Custom Spells: Difference between revisions

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   Saving Throw: None
   Saving Throw: None
   Spell Resistance: No
   Spell Resistance: No
 
 
   Alarm sounds a mental alarm each time a creature enters the warded area or touches it. The mental alarm alerts you so long as you remain within the same region as the warded area. You note a single mental “ping” that awakens you from normal sleep but does not otherwise disturb concentration. A silence spell has no effect on a mental alarm.
   Alarm sounds a mental alarm each time a creature enters the warded area or touches it. The mental alarm alerts you so long as you remain within the same region as the warded area. You note a single mental “ping” that awakens you from normal sleep but does not otherwise disturb concentration. A silence spell has no effect on a mental alarm.


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   Save: None
   Save: None
   Spell Resistance: No
   Spell Resistance: No
 
 
   You cloak yourself in an aura that gives you a +1 bonus per 3 caster levels (maximum +5) on saving throws against spells and spell like abilities, and you gain electricity resistance 10.
   You cloak yourself in an aura that gives you a +1 bonus per 3 caster levels (maximum +5) on saving throws against spells and spell like abilities, and you gain electricity resistance 10.


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   Saving Throw: Harmless
   Saving Throw: Harmless
   Spell Resistance: No
   Spell Resistance: No
 
 
   The entire area becomes protected from the spell "Scrying" for the duration of this spell.
   The entire area becomes protected from the spell "Scrying" for the duration of this spell.


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