Custom Spells: Difference between revisions

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====''Alarm''====
====''Alarm''====
  Caster Level(s): Brd 2, Rgr 2, Sor/Wiz 2
  Caster Level(s): Brd 2, Rgr 2, Sor/Wiz 2con
  Spell Level: 2
  Spell Level: 2
  Components: Verbal, Somatic
  Components: Verbal, Somatic
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  '''Teleportation requires three rounds of concentration to complete. Any damage incurred while focusing on the spell will prompt a difficult concentration check. Failing the check, or closing the channel prematurely, immediately causes the spell to fail.'''
  '''Teleportation requires three rounds of concentration to complete. Any damage incurred while focusing on the spell will prompt a difficult concentration check. Failing the check, or closing the channel prematurely, immediately causes the spell to fail.'''
==== ''Collapsing Void'' ====
Spell Level: Astrologian 5
Innate Level: 5
School: Conjuration
Components: Verbal, Somatic
Range: Medium
Area of Effect: Huge
Duration: 1 Round / 3 Levels
Additional Counter Spells:
Save: Fortitude partial
Spell Resistance: Yes
Summoning up an orb of dark matter, you toss it into a square, exploding into a large mass the dark matter forms a void that sucks in nearby creatures to their demise.
The void paralyzes any nearby creatures on a failed Fortitude save and deals 1d6 bludgeoning damage per 10 Astronomy ranks per round.


==Divination==
==Divination==
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