Crafting: Difference between revisions

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=Crafting in EFU: City of Rings=
=Crafting in EFU: Sands of Intrigue=


There are four types of crafting in EFU: City of Rings. They will be familiar to everyone who enjoyed crafting in EFU:A and EFU:M, but with many changes.  
There are four types of crafting in EFU:SoI. They will be familiar to everyone who enjoyed crafting in EFU:A, EFU:M and EFU:CoR, but with many changes.  


They are:
They are:
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* Herbalism
* Herbalism
* Cooking
* Cooking
* Tinkering
* Engineering


==A reminder==
==A reminder==
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Alchemy is combining the study of nature with the arcane to produce semi-magical and miraculous products.
Alchemy is combining the study of nature with the arcane to produce semi-magical and miraculous products.


The calculation for skill in Alchemy is:
'''Alchemy skill = 1/2 Lore Skill + 1/2 Spellcraft Skill + Wizard levels + Sorcerer levels + EFUSS Alchemy'''


==Methods of Alchemy==
==Methods of Alchemy==
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Herbalism is combining plant and animal parts to produce beneficial salves and concoctions, like antidotes and cures.
Herbalism is combining plant and animal parts to produce beneficial salves and concoctions, like antidotes and cures.
The calculation for skill in Herbalism is:
'''Herbalism skill = 1/2 Lore skill + 1/2 Heal skill + Druid levels + Ranger levels + EFUSS Herbalism'''


Herbalism is very much the same as it was. It has been expanded with new plants and new crafting themes. As usual, it works hand-in-hand with the gardening system.
Herbalism is very much the same as it was. It has been expanded with new plants and new crafting themes. As usual, it works hand-in-hand with the gardening system.
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There are many plants than can be grown and harvested to become reagents in herbalism.  
There are many plants than can be grown and harvested to become reagents in herbalism.  


In the City of Rings, there is only so much space suitable for cultivating plants. You must now plant your seeds in gardening zones. You will find some public places and some secret places to do your gardening.
In the Ash Desert, there is only so much space suitable for cultivating plants. You must now plant your seeds in gardening zones. You will find some public places and some secret places to do your gardening.


=Cooking=
=Cooking=


Cooking is combining edible ingredients and procedures to create food and drink – simple and exotic alike.
Cooking is combining edible ingredients and procedures to create food and drink – simple and exotic alike.
The calculation for skill in Cooking is:
'''Cooking skill = 1/2 Lore skill + 1/2 Concentration skill + EFUSS Cooking'''


Cooking was Underdark themed for EFU:R. Now it has returned to a more ‘surface’ flavour. Some of the more unique and interesting cooking options are now more visible and available.
Cooking was Underdark themed for EFU:R. Now it has returned to a more ‘surface’ flavour. Some of the more unique and interesting cooking options are now more visible and available.
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The calculation for skill in Tinkering is:
The calculation for skill in Tinkering is:
'''Tinkering skill = 1/2 Lore skill + 1/2 Craft Trap skill + Rogue levels + Wizard levels + EFUSS Tinkering'''


Tinkering involves finding packs of materials to unlock crafting themes based on civilisations (e.g. lizardfolk, drow, etc.) or technologies (ammunition, throwables, traps, etc.). Items are found in-game from module-wide loot tables and potentially specific ruins and areas derived from a certain kind of civilisation.
Tinkering involves finding packs of materials to unlock crafting themes based on civilisations (e.g. lizardfolk, drow, etc.) or technologies (ammunition, throwables, traps, etc.). Items are found in-game from module-wide loot tables and potentially specific ruins and areas derived from a certain kind of civilisation.
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