Custom Spells: Difference between revisions

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Added Meredy's Magic Mansion
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(Added Meredy's Magic Mansion)
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  A cone of hurled stones shoots forth from the caster's hands, doing 4d6 points of bludgeoning damage to all those within the area of effect. Affected creatures who fail a fortitude save are knocked down for a single round.
  A cone of hurled stones shoots forth from the caster's hands, doing 4d6 points of bludgeoning damage to all those within the area of effect. Affected creatures who fail a fortitude save are knocked down for a single round.
====''Devastating Bodyswap''====
Spell level: sorcerer/wizard 5
Innate level: 5
School: Conjuration
Descriptor: Fire
Components: Verbal, Somatic
Range: Long
Area of effect: Target single, Explosion large
Duration: Instant
Save: Will negates the swap, Reflex 1/2
Spell Resistance: Yes
If the target fails the will save, the caster switches places with the target creature, leaving a fiery explosion (1d6 fire damage per level, huge radius - same as fireball) where the caster once was. Else, the caster still teleports to the position of the target and leaves an explosion, however the target stays in place.
If the target is a servant of the caster, the switch will auto succeed without a save.


==== ''Hearthfire'' ====
==== ''Hearthfire'' ====
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  Create a restful campfire.
  Create a restful campfire.
==== ''Meredy's Magic Mansion'' ====
Caster Level(s): Wizard / Sorcerer 7
Innate level: 7
Descriptor(s):
School: Conjuration
Components:  Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: Instant
Save: None
Spell Resistance: No
Open the way to a magnificent, marvelous, and magical mansion on the edge of reality.
==== ''Quicksand'' ====
Caster Level(s): Druid 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: 1 Round / Level
Additional Counter Spells: Freedom of Movement
Save: Reflex Partial
Spell Resistance: Yes
Quicksand surrounds all creatures within the area of effect, reducing their AC and AB by 2 and reducing their movement at a reduced rate dependent on their Strength.
* '''Spell Focus: Conjuration''' increases the duration to 2 rounds / level.


==== ''Regroup'' ====
==== ''Regroup'' ====
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  Note 1: Only areas that are exteriors and above ground will be affected by the storm.
  Note 1: Only areas that are exteriors and above ground will be affected by the storm.
  Note 2: If the area lacks a region, only the area you're currently at will be affected by the storm.
  Note 2: If the area lacks a region, only the area you're currently at will be affected by the storm.
 
==== ''Summon Swarm'' ====
Spell level: druid 3; sorcerer/wizard 3
Innate level: 3
School: conjuration
Components: verbal, somatic
Range: short (8 meters)
Area of effect: point
Duration: 4 rounds / level
Save: none
Spell Resistance: no
The caster summons a swarm of 2-3 summons of the first circle.
==== ''Teleport'' ====
==== ''Teleport'' ====
  School: Conjuration (Teleportation)
  School: Conjuration (Teleportation)
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  '''Teleportation requires three rounds of concentration to complete. Any damage incurred while focusing on the spell will prompt a difficult concentration check. Failing the check, or closing the channel prematurely, immediately causes the spell to fail.'''
  '''Teleportation requires three rounds of concentration to complete. Any damage incurred while focusing on the spell will prompt a difficult concentration check. Failing the check, or closing the channel prematurely, immediately causes the spell to fail.'''
==== ''Summon Swarm'' ====
Spell level: druid 3; sorcerer/wizard 3
Innate level: 3
School: conjuration
Components: verbal, somatic
Range: short (8 meters)
Area of effect: point
Duration: 4 rounds / level
Save: none
Spell Resistance: no
The caster summons a swarm of 2-3 summons of the first circle.
====''Devastating Bodyswap''====
Spell level: sorcerer/wizard 5
Innate level: 5
School: Conjuration
Descriptor: Fire
Components: Verbal, Somatic
Range: Long
Area of effect: Target single, Explosion large
Duration: Instant
Save: Will negates the swap, Reflex 1/2
Spell Resistance: Yes
If the target fails the will save, the caster switches places with the target creature, leaving a fiery explosion (1d6 fire damage per level, huge radius - same as fireball) where the caster once was. Else, the caster still teleports to the position of the target and leaves an explosion, however the target stays in place.
If the target is a servant of the caster, the switch will auto succeed without a save.
==== ''Quicksand'' ====
Caster Level(s): Druid 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: 1 Round / Level
Additional Counter Spells: Freedom of Movement
Save: Reflex Partial
Spell Resistance: Yes
Quicksand surrounds all creatures within the area of effect, reducing their AC and AB by 2 and reducing their movement at a reduced rate dependent on their Strength.
* '''Spell Focus: Conjuration''' increases the duration to 2 rounds / level.


==Divination==
==Divination==
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