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In addition to the default Bard Song & Curse Song, bards on EFU can learn server-specific Custom Songs. These songs will be discovered in-game during the course of your character's adventures! The more common songs can be purchased in Ephia's Well, but there also exists rarer, more prestigious music, hidden deep among the secrets and treasures buried in the ash desert. | In addition to the default Bard Song & Curse Song, bards on EFU can learn server-specific Custom Songs. These songs will be discovered in-game during the course of your character's adventures! The more common songs can be purchased in Ephia's Well, but there also exists rarer, more prestigious music, hidden deep among the secrets and treasures buried in the ash desert. | ||
A good starting location for aspiring bards is Elossi's, located in Ephia's Well main plaza. There is always a minstrel or two performing at such a frequented location, and many willing to sell song sheets from their collection. The prices, effects, and rarity of such songs will vary. Players are able to freely compose and share songs with one another, using their songbooks as well. | |||
==Songsheets and Songbooks== | ==Songsheets and Songbooks== | ||
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Level 8: +1 AB, +2 Magic Damage, +3 Concentration, +3 Spellcraft, +1 Fortitude, MAGES: +2 Shield AC, 2 rounds of Haste | Level 8: +1 AB, +2 Magic Damage, +3 Concentration, +3 Spellcraft, +1 Fortitude, MAGES: +2 Shield AC, 2 rounds of Haste | ||
Level 10: +2 AB, +2 Magic Damage, +3 Concentration, +3 Spellcraft, +2 Fortitude, MAGES: +2 Shield AC, 4 rounds of Haste | Level 10: +2 AB, +2 Magic Damage, +3 Concentration, +3 Spellcraft, +2 Fortitude, MAGES: +2 Shield AC, 4 rounds of Haste | ||
*MAGES effect is only given to Wizards and Sorcerers. | |||
====(45) Whistles of the Thief==== | ====(45) Whistles of the Thief==== | ||
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Level 1: +1 AB, -1 AC, +1 Bludgeoning DMG, +1 STR, +2 Intimidate, -1 Discipline, | Level 1: +1 AB, -1 AC, +1 Bludgeoning DMG, +1 STR, +2 Intimidate, -1 Discipline, | ||
Level 6: +2 AB, -2 AC, +2 Bludgeoning DMG, +1 STR, +3 Intimidate, -2 Discipline, +2 Fort, -2 Will, 5% Immunity against Physical Damage | Level 6: +2 AB, -2 AC, +2 Bludgeoning DMG, +1 STR, +3 Intimidate, -2 Discipline, +2 Fort, -2 Will, 5% Immunity against Physical Damage | ||
Level 8: +2 AB, -2 AC, +2 Bludgeoning DMG, +2 STR, +4 Intimidate, -3 Discipline, +3 Fort, -3 Will, 5% Immunity against Physical Damage | Level 8: +2 AB, -2 AC, +2 Bludgeoning DMG, +2 STR, +4 Intimidate, -3 Discipline, +3 Fort, -3 Will, 5% Immunity against Physical Damage | ||
====(47) Sha'ir’s Catchy Tune==== | ====(47) Sha'ir’s Catchy Tune==== | ||
''A catchy tune that travelers sing to themselves as they travel through the unknown.'' | ''A catchy tune that travelers sing to themselves as they travel through the unknown.'' | ||
Level 1: +1 AB, +1 Piercing Damage, +1 Dex, +1 Tumble, +1 Listen, +1 Spot, +1 Search, +1 Reflex, | Level 1: +1 AB, +1 Piercing Damage, +1 Dex, +1 Tumble, +1 Listen, +1 Spot, +1 Search, +1 Reflex, TRAVEL: 5% Movement Increase | ||
Level 3: +1 AB, +1 Piercing Damage, +1 Dex, +1 Tumble, +2 Listen, +2 Spot, +2 Search, +1 Reflex, | Level 3: +1 AB, +1 Piercing Damage, +1 Dex, +1 Tumble, +2 Listen, +2 Spot, +2 Search, +1 Reflex, TRAVEL: 5% Movement Increase | ||
Level 6: +2 AB, +1 Piercing Damage, +1 Dex, +2 Tumble, +2 Listen, +2 Spot, +2 Search, +1 Reflex, 5% Movement Increase, Immunity to Entangle/Grease/Web, | Level 6: +2 AB, +1 Piercing Damage, +1 Dex, +2 Tumble, +2 Listen, +2 Spot, +2 Search, +1 Reflex, 5% Movement Increase, Immunity to Entangle/Grease/Web, TRAVEL: 10% Movement Increase | ||
Level 8: +2 AB, +2 Piercing Damage, +2 Dex, +2 Tumble, +3 Listen, +3 Spot, +3 Search, +2 Reflex, 5% Movement Increase, Immunity to Entangle/Grease/Web, | Level 8: +2 AB, +2 Piercing Damage, +2 Dex, +2 Tumble, +3 Listen, +3 Spot, +3 Search, +2 Reflex, 5% Movement Increase, Immunity to Entangle/Grease/Web, TRAVEL: 15% Movement Increase | ||
*TRAVEL effects are only given to Rangers and Clerics with Travel as their sub-domain. | |||
====(48) Orchestra of Sounds==== | ====(48) Orchestra of Sounds==== | ||
''A loud and distracting song that goes nowhere, but still manages to inspire (though mostly the singer themselves).'' | ''A loud and distracting song that goes nowhere, but still manages to inspire (though mostly the singer themselves).'' | ||
Level 1: +1 AB +1 Sonic Damage; SINGER: +1 Perform, +1 Natural AC; LISTENER: -1 Concentration, -1 AC | Level 1: +1 AB +1 Sonic Damage; SINGER: +1 Perform, +1 Natural AC; LISTENER: -1 Concentration, -1 AC | ||
Level 6: +2 AB, +2 Sonic Damage, SINGER: +2 Perform, +1 Natural AC, +1 Against Mind Affecting; LISTENER: -2 Concentration, -1 AC | Level 6: +2 AB, +2 Sonic Damage, SINGER: +2 Perform, +1 Natural AC, +1 Against Mind Affecting; LISTENER: -2 Concentration, -1 AC | ||
Level 8: +2 AB, +1D4 Sonic Damage, +2 Against Mind Affecting; SINGER: +4 Perform, +1 Universal, +1 to all skills, +1 CHA, +2 Natural AC; LISTENER: -3 Concentration, -2 AC | Level 8: +2 AB, +1D4 Sonic Damage, +2 Against Mind Affecting; SINGER: +4 Perform, +1 Universal, +1 to all skills, +1 CHA, +2 Natural AC; LISTENER: -3 Concentration, -2 AC | ||
Level 10: +3 AB, +1D4 Sonic Damage, +3 Against Mind Affecting; SINGER: +4 Perform, +2 Universal, +2 all skills, +2 CHA, +2 Natural AC; LISTENER: -3 Concentration, -3 AC, | Level 10: +3 AB, +1D4 Sonic Damage, +3 Against Mind Affecting; SINGER: +4 Perform, +2 Universal, +2 all skills, +2 CHA, +2 Natural AC; LISTENER: -3 Concentration, -3 AC | ||
*SINGER effects are only given to the Bard that sings. | |||
*LISTENER effects are given to all other affected allied creatures (excluding the singer). | |||
*Note: It is consider exploitive and against the intended use of this song to unhostile another player to reduce their AC, before hostiling them again. | |||
====(49) Tales of the Azer Hero==== | ====(49) Tales of the Azer Hero==== | ||
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Level 8: +2 AB, +2 Fire Damage, +2 Fort, +3 Discipline, +2 Against Fear; DWARF: Damage Shield (1d4 Fire) | Level 8: +2 AB, +2 Fire Damage, +2 Fort, +3 Discipline, +2 Against Fear; DWARF: Damage Shield (1d4 Fire) | ||
Level 10: +2 AB, +3 Fire Damage, +3 Fort, +4 Discipline, +2 Against Fear; DWARF: Damage Shield (1d6 Fire) | Level 10: +2 AB, +3 Fire Damage, +3 Fort, +4 Discipline, +2 Against Fear; DWARF: Damage Shield (1d6 Fire) | ||
*DWARF effects are given to dwarves. | |||
====(50) Ode to the Avariel==== | ====(50) Ode to the Avariel==== | ||
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Level 8: +2 AB, +2 Electrical, +3 Tumble, +2 Reflex, 5% Movement Increase; HALF-ELF: 10% Movement Increase; ELF: 15% Movement Increase, 10% Concealment | Level 8: +2 AB, +2 Electrical, +3 Tumble, +2 Reflex, 5% Movement Increase; HALF-ELF: 10% Movement Increase; ELF: 15% Movement Increase, 10% Concealment | ||
Level 10: +2 AB, +2 Electrical, +4 Tumble, +3 Reflex, 10% Movement Increase; HALF-ELF: 15% Movement Increase; ELF: 20% Movement Increase, 10% Concealment | Level 10: +2 AB, +2 Electrical, +4 Tumble, +3 Reflex, 10% Movement Increase; HALF-ELF: 15% Movement Increase; ELF: 20% Movement Increase, 10% Concealment | ||
*HALF-ELF effects are given to half-elves. | |||
*ELF effects are given to only elves. | |||
====(51) Spooky Party Song==== | ====(51) Spooky Party Song==== | ||
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Level 8: +1 AB, +2 Negative Energy Damage, +2 Fort, 10% Against Divine, 10% Against Positive; UNDEAD: +2 Dodge AC, 20% Concealment, Damage Reduction 5/+1 | Level 8: +1 AB, +2 Negative Energy Damage, +2 Fort, 10% Against Divine, 10% Against Positive; UNDEAD: +2 Dodge AC, 20% Concealment, Damage Reduction 5/+1 | ||
Level 10: +2 AB, +2 Negative Energy Damage, +2 Fort, 20% Against Divine, 20% Against Positive; UNDEAD: +2 Dodge AC, 30% Concealment, Damage Reduction 10/+1 | Level 10: +2 AB, +2 Negative Energy Damage, +2 Fort, 20% Against Divine, 20% Against Positive; UNDEAD: +2 Dodge AC, 30% Concealment, Damage Reduction 10/+1 | ||
*UNDEAD effects are given to only the undead. | |||
====(54) Swamp Noises==== | ====(54) Swamp Noises==== | ||
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Level 6: +1 AB, +1 Cold Damage, +2 Bluff, +2 Against Mind Affecting, +1 Against Fear; REPTILIAN: +2 Dodge AC, +2 Negative Energy Damage, 5% Cold Immunity, Regeneration 1 HP every 6 seconds | Level 6: +1 AB, +1 Cold Damage, +2 Bluff, +2 Against Mind Affecting, +1 Against Fear; REPTILIAN: +2 Dodge AC, +2 Negative Energy Damage, 5% Cold Immunity, Regeneration 1 HP every 6 seconds | ||
Level 8: +2 AB, +2 Cold Damage, +2 Bluff, +2 Against Mind Affecting, +2 Against Fear; REPTILIAN: +2 Dodge AC, +1 Universal, +1d4 Negative Energy Damage, 10% Cold Immunity, Regeneration 1 HP every 3 seconds | Level 8: +2 AB, +2 Cold Damage, +2 Bluff, +2 Against Mind Affecting, +2 Against Fear; REPTILIAN: +2 Dodge AC, +1 Universal, +1d4 Negative Energy Damage, 10% Cold Immunity, Regeneration 1 HP every 3 seconds | ||
*REPTILIAN effects are given to reptiles. | |||
====(57) Ballad for A Soft Breeze in a Summer’s Day==== | ====(57) Ballad for A Soft Breeze in a Summer’s Day==== | ||
''An emotional ballad written by a poet to the Golem “A Soft Breeze in a Summer’s Day.”'' | ''An emotional ballad written by a poet to the Golem “A Soft Breeze in a Summer’s Day.”'' | ||
Level 1: +1 Electrical Damage, +1 to all skills, +1 AB, | Level 1: +1 Electrical Damage, +1 to all skills, +1 AB, CONSTRUCT: Regeneration 1 HP every 6 seconds, 5% Movement Increase | ||
Level 3: +1 Electrical Damage, +1 to all skills, 5% Bludgeoning Immunity, +1 AB, | Level 3: +1 Electrical Damage, +1 to all skills, 5% Bludgeoning Immunity, +1 AB, CONSTRUCT: Regeneration 1 HP every 6 seconds, 5% Movement Increase | ||
Level 6: +1 Electrical Damage, +1 to all skills, 5% Bludgeoning Immunity, +8 Bonus HP, +1 AB, | Level 6: +1 Electrical Damage, +1 to all skills, 5% Bludgeoning Immunity, +8 Bonus HP, +1 AB, CONSTRUCT: Regeneration 2 HP every 6 seconds, 10% Movement Increase | ||
Level 8: +1 Magic Damage, +1 to all skills, 10% Bludgeoning Immunity, +1 Will Save, +12 Bonus HP, +1 AB, | Level 8: +1 Magic Damage, +1 to all skills, 10% Bludgeoning Immunity, +1 Will Save, +12 Bonus HP, +1 AB, CONSTRUCT: Regeneration 2 HP every 6 seconds, 20% Movement Increase, +1 Universal | ||
Level 10: +1 Magic Damage, +2 to all skills, 20% Bludgeoning Immunity, +1 Will Save, +20 Bonus HP, +2 AB, | Level 10: +1 Magic Damage, +2 to all skills, 20% Bludgeoning Immunity, +1 Will Save, +20 Bonus HP, +2 AB, CONSTRUCT: Regeneration 3 HP every 6 seconds, 20% Movement Increase, +2 Universal | ||
*CONSTRUCT effects are given to constructs. | |||
====(58) Last Lament of the Musician==== | ====(58) Last Lament of the Musician==== | ||
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Level 6: +1 AB, +1 Positive Damage, +2 Concentration, +1 Against Fear; HALFLINGS: +2 Natural AC | Level 6: +1 AB, +1 Positive Damage, +2 Concentration, +1 Against Fear; HALFLINGS: +2 Natural AC | ||
Level 8: +1 AB, +2 Positive Damage, +2 Concentration, +2 Against Fear; HALFLINGS: +2 Natural AC, 1 Regeneration every round | Level 8: +1 AB, +2 Positive Damage, +2 Concentration, +2 Against Fear; HALFLINGS: +2 Natural AC, 1 Regeneration every round | ||
*HALFLING effects are given to Halflings only. | |||
====(63) Story of a Trickster==== | ====(63) Story of a Trickster==== | ||
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Level 10: +1 Natural AC, +2 Negative Damage, +2 Tumble, +2 UMD; GNOMES: +2 DEX, +2 Reflex, 15% Movement Speed, 5 Illusory Clones | Level 10: +1 Natural AC, +2 Negative Damage, +2 Tumble, +2 UMD; GNOMES: +2 DEX, +2 Reflex, 15% Movement Speed, 5 Illusory Clones | ||
Clones created by this song do not count against any limits and do not cause existing minions to be unsummoned. | *GNOME effects are applies to Gnome creatures. | ||
*Clones created by this song do not count against any limits and do not cause existing minions to be unsummoned. | |||
====(64) Serenade of Roses==== | ====(64) Serenade of Roses==== | ||
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Level 10: +2 AB, +2 Positive Damage, +2 Fortitude; SUNLIGHT: 20 Temp HP, 3 Regeneration, +2 CON | Level 10: +2 AB, +2 Positive Damage, +2 Fortitude; SUNLIGHT: 20 Temp HP, 3 Regeneration, +2 CON | ||
*SUNLIGHT effects are given while outdoors, during day time, in non-plane areas. | |||
====(66) The Owl’s Lullaby==== | ====(66) The Owl’s Lullaby==== | ||
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Level 8: +2 AB, +3 Spot/Listen/Search, Darkness Surrounds Bard; MOONLIGHT: +2 Reflex, Amplify, Clairaudience/Clairvoyance, Ultravision effect | Level 8: +2 AB, +3 Spot/Listen/Search, Darkness Surrounds Bard; MOONLIGHT: +2 Reflex, Amplify, Clairaudience/Clairvoyance, Ultravision effect | ||
*MOONLIGHT effects are given while outdoors, during night time, in non-plane areas. | |||
====(67) Dance of Swords==== | ====(67) Dance of Swords==== | ||
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Level 1: +1 Slashing Damage, +1 Parry | Level 1: +1 Slashing Damage, +1 Parry | ||
Level 3: +1 Slashing Damage, +1 Parry, +1 AB, | Level 3: +1 Slashing Damage, +1 Parry, +1 AB, SWORD: Damage Shield (1 Slashing) | ||
Level 6: +2 Slashing Damage, +2 Parry, +1 AB, +1 Reflex, +5% movement speed, SWORD: Damage Shield (2 Slashing), | Level 6: +2 Slashing Damage, +2 Parry, +1 AB, +1 Reflex, +5% movement speed, SWORD: Damage Shield (2 Slashing), SPECIAL: Copy & animate 1 random SWORD weapon | ||
Level 8: +2 Slashing Damage, +3 Parry, +1 AB, +2 Reflex, +10% movement speed, SWORD: Damage Shield (1d4 Slashing), | Level 8: +2 Slashing Damage, +3 Parry, +1 AB, +2 Reflex, +10% movement speed, SWORD: Damage Shield (1d4 Slashing), SPECIAL: Copy & animate 2 random SWORD weapons | ||
Level 10: +3 Slashing Damage, +3 Parry, +2 AB, +2 Reflex, +10% movement speed, SWORD: Damage Shield (1d6 Slashing), | Level 10: +3 Slashing Damage, +3 Parry, +2 AB, +2 Reflex, +10% movement speed, SWORD: Damage Shield (1d6 Slashing), SPECIAL: Copy & animate 3 random SWORD weapons | ||
*SWORD effects are given to creatures with appropriate weapons (daggers, shortswords, longswords, rapiers, scimitars, greatswords, or bastard swords) | |||
*SPECIAL effects occur when a character is given the effects of SWORD. Animate a copy of their weapon as a floating creature, giving it a similar effect of Shelgarn Persistant Blade, for the duration of the song. | |||
*SPECIAL cannot animate more than it's random value. | |||
====(68) Clyde’s Song of the Tenacious Tambourine==== | ====(68) Clyde’s Song of the Tenacious Tambourine==== | ||
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Level 10: 30% Movement Increase, +2 Sonic Damage, +3 Tumble, HEAVY: +2 AB | Level 10: 30% Movement Increase, +2 Sonic Damage, +3 Tumble, HEAVY: +2 AB | ||
*HEAVY effects are given to creatures with the "large" phenotype, generally depicting an overweight person. | |||
====(69) Elsbeth’s Chronicle of Companions==== | ====(69) Elsbeth’s Chronicle of Companions==== | ||
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* X is the number of PCs that heard the song at activation. | * X is the number of PCs that heard the song at activation. | ||
* MOMENTUM effects are given when there are 6+ PCs heard the song at activation. | * MOMENTUM effects are given when there are 6+ PCs heard the song at activation. | ||
* The Bard | * The Bard is not included in these calculations (X - 1), but still receives the exact song effects as the listeners. | ||
====(71) Hymn to the Well==== | ====(71) Hymn to the Well==== | ||
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Level 10: +2 AB, +3 Reflex, +3 Fire Damage, DERVISH: DR 10/2 50 points | Level 10: +2 AB, +3 Reflex, +3 Fire Damage, DERVISH: DR 10/2 50 points | ||
DERVISH effects given while in desert tilesets. | *DERVISH effects given while in desert tilesets. | ||
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