positive Damage, +2 Concentration, +1 Against Fear; HALFLINGS: +2 AC | Level 6: +1 AB, +1 Positive Damage, +2 Concentration, +1 Against Fear; HALFLINGS: +2 Natural AC | ||
Level 8: +1 AB, +2 Positive Damage, +2 Concentration, +2 Against Fear; HALFLINGS: +2 AC, 1 Regeneration every round | Level 8: +1 AB, +2 Positive Damage, +2 Concentration, +2 Against Fear; HALFLINGS: +2 Natural AC, 1 Regeneration every round | ||
====(63) Story of a Trickster==== | ====(63) Story of a Trickster==== | ||
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Level 1: +1 Negative Damage, +1 Tumble; GNOMES: +1 DEX | Level 1: +1 Negative Damage, +1 Tumble; GNOMES: +1 DEX | ||
Level 3: +1 AC, +1 Negative Damage, +1 Tumble, +1 UMD; GNOMES: +1 DEX, +1 Reflex | Level 3: +1 Natural AC, +1 Negative Damage, +1 Tumble, +1 UMD; GNOMES: +1 DEX, +1 Reflex | ||
Level 6: +1 AC, +1 Negative Damage, +2 Tumble, +2 UMD; GNOMES: +1 DEX, +1 Reflex, 1 Illusory Clone | Level 6: +1 Natural AC, +1 Negative Damage, +2 Tumble, +2 UMD; GNOMES: +1 DEX, +1 Reflex, 1 Illusory Clone | ||
Level 8: +1 AC, +2 Negative Damage, +2 Tumble, +2 UMD; GNOMES: +2 DEX, +2 Reflex, 10% | Level 8: +1 Natural AC, +2 Negative Damage, +2 Tumble, +2 UMD; GNOMES: +2 DEX, +2 Reflex, 10% Movement Speed, 3 Illusory Clones | ||
Level 10: +1 AC, +2 Negative Damage, +2 Tumble, +2 UMD; GNOMES: +2 DEX, +2 Reflex, 15% | Level 10: +1 Natural AC, +2 Negative Damage, +2 Tumble, +2 UMD; GNOMES: +2 DEX, +2 Reflex, 15% Movement Speed, 5 Illusory Clones | ||
Clones created by this song do not count against any limits and do not cause existing minions to be unsummoned. | Clones created by this song do not count against any limits and do not cause existing minions to be unsummoned. | ||
====(64) Serenade of Roses==== | ====(64) Serenade of Roses==== | ||
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Level 8: +1 AB, +1 Piercing Damage, +2 Perform, +2 Tumble; MALE: Take 1d6 piercing damage; FEMALE: +2 CHA, +1 Persuade, +1 Bluff, +1 Magic Damage | Level 8: +1 AB, +1 Piercing Damage, +2 Perform, +2 Tumble; MALE: Take 1d6 piercing damage; FEMALE: +2 CHA, +1 Persuade, +1 Bluff, +1 Magic Damage | ||
Level 10: +2 AB, +1 Piercing Damage, +2 Perform, +2 Tumble; MALE: Take 1d8 piercing damage; FEMALE: +2 CHA, +2 Persuade, +2 Bluff, +1 Magic Damage | Level 10: +2 AB, +1 Piercing Damage, +2 Perform, +2 Tumble; MALE: Take 1d8 piercing damage; FEMALE: +2 CHA, +2 Persuade, +2 Bluff, +1 Magic Damage | ||
====(65) Song of the Oak==== | ====(65) Song of the Oak==== | ||
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Sunlight effects are given while outdoors, during day time, in non-plane areas. | Sunlight effects are given while outdoors, during day time, in non-plane areas. | ||
====(66) The Owl’s Lullaby==== | ====(66) The Owl’s Lullaby==== | ||
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====(67) Dance of Swords==== | ====(67) Dance of Swords==== | ||
''A high tempo rhythm song that coordinates well with swift | ''A high tempo rhythm song that coordinates well with swift movements of swords.'' | ||
Level 1: +1 Slashing Damage, +1 Parry | Level 1: +1 Slashing Damage, +1 Parry | ||
Level 3: +1 Slashing Damage, +1 Parry, +1 AB, *: Damage Shield (1 Slashing) | Level 3: +1 Slashing Damage, +1 Parry, +1 AB, *: Damage Shield (1 Slashing) | ||
Level 6: +2 Slashing Damage, +2 Parry, +1 AB, +1 Reflex, +5% | Level 6: +2 Slashing Damage, +2 Parry, +1 AB, +1 Reflex, +5% movement speed, SWORD: Damage Shield (2 Slashing), Special: Out of the sword weapons in effect, one is randomly chosen and a copy of it is animated as a floating weapon, giving it a similar effect of Shelgarn Persistant Blade for the duration of the song. | ||
Level 8: +2 Slashing Damage, +3 Parry, +1 AB, +2 Reflex, +10% | Level 8: +2 Slashing Damage, +3 Parry, +1 AB, +2 Reflex, +10% movement speed, SWORD: Damage Shield (1d4 Slashing), Special: Out of the sword weapons in effect, two are randomly chosen and a copy of them are animated as a floating weapon, giving them a similar effect of Shelgarn Persistant Blade for the duration of the song. | ||
Level 10: +3 Slashing Damage, +3 Parry, +2 AB, +2 Reflex, +10% | Level 10: +3 Slashing Damage, +3 Parry, +2 AB, +2 Reflex, +10% movement speed, SWORD: Damage Shield (1d6 Slashing), Special: Out of the sword weapons in effect, three are randomly chosen and a copy of them are animated as a floating weapon, giving them a similar effect of Shelgarn Persistant Blade for the duration of the song. | ||
Sword effects are given to creatures with appropriate weapons (daggers, shortswords, longswords, rapiers, scimitars, greatswords, or bastard swords) | |||
====(68) Clyde’s Song of the Tenacious Tambourine==== | ====(68) Clyde’s Song of the Tenacious Tambourine==== | ||
''A rhythmic song accompanied by tambourines that encourages its listeners to | ''A rhythmic song accompanied by tambourines that encourages its listeners to move faster, even the heavyset ones.'' | ||
Level 1: 5% Movement Increase, +1 Sonic Damage, +1 Tumble | |||
Level 3: 10% Movement Increase, +1 Sonic Damage, +1 Tumble, HEAVY: +1 AB | |||
Level 6: 15% Movement Increase, +1 Sonic Damage, +2 Tumble, HEAVY: +1 AB | |||
Level 8: 20% Movement Increase, +2 Sonic Damage, +3 Tumble, HEAVY: +2 AB | |||
Level 10: 30% Movement Increase, +2 Sonic Damage, +3 Tumble, HEAVY: +2 AB | |||
Heavy effects are given to creatures with the "large" phenotype, generally depicting an overweight person. | |||
====(69) Elsbeth’s Chronicle of Companions==== | |||
''A positive song that sounds better the more listeners and performers there are.'' | |||
Level 1: +1 Positive Damage, N Temp HP (capped at 10) | |||
Level 3: +1 Positive Damage, +1 AB, N Temp HP (capped at 10) | |||
Level 6: +1 Positive Damage, +1 AB, +1 Natural AC, +3% Movement Speed, N*2 Temp HP (capped at 15) | |||
Level 8: +2 Positive Damage, +2 AB, +2 Natural AC, +5% Movement Speed, N*3 Temp HP (capped at 22), MOMENTUM: +1 Universal | |||
Level 10: +2 Positive Damage, +2 AB, +3 Natural AC, +7% Movement Speed, N*4 Temp HP (capped at 30), MOMENTUM: +2 Universal | |||
N is the number of player characters affected by the song excluding the caster. | |||
Momentum effects are given when the number of player characters is six or more. | |||
====(71) Hymn to the Well==== | |||
''An almost ceremonial hymn, glorifying the Well of Ephia.'' | |||
Level 1: 4 Temp HP | |||
Level 3: 8 Temp HP | |||
Level 6: 12 Temp HP, 1 Regeneration | |||
Level 8: 16 Temp HP, 2 Regeneration | |||
Level 10: 20 Temp HP, 3 Regeneration | |||
====( | ====(72) Sha'ir’s Ballad of the Great Ash==== | ||
''One of the many ballads and songs of the Sha'ir.'' | |||
Level 1: +1 AB, +1 Fire Damage, *: DR 5/1 20 points | |||
Level 3: +1 AB, +1 Reflex, +1 Fire Damage, +1 Discipline, DERVISH: DR 5/1 30 points | |||
Level 6: +1 AB, +1 Reflex, +2 Fire Damage, DERVISH: DR 5/2 30 points | |||
Level 8: +2 AB, +2 Reflex, +2 Fire Damage, DERVISH: DR 5/2 40 points | |||
Level 10: +2 AB, +3 Reflex, +3 Fire Damage, DERVISH: DR 10/2 50 points | |||
Dervish effects given while in desert tilesets. | |||
edits