Custom Spells: Difference between revisions

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Below is a list of EFU's Custom Spells:
Below are EFU's custom spells. More will be added in time, and existing ones might see mechanical or visual changes.


==Abjuration==
==Abjuration==
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==Divination==
==Divination==
==== ''Future's Pain ====
Spell level: sorcerer/wizard 4
Innate level: 4
School: divination
Components: verbal, somatic
Range: medium (20 meters)
Area of effect: single
Duration: instant
Save: fortitude 1/2 
Spell resistance: yes
Description: The caster blasts his target with future pain they'll suffer 1d4 rounds in the future and deals 1d4 points of bludgeoning damage per caster level to the target.
Remarks:
  A caster with SF: Divination inflicts additional 1d4 damage.
  Creatures that fail the saving throw are knocked down for a single round if the caster has GSF: Divination
==== ''Insight'' ====
Spell Level: wizard/sorcerer 4
Innate Level: 4
School: divination
Components: Verbal, Somatic
Range: long
Area of Effect: Single Target
Duration: Instant
Save: none
Spell Resistance: no
Description: The caster brings the Third Eye upon the target, divining essential information about them. Insight reveals the amount of gold present on their person and the weight of their pack.


==Enchantment==
==Enchantment==
==== ''Chaav's Laugh'' ====
Enchantment
Level: Cleric 5
Components: V
Casting Time: 1 standard action
Range: 40ft
Area: 40-ft-radius spread centered on you
Duration: 1 minute/level
Saving Throw: Will negates
Spell Resistance: Yes
You release a joyous, boisterous laugh that strengthens the resolve of good creatures and weakens the resolve of evil creatures.
Good creatures within the spell's area gain the following benefits for the duration of the spell: a +2 morale bonus on attack rolls an saves against fear effects. plus temporary hit points equal to 1d8 + caster level(to a maximum of 1d8 +20 at level
20).
Evil creatures within the spell's are that fail a Will save take a -2 morale penalty on attack rolls and saves against fear effects for the duration of
the spell.
Creatures must be able to hear the laugh to be affected by the spell. Creatures that are neither good nor evil are unaffected by Chaav's Laugh.
==== ''Heroism'' ====
Spell level: bard 3; cleric 4; paladin 2; sorcerer/wizard 3
Innate level: 3
School: enchantment
Descriptor: mind-affecting
Components: verbal, somatic
Range: short (8 meters)
Area of effect: single
Duration: 1 round / level
Save: no
Spell resistance: no
Description: A single target receives +2 to attack and saves for one round / level.
==== ''Masochism'' ====
Enchantment
Level: Clr 3, Sor/Wiz 2
Components: V, S, M
Casting Time: 1 action
Range: Personal
Target: Caster
Duration: 1 round/level
For every 10 points of damage the caster takes in a given round, he gains a +1 luck bonus on attack rolls, saving throws, and skill checks made in the following round. The more damage the caster takes, the greater the luck bonus. It's possible to get a luck bonus in multiple rounds if the caster takes damage in more than one round during the spell's duration.
==== ''Nybor's Gentle Reminder'' ====
Caster Level(s): Sorc/Wiz 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: 1 creature
Duration: 1 round / level
Additional Counter Spells:
Save: Fortitude negates
Spell Resistance: Yes
The target of this spell suffers agonizing pain for the duration of the spell. If the target fails his saving throw, he is dazed for 1 round and takes a -2 penalty to attacks, saving throws, and skill checks.
==== ''Rouse'' ====
Caster Level(s): Sorcerer/Wizard 1
Innate Level: 1
School: Enchantment (Compulsion) [Mind-Affecting]
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: 10-ft.-radius burst
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
With a loud snap of your fingers, you cause any sleeping creatures in the spell's area to awaken. This spell has no effect on creatures that are unconscious due to being reduced to negative hit points or that
have taken nonlethal damage in excess of their current hit points.
==== ''Slumber'' ====
Spell Level: wizard/sorcerer 3
Innate Level: 3
School: enchantment
Components: verbal
Range: long
Area of Effect: Colossal
Duration: One round per level
Save: Will negates
Spell Resistance: Yes
Description: Causes a magical slumber to come upon 16 HD worth of creatures caught within the area of effect.


==Evocation==
==Evocation==

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