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m (Resist Disease: Having the feat Resist Disease grants 3/+1 DR while in the Gutters. (per DM)) |
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* '''Resist Disease''' - Having the feat Resist Disease grants 3/+1 DR while in the Gutters. | * '''Resist Disease''' - Having the feat Resist Disease grants 3/+1 DR while in the Gutters. | ||
* '''Silent Spell''' - Having the Silent Spell feat passively negates spell failure when underwater. | * '''Silent Spell''' - Having the Silent Spell feat passively negates spell failure when underwater. | ||
* '''Silver Palm''' - Automatically pass the hidden Persuade checks to see special items on certain merchants. | * '''Silver Palm''' - Automatically pass the hidden Persuade checks to see special items on certain merchants. Each stall you open generates a rumor, alerting potential customers of where you are located. | ||
* '''Skill Focus: Heal''' - Increases the rate at which herbs heal the target (per instance) from 1 to 2. | * '''Skill Focus: Heal''' - Increases the rate at which herbs heal the target (per instance) from 1 to 2. | ||
* '''Snake Blood''' - Additionally grants the "Use Poison" feat | * '''Snake Blood''' - Additionally grants the "Use Poison" feat | ||
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