Custom Spells: Difference between revisions

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1,360 bytes removed ,  8 March 2023
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REMOVED MASS VIRULENT WALKING BOMB
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m (REMOVED MASS VIRULENT WALKING BOMB)
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  The caster creates a magical force that grips the subject's heart (or similar vital organ) and begins crushing it. The victim is paralyzed (as if having a heart attack) and takes 1d3 points of damage per round.
  The caster creates a magical force that grips the subject's heart (or similar vital organ) and begins crushing it. The victim is paralyzed (as if having a heart attack) and takes 1d3 points of damage per round.
  Each round, the caster must concentrate to maintain the spell. In addition, a conscious victim gains a new saving throw each round to stop the spell. If the victim dies as a result of this spell, his chest ruptures and bursts, and his smoking heart appears in the caster's hand.
  Each round, the caster must concentrate to maintain the spell. In addition, a conscious victim gains a new saving throw each round to stop the spell. If the victim dies as a result of this spell, his chest ruptures and bursts, and his smoking heart appears in the caster's hand.
====''Mass Virulent Walking Bomb''====
Spell level: Wizard / Sorcerer 5
Innate level: 5
School: Necromancy
Descriptor: Fire / Acid / Negative Energy
Components: Verbal, Somatic
Range: Long (40 meters)
Area of effect: Huge (6.67 meter radius)
Duration: 1 Round / Level
Save: Fortitude negates round damage, Reflex 1/2 explosion damage
Spell resistance: Yes
The caster magically injects a group of creatures with corrosive energy that inflicts 1d4 continual damage each round (of the selected energy). If the targets dies while the effect is still active, they explode, damaging all targets nearby. The explosion deals 1d4 damage per caster level.
The caster chooses from three different elements: Fire, Acid, or Negative Energy
* There is a one round arming time before a creature will explode on death.
* '''Spell Focus: Necromancy''' grants a 20% chance that creatures caught in the explosion will also be infected.
* '''Greater Spell Focus: Necromancy''' grants a 40% chance that creatures caught in the explosion will also be infected
* '''Spell Focus:  Divination:''' increases the duration by 3 rounds
* '''Greater Spell Focus:  Divination:''' increases the duration by 6 rounds
* '''Greater Spell Focus:  Transmutation:''' increases the round damage to 1d6
* '''Greater Spell Focus:  Evocation:''' increases the explosion damage to 1d6


==== ''Mass Curse of Impending Blades'' ====
==== ''Mass Curse of Impending Blades'' ====
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