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(Added Meredy's Magic Mansion) |
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A cone of hurled stones shoots forth from the caster's hands, doing 4d6 points of bludgeoning damage to all those within the area of effect. Affected creatures who fail a fortitude save are knocked down for a single round. | A cone of hurled stones shoots forth from the caster's hands, doing 4d6 points of bludgeoning damage to all those within the area of effect. Affected creatures who fail a fortitude save are knocked down for a single round. | ||
====''Devastating Bodyswap''==== | |||
Spell level: sorcerer/wizard 5 | |||
Innate level: 5 | |||
School: Conjuration | |||
Descriptor: Fire | |||
Components: Verbal, Somatic | |||
Range: Long | |||
Area of effect: Target single, Explosion large | |||
Duration: Instant | |||
Save: Will negates the swap, Reflex 1/2 | |||
Spell Resistance: Yes | |||
If the target fails the will save, the caster switches places with the target creature, leaving a fiery explosion (1d6 fire damage per level, huge radius - same as fireball) where the caster once was. Else, the caster still teleports to the position of the target and leaves an explosion, however the target stays in place. | |||
If the target is a servant of the caster, the switch will auto succeed without a save. | |||
==== ''Hearthfire'' ==== | ==== ''Hearthfire'' ==== | ||
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Create a restful campfire. | Create a restful campfire. | ||
==== ''Meredy's Magic Mansion'' ==== | |||
Caster Level(s): Wizard / Sorcerer 7 | |||
Innate level: 7 | |||
Descriptor(s): | |||
School: Conjuration | |||
Components: Verbal, Somatic | |||
Range: Short | |||
Area of Effect / Target: Point | |||
Duration: Instant | |||
Save: None | |||
Spell Resistance: No | |||
Open the way to a magnificent, marvelous, and magical mansion on the edge of reality. | |||
==== ''Quicksand'' ==== | |||
Caster Level(s): Druid 2 | |||
Innate Level: 2 | |||
School: Conjuration | |||
Descriptor(s): | |||
Component(s): Verbal, Somatic | |||
Range: Medium | |||
Area of Effect / Target: Huge | |||
Duration: 1 Round / Level | |||
Additional Counter Spells: Freedom of Movement | |||
Save: Reflex Partial | |||
Spell Resistance: Yes | |||
Quicksand surrounds all creatures within the area of effect, reducing their AC and AB by 2 and reducing their movement at a reduced rate dependent on their Strength. | |||
* '''Spell Focus: Conjuration''' increases the duration to 2 rounds / level. | |||
==== ''Regroup'' ==== | ==== ''Regroup'' ==== | ||
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Note 1: Only areas that are exteriors and above ground will be affected by the storm. | Note 1: Only areas that are exteriors and above ground will be affected by the storm. | ||
Note 2: If the area lacks a region, only the area you're currently at will be affected by the storm. | Note 2: If the area lacks a region, only the area you're currently at will be affected by the storm. | ||
==== ''Summon Swarm'' ==== | |||
Spell level: druid 3; sorcerer/wizard 3 | |||
Innate level: 3 | |||
School: conjuration | |||
Components: verbal, somatic | |||
Range: short (8 meters) | |||
Area of effect: point | |||
Duration: 4 rounds / level | |||
Save: none | |||
Spell Resistance: no | |||
The caster summons a swarm of 2-3 summons of the first circle. | |||
==== ''Teleport'' ==== | ==== ''Teleport'' ==== | ||
School: Conjuration (Teleportation) | School: Conjuration (Teleportation) | ||
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'''Teleportation requires three rounds of concentration to complete. Any damage incurred while focusing on the spell will prompt a difficult concentration check. Failing the check, or closing the channel prematurely, immediately causes the spell to fail.''' | '''Teleportation requires three rounds of concentration to complete. Any damage incurred while focusing on the spell will prompt a difficult concentration check. Failing the check, or closing the channel prematurely, immediately causes the spell to fail.''' | ||
==Divination== | ==Divination== |
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