Custom Songs: Difference between revisions

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In addition to the default Bard Song & Curse Song, bards on EFU can learn server-specific Custom Songs. These songs will be discovered in-game during the course of your character's adventures! The more common songs can be purchased in Ephia's Well, but there also exists rarer, more prestigious music, hidden deep among the secrets and treasures buried in the ash desert.
In addition to the default Bard Song & Curse Song, bards on EFU can learn server-specific Custom Songs. These songs will be discovered in-game during the course of your character's adventures! The more common songs can be purchased in Ephia's Well, but there also exists rarer, more prestigious music, hidden deep among the secrets and treasures buried in the ash desert.
A good starting location for aspiring bards is Elossi's, located in Ephia's Well main plaza. There is always a minstrel or two performing at such a frequented location, and many willing to sell song sheets from their collection. The prices, effects, and rarity of such songs will vary. Players are able to freely compose and share songs with one another, using their songbooks as well.


==Songsheets and Songbooks==
==Songsheets and Songbooks==
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  Level 8: +1 AB, +2 Magic Damage, +3 Concentration, +3 Spellcraft, +1 Fortitude, MAGES: +2 Shield AC, 2 rounds of Haste
  Level 8: +1 AB, +2 Magic Damage, +3 Concentration, +3 Spellcraft, +1 Fortitude, MAGES: +2 Shield AC, 2 rounds of Haste
  Level 10: +2 AB, +2 Magic Damage, +3 Concentration, +3 Spellcraft, +2 Fortitude, MAGES: +2 Shield AC, 4 rounds of Haste
  Level 10: +2 AB, +2 Magic Damage, +3 Concentration, +3 Spellcraft, +2 Fortitude, MAGES: +2 Shield AC, 4 rounds of Haste
*MAGES effect is only given to Wizards and Sorcerers.


====(45) Whistles of the Thief====
====(45) Whistles of the Thief====
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  Level 1: +1 AB, -1 AC, +1 Bludgeoning DMG, +1 STR, +2 Intimidate, -1 Discipline,
  Level 1: +1 AB, -1 AC, +1 Bludgeoning DMG, +1 STR, +2 Intimidate, -1 Discipline,
  Level 6: +2 AB, -2 AC, +2 Bludgeoning DMG, +1 STR, +3 Intimidate, -2 Discipline, +2 Fort, -2 Will, 5% Immunity against Physical Damage
  Level 6: +2 AB, -2 AC, +2 Bludgeoning DMG, +1 STR, +3 Intimidate, -2 Discipline, +2 Fort, -2 Will, 5% Immunity against Physical Damage
  Level 8: +2 AB, -2 AC, +2 Bludgeoning DMG, +2 STR, +4 Intimidate, -3 Discipline, +3 Fort, -3 Will, 5% Immunity against Physical Damage, BARBARIANS: time until rage can be used again is reduced by 2 minutes. If it reaches 0 or below, the barbarian will rage
  Level 8: +2 AB, -2 AC, +2 Bludgeoning DMG, +2 STR, +4 Intimidate, -3 Discipline, +3 Fort, -3 Will, 5% Immunity against Physical Damage


====(47) Sha'ir’s Catchy Tune====
====(47) Sha'ir’s Catchy Tune====
  ''A catchy tune that travelers sing to themselves as they travel through the unknown.''
  ''A catchy tune that travelers sing to themselves as they travel through the unknown.''
   
   
  Level 1: +1 AB, +1 Piercing Damage, +1 Dex, +1 Tumble, +1 Listen, +1 Spot, +1 Search, +1 Reflex, Rangers/Travel Domain: 5% Mo‎vement Increase
  Level 1: +1 AB, +1 Piercing Damage, +1 Dex, +1 Tumble, +1 Listen, +1 Spot, +1 Search, +1 Reflex, TRAVEL: 5% Mo‎vement Increase
  Level 3: +1 AB, +1 Piercing Damage, +1 Dex, +1 Tumble, +2 Listen, +2 Spot, +2 Search, +1 Reflex, Rangers/Travel Domain: 5% Mo‎vement Increase
  Level 3: +1 AB, +1 Piercing Damage, +1 Dex, +1 Tumble, +2 Listen, +2 Spot, +2 Search, +1 Reflex, TRAVEL: 5% Mo‎vement Increase
  Level 6: +2 AB, +1 Piercing Damage, +1 Dex, +2 Tumble, +2 Listen, +2 Spot, +2 Search, +1 Reflex, 5% Mo‎vement Increase, Immunity to Entangle/Grease/Web, Rangers/Travel Domain: 10% Mo‎vement Increase
  Level 6: +2 AB, +1 Piercing Damage, +1 Dex, +2 Tumble, +2 Listen, +2 Spot, +2 Search, +1 Reflex, 5% Mo‎vement Increase, Immunity to Entangle/Grease/Web, TRAVEL: 10% Mo‎vement Increase
  Level 8: +2 AB, +2 Piercing Damage, +2 Dex, +2 Tumble, +3 Listen, +3 Spot, +3 Search, +2 Reflex, 5% Mo‎vement Increase, Immunity to Entangle/Grease/Web, Rangers/Travel Domain: 15% Mo‎vement Increase
  Level 8: +2 AB, +2 Piercing Damage, +2 Dex, +2 Tumble, +3 Listen, +3 Spot, +3 Search, +2 Reflex, 5% Mo‎vement Increase, Immunity to Entangle/Grease/Web, TRAVEL: 15% Mo‎vement Increase
*TRAVEL effects are only given to Rangers and Clerics with Travel as their sub-domain.


====(48) Orchestra of Sounds====
====(48) Orchestra of Sounds====
  ''A loud and distracting song that goes nowhere, but still manages to inspire (though mostly the singer themselves).''
  ''A loud and distracting song that goes nowhere, but still manages to inspire (though mostly the singer themselves).''
   
   
  Level 1: +1 AB +1 Sonic Damage; SINGER: +1 Perform, +1 Natural AC; LISTENER: -1 Concentration, -1 AC,
  Level 1: +1 AB +1 Sonic Damage; SINGER: +1 Perform, +1 Natural AC; LISTENER: -1 Concentration, -1 AC
  Level 6: +2 AB, +2 Sonic Damage,  SINGER: +2 Perform, +1 Natural AC, +1 Against Mind Affecting; LISTENER: -2 Concentration, -1 AC,
  Level 6: +2 AB, +2 Sonic Damage,  SINGER: +2 Perform, +1 Natural AC, +1 Against Mind Affecting; LISTENER: -2 Concentration, -1 AC
  Level 8: +2 AB, +1D4 Sonic Damage, +2 Against Mind Affecting; SINGER: +4 Perform, +1 Universal, +1 to all skills, +1 CHA, +2 Natural AC; LISTENER: -3 Concentration, -2 AC,
  Level 8: +2 AB, +1D4 Sonic Damage, +2 Against Mind Affecting; SINGER: +4 Perform, +1 Universal, +1 to all skills, +1 CHA, +2 Natural AC; LISTENER: -3 Concentration, -2 AC
  Level 10: +3 AB, +1D4 Sonic Damage, +3 Against Mind Affecting; SINGER: +4 Perform, +2 Universal, +2 all skills, +2 CHA, +2 Natural AC; LISTENER: -3 Concentration, -3 AC,  
  Level 10: +3 AB, +1D4 Sonic Damage, +3 Against Mind Affecting; SINGER: +4 Perform, +2 Universal, +2 all skills, +2 CHA, +2 Natural AC; LISTENER: -3 Concentration, -3 AC
*SINGER effects are only given to the Bard that sings.
*LISTENER effects are given to all other affected allied creatures (excluding the singer).
*Note: It is consider exploitive and against the intended use of this song to unhostile another player to reduce their AC, before hostiling them again.


====(49) Tales of the Azer Hero====
====(49) Tales of the Azer Hero====
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  Level 8: +2 AB, +2 Fire Damage, +2 Fort, +3 Discipline, +2 Against Fear; DWARF: Damage Shield (1d4 Fire)
  Level 8: +2 AB, +2 Fire Damage, +2 Fort, +3 Discipline, +2 Against Fear; DWARF: Damage Shield (1d4 Fire)
  Level 10: +2 AB, +3 Fire Damage, +3 Fort, +4 Discipline, +2 Against Fear; DWARF: Damage Shield (1d6 Fire)
  Level 10: +2 AB, +3 Fire Damage, +3 Fort, +4 Discipline, +2 Against Fear; DWARF: Damage Shield (1d6 Fire)
*DWARF effects are given to dwarves.


====(50) Ode to the Avariel====
====(50) Ode to the Avariel====
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  Level 8: +2 AB, +2 Electrical, +3 Tumble, +2 Reflex, 5% Mo‎vement Increase; HALF-ELF: 10% Mo‎vement Increase; ELF: 15% Mo‎vement Increase, 10% Concealment
  Level 8: +2 AB, +2 Electrical, +3 Tumble, +2 Reflex, 5% Mo‎vement Increase; HALF-ELF: 10% Mo‎vement Increase; ELF: 15% Mo‎vement Increase, 10% Concealment
  Level 10: +2 AB, +2 Electrical, +4 Tumble, +3 Reflex, 10% Mo‎vement Increase; HALF-ELF: 15% Mo‎vement Increase; ELF: 20% Mo‎vement Increase, 10% Concealment
  Level 10: +2 AB, +2 Electrical, +4 Tumble, +3 Reflex, 10% Mo‎vement Increase; HALF-ELF: 15% Mo‎vement Increase; ELF: 20% Mo‎vement Increase, 10% Concealment
*HALF-ELF effects are given to half-elves.
*ELF effects are given to only elves.


====(51) Spooky Party Song====
====(51) Spooky Party Song====
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  Level 8: +1 AB, +2 Negative Energy Damage, +2 Fort, 10% Against Divine, 10% Against Positive; UNDEAD: +2 Dodge AC, 20% Concealment, Damage Reduction 5/+1
  Level 8: +1 AB, +2 Negative Energy Damage, +2 Fort, 10% Against Divine, 10% Against Positive; UNDEAD: +2 Dodge AC, 20% Concealment, Damage Reduction 5/+1
  Level 10: +2 AB, +2 Negative Energy Damage, +2 Fort, 20% Against Divine, 20% Against Positive; UNDEAD: +2 Dodge AC, 30% Concealment, Damage Reduction 10/+1
  Level 10: +2 AB, +2 Negative Energy Damage, +2 Fort, 20% Against Divine, 20% Against Positive; UNDEAD: +2 Dodge AC, 30% Concealment, Damage Reduction 10/+1
*UNDEAD effects are given to only the undead.


====(54) Swamp Noises====
====(54) Swamp Noises====
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  Level 6: +1 AB, +1 Cold Damage, +2 Bluff, +2 Against Mind Affecting, +1 Against Fear; REPTILIAN: +2 Dodge AC, +2 Negative Energy Damage, 5% Cold Immunity, Regeneration 1 HP every 6 seconds
  Level 6: +1 AB, +1 Cold Damage, +2 Bluff, +2 Against Mind Affecting, +1 Against Fear; REPTILIAN: +2 Dodge AC, +2 Negative Energy Damage, 5% Cold Immunity, Regeneration 1 HP every 6 seconds
  Level 8: +2 AB, +2 Cold Damage, +2 Bluff, +2 Against Mind Affecting, +2 Against Fear; REPTILIAN: +2 Dodge AC, +1 Universal, +1d4 Negative Energy Damage, 10% Cold Immunity, Regeneration 1 HP every 3 seconds
  Level 8: +2 AB, +2 Cold Damage, +2 Bluff, +2 Against Mind Affecting, +2 Against Fear; REPTILIAN: +2 Dodge AC, +1 Universal, +1d4 Negative Energy Damage, 10% Cold Immunity, Regeneration 1 HP every 3 seconds
*REPTILIAN effects are given to reptiles.


====(57) Ballad for A Soft Breeze in a Summer’s Day====
====(57) Ballad for A Soft Breeze in a Summer’s Day====
  ''An emotional ballad written by a poet to the Golem “A Soft Breeze in a Summer’s Day.”''
  ''An emotional ballad written by a poet to the Golem “A Soft Breeze in a Summer’s Day.”''
   
   
  Level 1: +1 Electrical Damage, +1 to all skills, +1 AB, Constructs: Regeneration 1 HP every 6 seconds, 5% Mo‎vement Increase
  Level 1: +1 Electrical Damage, +1 to all skills, +1 AB, CONSTRUCT: Regeneration 1 HP every 6 seconds, 5% Mo‎vement Increase
  Level 3: +1 Electrical Damage, +1 to all skills, 5% Bludgeoning Immunity, +1 AB, Constructs: Regeneration 1 HP every 6 seconds, 5% Mo‎vement Increase
  Level 3: +1 Electrical Damage, +1 to all skills, 5% Bludgeoning Immunity, +1 AB, CONSTRUCT: Regeneration 1 HP every 6 seconds, 5% Mo‎vement Increase
  Level 6: +1 Electrical Damage, +1 to all skills, 5% Bludgeoning Immunity, +8 Bonus HP, +1 AB, Constructs: Regeneration 2 HP every 6 seconds, 10% Mo‎vement Increase
  Level 6: +1 Electrical Damage, +1 to all skills, 5% Bludgeoning Immunity, +8 Bonus HP, +1 AB, CONSTRUCT: Regeneration 2 HP every 6 seconds, 10% Mo‎vement Increase
  Level 8: +1 Magic Damage, +1 to all skills, 10% Bludgeoning Immunity, +1 Will Save, +12 Bonus HP, +1 AB, Constructs: Regeneration 2 HP every 6 seconds, 20% Mo‎vement Increase, +1 Universal
  Level 8: +1 Magic Damage, +1 to all skills, 10% Bludgeoning Immunity, +1 Will Save, +12 Bonus HP, +1 AB, CONSTRUCT: Regeneration 2 HP every 6 seconds, 20% Mo‎vement Increase, +1 Universal
  Level 10: +1 Magic Damage, +2 to all skills, 20% Bludgeoning Immunity, +1 Will Save, +20 Bonus HP, +2 AB, Constructs: Regeneration 3 HP every 6 seconds, 20% Mo‎vement Increase, +2 Universal
  Level 10: +1 Magic Damage, +2 to all skills, 20% Bludgeoning Immunity, +1 Will Save, +20 Bonus HP, +2 AB, CONSTRUCT: Regeneration 3 HP every 6 seconds, 20% Mo‎vement Increase, +2 Universal
*CONSTRUCT effects are given to constructs.


====(58) Last Lament of the Musician====
====(58) Last Lament of the Musician====
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  Level 6: +1 AB, +1 Positive Damage, +2 Concentration, +1 Against Fear; HALFLINGS: +2 Natural AC
  Level 6: +1 AB, +1 Positive Damage, +2 Concentration, +1 Against Fear; HALFLINGS: +2 Natural AC
  Level 8: +1 AB, +2 Positive Damage, +2 Concentration, +2 Against Fear; HALFLINGS: +2 Natural AC, 1 Regeneration every round
  Level 8: +1 AB, +2 Positive Damage, +2 Concentration, +2 Against Fear; HALFLINGS: +2 Natural AC, 1 Regeneration every round
*HALFLING effects are given to Halflings only.


====(63) Story of a Trickster====
====(63) Story of a Trickster====
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  Level 10: +1 Natural AC, +2 Negative Damage, +2 Tumble, +2 UMD; GNOMES: +2 DEX, +2 Reflex, 15% Mo‎vement Speed, 5 Illusory Clones
  Level 10: +1 Natural AC, +2 Negative Damage, +2 Tumble, +2 UMD; GNOMES: +2 DEX, +2 Reflex, 15% Mo‎vement Speed, 5 Illusory Clones
   
   
  Clones created by this song do not count against any limits and do not cause existing minions to be unsummoned.
  *GNOME effects are applies to Gnome creatures.
*Clones created by this song do not count against any limits and do not cause existing minions to be unsummoned.


====(64) Serenade of Roses====
====(64) Serenade of Roses====
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  Level 10: +2 AB, +2 Positive Damage, +2 Fortitude; SUNLIGHT: 20 Temp HP, 3 Regeneration, +2 CON
  Level 10: +2 AB, +2 Positive Damage, +2 Fortitude; SUNLIGHT: 20 Temp HP, 3 Regeneration, +2 CON
   
   
  Sunlight effects are given while outdoors, during day time, in non-plane areas.
  *SUNLIGHT effects are given while outdoors, during day time, in non-plane areas.


====(66) The Owl’s Lullaby====
====(66) The Owl’s Lullaby====
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  Level 8: +2 AB, +3 Spot/Listen/Search, Darkness Surrounds Bard; MOONLIGHT: +2 Reflex, Amplify, Clairaudience/Clairvoyance, Ultravision effect
  Level 8: +2 AB, +3 Spot/Listen/Search, Darkness Surrounds Bard; MOONLIGHT: +2 Reflex, Amplify, Clairaudience/Clairvoyance, Ultravision effect
   
   
  Moonlight effects are given while outdoors, during night time, in non-plane areas.
  *MOONLIGHT effects are given while outdoors, during night time, in non-plane areas.


====(67) Dance of Swords====
====(67) Dance of Swords====
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  Level 1: +1 Slashing Damage, +1 Parry
  Level 1: +1 Slashing Damage, +1 Parry
  Level 3: +1 Slashing Damage, +1 Parry, +1 AB, *: Damage Shield (1 Slashing)
  Level 3: +1 Slashing Damage, +1 Parry, +1 AB, SWORD: Damage Shield (1 Slashing)
  Level 6: +2 Slashing Damage, +2 Parry, +1 AB, +1 Reflex, +5% mo‎vement speed, SWORD: Damage Shield (2 Slashing), Special: Out of the sword weapons in effect, one is randomly chosen and a copy of it is animated as a floating weapon, giving it a similar effect of Shelgarn Persistant Blade for the duration of the song.
  Level 6: +2 Slashing Damage, +2 Parry, +1 AB, +1 Reflex, +5% mo‎vement speed, SWORD: Damage Shield (2 Slashing), SPECIAL: Copy & animate 1 random SWORD weapon
  Level 8: +2 Slashing Damage, +3 Parry, +1 AB, +2 Reflex, +10% mo‎vement speed, SWORD: Damage Shield (1d4 Slashing), Special: Out of the sword weapons in effect, two are randomly chosen and a copy of them are animated as a floating weapon, giving them a similar effect of Shelgarn Persistant Blade for the duration of the song.
  Level 8: +2 Slashing Damage, +3 Parry, +1 AB, +2 Reflex, +10% mo‎vement speed, SWORD: Damage Shield (1d4 Slashing), SPECIAL: Copy & animate 2 random SWORD weapons
  Level 10: +3 Slashing Damage, +3 Parry, +2 AB, +2 Reflex, +10% mo‎vement speed, SWORD: Damage Shield (1d6 Slashing), Special: Out of the sword weapons in effect, three are randomly chosen and a copy of them are animated as a floating weapon, giving them a similar effect of Shelgarn Persistant Blade for the duration of the song.
  Level 10: +3 Slashing Damage, +3 Parry, +2 AB, +2 Reflex, +10% mo‎vement speed, SWORD: Damage Shield (1d6 Slashing), SPECIAL: Copy & animate 3 random SWORD weapons
   
   
  Sword effects are given to creatures with appropriate weapons (daggers, shortswords, longswords, rapiers, scimitars, greatswords, or bastard swords)
  *SWORD effects are given to creatures with appropriate weapons (daggers, shortswords, longswords, rapiers, scimitars, greatswords, or bastard swords)
*SPECIAL effects occur when a character is given the effects of SWORD. Animate a copy of their weapon as a floating creature, giving it a similar effect of Shelgarn Persistant Blade, for the duration of the song.
*SPECIAL cannot animate more than it's random value.


====(68) Clyde’s Song of the Tenacious Tambourine====
====(68) Clyde’s Song of the Tenacious Tambourine====
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  Level 10: 30% Mo‎vement Increase, +2 Sonic Damage, +3 Tumble, HEAVY: +2 AB
  Level 10: 30% Mo‎vement Increase, +2 Sonic Damage, +3 Tumble, HEAVY: +2 AB
   
   
  Heavy effects are given to creatures with the "large" phenotype, generally depicting an overweight person.
  *HEAVY effects are given to creatures with the "large" phenotype, generally depicting an overweight person.


====(69) Elsbeth’s Chronicle of Companions====
====(69) Elsbeth’s Chronicle of Companions====
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  * X is the number of PCs that heard the song at activation.
  * X is the number of PCs that heard the song at activation.
  * MOMENTUM effects are given when there are 6+ PCs heard the song at activation.
  * MOMENTUM effects are given when there are 6+ PCs heard the song at activation.
  * The Bard that sung is not included in these calculations (X - 1), but still receives the same song effects as other characters.
  * The Bard is not included in these calculations (X - 1), but still receives the exact song effects as the listeners.


====(71) Hymn to the Well====
====(71) Hymn to the Well====
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  Level 10: +2 AB, +3 Reflex, +3 Fire Damage, DERVISH: DR 10/2 50 points
  Level 10: +2 AB, +3 Reflex, +3 Fire Damage, DERVISH: DR 10/2 50 points
   
   
  DERVISH effects given while in desert tilesets.
  *DERVISH effects given while in desert tilesets.




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