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Alchemy is combining the study of nature with the arcane to produce semi-magical and miraculous products. | Alchemy is combining the study of nature with the arcane to produce semi-magical and miraculous products. | ||
'''The first method is elemental alchemy'''. This involves extracting, combining, and empowering the four fundamental elements of Air, Earth, Fire, and Water. As well as Positive and Negative Energy. Alchemists who engage in elemental alchemy frequently seek out items linked to these elements, as well as magical fuels which can increase the risks and rewards of their experiments. | |||
'''The second method is cosmic alchemy'''. This involves experimenting with rare and unique items that possess unusual alchemical properties, which can lead to discoveries considered more subtle and sophisticated than those obtained through manipulation of raw elements. However, magical fuels provide little benefit in cosmic alchemy, unlike their role empowering elemental alchemy. | |||
'''The second | |||
Sometimes you will be given the chance to cast a spell on the table after adding a reagent. The spell will be absorbed and count as an additional reagent in the recipe. You will need to uncover which visual effects indicate that this is possible. | Sometimes you will be given the chance to cast a spell on the table after adding a reagent. The spell will be absorbed and count as an additional reagent in the recipe. You will need to uncover which visual effects indicate that this is possible. | ||
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If you find something elemental, you can use magical fuels to empower your alchemy and reach into higher tiers of risk and reward. | If you find something elemental, you can use magical fuels to empower your alchemy and reach into higher tiers of risk and reward. | ||
If you find something | If you find something cosmic, the rare item allows you to access an alchemy theme that already contains some nice items and maybe some dangers as well. | ||
=Herbalism= | =Herbalism= | ||
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Sometimes you will be given the chance to cast a spell on the table after adding a reagent. The spell will be absorbed and count as an additional reagent in the recipe. You will need to uncover which visual effects indicate that this is possible. | Sometimes you will be given the chance to cast a spell on the table after adding a reagent. The spell will be absorbed and count as an additional reagent in the recipe. You will need to uncover which visual effects indicate that this is possible. | ||
There are many plants than can be grown and harvested to become reagents in herbalism. | There are many plants than can be grown and harvested to become reagents in herbalism. | ||
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Cooking was Underdark themed for EFU:R. Now it has returned to a more ‘surface’ flavour. Some of the more unique and interesting cooking options are now more visible and available. | Cooking was Underdark themed for EFU:R. Now it has returned to a more ‘surface’ flavour. Some of the more unique and interesting cooking options are now more visible and available. | ||
Cooking combines well with the Fishing skill, which can provide ingredients to cook rare and interesting dishes. | |||
Cooking combines well with the | |||
=Tinkering= | =Tinkering= | ||
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Tinkering is the newest addition to the crafting system. | Tinkering is the newest addition to the crafting system. | ||
Tinkering involves finding packs of materials to unlock crafting themes based on civilisations (e.g. lizardfolk, drow, etc.) or technologies (ammunition, throwables, traps, etc.). Items are found in-game from module-wide loot tables and potentially specific ruins and areas derived from a certain kind of civilization. | |||
Tinkering involves finding packs of materials to unlock crafting themes based on civilisations (e.g. lizardfolk, drow, etc.) or technologies (ammunition, throwables, traps, etc.). Items are found in-game from module-wide loot tables and potentially specific ruins and areas derived from a certain kind of | |||
Tinkering allows you to make random loot items (repurposing those materials to create or repair weapons and armor and such), or to make more specific tech (grenades, contraptions, traps, siege weapons, etc). You just need to find the bundles or schematics to do this stuff. | Tinkering allows you to make random loot items (repurposing those materials to create or repair weapons and armor and such), or to make more specific tech (grenades, contraptions, traps, siege weapons, etc). You just need to find the bundles or schematics to do this stuff. | ||
Provided that you have enough ranks in | Provided that you have enough ranks in Engineering, you can craft a free Schematic of your choice once per 24 RL hours. You can do this by using the NWN Crafting Menu and choosing the "Draw Schematic" option. | ||
=How Crafting Works | =Wundy's Guide to How Crafting Works= | ||
Hello, I am Wundy, and I am writing a small primer about how the crafting system works in EFU. There are three essential things you need to keep in mind when crafting: | Hello, I am Wundy, and I am writing a small primer about how the crafting system works in EFU. There are three essential things you need to keep in mind when crafting: | ||
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