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'''The Tenets of the Bashmu-kar are unknown.'''
'''The Tenets of the Bashmu-kar are unknown.'''
...but some whisper a scant few, none certain...
*That the Wyrm empowers the ambitious; caring not if they be wicked and righteous.
*That the Wyrm is a patron of monsters, and cannibals.
*That it is a patron of the defeated, downtrodden, contrarians and the rebellious.
*That as serpents bite the heels of the mighty, so too do the Bashmu-kar
*That Serpents are sacred, and lizards love the Wyrm
*That it is a curse to speak or hear the name Bashmu
Details about The Wyrm can be (and are best) discovered in-game.  Characters with this God in their deity field may find they can access unique dialogue options and content.


=Pra'raj=
=Pra'raj=
3

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