Custom Spells: Difference between revisions

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  Range: Touch
  Range: Touch
  Area of Effect: Single
  Area of Effect: Single
  Duration: 1 Turn Wait, Effect Instant
  Duration: 5 round/10 round Wait, Effect Instant
  Additional Counter Spells  
  Additional Counter Spells  
  Save: Harmless
  Save: Harmless
  Spell Resistance: Harmless
  Spell Resistance: Harmless
   
   
  The astrologian predicts that the target will require healing in one minute. One minute after this spell is cast, they receive healing equal to a casting of Cure Critical Wounds, as if cast by the astrologian.
  The astrologian predicts that the target will require healing at key moments in the near future. In five rounds after this spell is cast, the target receives healing equal to a casting of Cure Critical Wounds, as if cast by the Astrologian. Repeat this effect again ten rounds after it was first cast.


==== ''Solar Circle''====
==== ''Solar Circle''====
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==== ''Regroup'' ====
==== ''Regroup'' ====
  Caster Level(s): Wizard / Sorcerer 1
  Caster Level(s): Wizard / Sorcerer 1 / Astrologian 1
  Innate Level: 1
  Innate Level: 1
  School: Conjuration
  School: Conjuration
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  Range: Medium
  Range: Medium
  Area of Effect: Medium
  Area of Effect: Medium
  Duration: Instant
  Duration: round/level
  Additional Counter Spells:
  Additional Counter Spells:
  Save: None
  Save: None
  Spell Resistance: Yes
  Spell Resistance: Yes
   
   
  The astrologian draws on the malignant power of stars to shine a baleful light upon on all hostile creatures in a medium radius. It deals 1d2 magic damage for every 8 ranks of Astronomy.
  The astrologian draws on the malignant power of stars to shine a baleful light upon you for round/level. Every cast of the spell "Starblight" while under this state applies a random hex to the target on a failed Will save.


==== ''Star Shard'' ====
==== ''Star Shard'' ====
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  School: Evocation
  School: Evocation
  Components: Verbal, Somatic
  Components: Verbal, Somatic
  Range: Touch
  Range: Medium
  Area of Effect: Single
  Area of Effect: Single
  Duration: Instant
  Duration: Instant
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  A fiery mass falls from the heavens tracing a red-hot streak onto a designated target. The falling star shard deals 1d6 points of magical damage and 1d6 points of fire damage, with an additional 1d6 points of each per 10 Astronomy ranks.
  A fiery mass falls from the heavens tracing a red-hot streak onto a designated target. The falling star shard deals 1d6 points of magical damage and 1d6 points of fire damage, with an additional 1d6 points of each per 10 Astronomy ranks.
* Spell Focus Transmutation drains -1 from a random ability score on a failed Fortitude save.
* Greater Spell Focus Transmutation drains -2 from a random ability score on a failed Fortitude save (instead of only -1, not in addition).




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  The astrologian conjures an illusionary star chart from his fingertips and keeps it projected around him for the duration of the spell. This gives him a +5 bonus to Astronomy checks. This spell does not stack with itself.
  The astrologian conjures an illusionary star chart from his fingertips and keeps it projected around him for the duration of the spell. This gives him a +5 bonus to Astronomy checks. This spell does not stack with itself.
* Spell Focus Illusion now gives an additional +5 Astronomy.
* Greater Spell Focus Illusion now gives an additional +5 Astronomy.


==Necromancy==
==Necromancy==
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  Range: Touch
  Range: Touch
  Area of Effect: Single
  Area of Effect: Single
  Duration: 3 Rounds + 1 Round / Level
  Duration: 10 Rounds + 1 Round / Level
  Additional Counter Spells:
  Additional Counter Spells:
  Save: Harmless
  Save: Harmless
  Spell Resistance: Harmless
  Spell Resistance: Harmless
   
   
  A soft purple glow pulses around the subject, healing him over time. For the duration of the spell, the target heals 2 hit point a round.
  A soft purple glow pulses around the subject, healing him over time. For the duration of the spell, the target heals 2 hit point a round, and 5/+1 physical damage resistance up to a limit of 30 physical damage.


==== ''Celestial Regeneration'' ====
==== ''Celestial Regeneration'' ====
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  Range: Touch
  Range: Touch
  Area of Effect: Single
  Area of Effect: Single
  Duration: 3 Rounds + 1 Round / Level
  Duration: 10 Rounds + 1 Round / Level
  Additional Counter Spells:
  Additional Counter Spells:
  Save: Harmless
  Save: Harmless
  Spell Resistance: Harmless
  Spell Resistance: Harmless
   
   
  A soft purple glow pulses around the subject, healing him over time. For the duration of the spell, the target heals 3 hit points a round.
  A soft purple glow pulses around the subject, healing him over time. For the duration of the spell, the target heals 3 hit points a round, and 10/+2 physical damage resistance up to a limit of 30 physical damage.


==Transmutation==
==Transmutation==
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==== ''Lower Spell Resistance'' ====
==== ''Lower Spell Resistance'' ====
  Caster Level(s): Cleric 4, Wizard / Sorcerer 4
  Caster Level(s): Cleric 4, Wizard / Sorcerer 4, Astrologian 4
  Innate Level: 4
  Innate Level: 4
  School: Transmutation
  School: Transmutation
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==== ''Whispering Wind'' ====
==== ''Whispering Wind'' ====
  Transmutation [Air]
  Transmutation [Air]
  Level: Brd 2, Sor/Wiz 2
  Level: Bard 2, Sorcerer/Wizard 2, Astrologian 1
  Components: V, S
  Components: V, S
  Casting Time: 1 standard action
  Casting Time: 1 standard action
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====''Stellar Blade''====
====''Stellar Blade''====


  Spell Level: Astrologian 3
  Spell Level: Astrologian 1
  Innate Level: 3
  Innate Level: 1
  School: Transmutation
  School: Transmutation
  Components: Verbal, Somatic
  Components: Verbal, Somatic
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  • The weapon has a 25% chance of stripping the spell 'Blur' on hit.
  • The weapon has a 25% chance of stripping the spell 'Blur' on hit.


====''Hideous Heaviness''====
====''Gravity''====


  Spell Level: Astrologian 5
  Spell Level: Astrologian 5
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  Spell Resistance: Yes  
  Spell Resistance: Yes  
   
   
  The target is exposed to a crushing weight, pulled down towards and into ground. They lose half their current hitpoints as magic damage.
  The target is exposed to a crushing weight, pulled down towards and into ground. They lose half their current hitpoints as magic damage (up to 100).


====''Hex Dispersion''====
====''Hex Dispersion''====
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