Skill Changes: Difference between revisions

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  Use: Place reagents onto a campfire or stove.
  Use: Place reagents onto a campfire or stove.
==Engineering==
Engineering
Ability: Intellligence.
Requires Training: Yes.
Classes: All.
Engineering is used to create mechanical devices.
Use: Place reagents onto a Tinker's Apparatus.
==Fishing==
Fishing
Ability: Wisdom.
Requires Training: No.
Classes: All.
Fishing allows you to catch fish.
Use: Equip a fishing pole, use it to select your bait, then interact with a fishing spot.


==Heal==
==Heal==
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==Spot==
==Spot==
Generally unchanged, though used in many custom EFU systems, such as [[Ranger#Tracking|Tracking]] ability of Rangers/Druids and the [[Rogue#Examine_Mark|Examine Mark]] ability of Rogues. A stealthed or invisible character that appears transparent has only been heard and not spotted, and cannot be identified. While this is hard to enforce, players are kindly asked to abide by this rule.
Generally unchanged, though used in many custom EFU systems, such as [[Ranger#Tracking|Tracking]] ability of Rangers/Druids and the [[Rogue#Examine_Mark|Examine Mark]] ability of Rogues. A stealthed or invisible character that appears transparent has only been heard and not spotted, and cannot be identified. While this is hard to enforce, players are kindly asked to abide by this rule.
==Survival==
Survival
Ability: Wisdom.
Requires Training: No.
Classes: All.
Survival improves your ability to live off the land, allowing you to rest without consuming food.
Use: Automatic.
==Tailoring==
Tailoring
Ability: Intelligence.
Requires Training: No.
Classes: All.
Tailoring allows you to weave cloth and manufacture stylish clothes.
Use: Selected.


==Tumble==
==Tumble==
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