Custom Spells: Difference between revisions

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  You release a joyous, boisterous laugh that strengthens the resolve of good creatures and weakens the resolve of evil creatures.
  You release a joyous, boisterous laugh that strengthens the resolve of good creatures and weakens the resolve of evil creatures.
  Good creatures within the spell's area gain the following benefits for the duration of the spell: a +2 morale bonus on attack rolls an saves against fear effects. plus temporary hit points equal to 1d8 + caster level(to a maximum of 1d8 +20 at level 20).
  Good creatures within the spell's area gain the following benefits for the duration of the spell: a +2 morale bonus on attack rolls an saves against fear effects. plus temporary hit points equal to 1d8 + caster level(to a maximum of 1d8 +20 at level 20).
  Evil creatures within the spell's are that fail a Will save take a -2 morale penalty on attack rolls and saves against fear effects for the duration of
  Evil creatures within the spell's are that fail a Will save take a -2 morale penalty on attack rolls and saves against fear effects for the duration of the spell.
the spell.
  Creatures must be able to hear the laugh to be affected by the spell. Creatures that are neither good nor evil are unaffected by Chaav's Laugh.
  Creatures must be able to hear the laugh to be affected by the spell. Creatures that are neither good nor evil are unaffected by Chaav's Laugh.


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  The caster targets a single creature with fire orb. The orb deals 1d6/lvl dmg (max 15d6), dazing the target for 1 round on a failed save.
  The caster targets a single creature with fire orb. The orb deals 1d6/lvl dmg (max 15d6), dazing the target for 1 round on a failed save.
==== ''Acid Storm'' ====
Caster Level(s): Sorc/Wiz 6
Innate Level: 6
School: Evocation
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
The caster cause acid to rain. The acid deals 1d6/lvl dmg (max 15d6)


==== ''Burning Bolt'' ====
==== ''Burning Bolt'' ====
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  Description: The caster launches a blast of elemental energy, dealing the target 1d4 damage for each of the caster's levels. The blast's energy is chosen by the caster and may be fire, electricity, cold or acid.
  Description: The caster launches a blast of elemental energy, dealing the target 1d4 damage for each of the caster's levels. The blast's energy is chosen by the caster and may be fire, electricity, cold or acid.
==== ''Gas Explosion'' ====
Caster Level(s): Wizard / Sorcerer 4
Innate Level: 4
School: Evocation
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2, Fortitude negates effect
Spell Resistance: Yes
The caster unleashes an acidic projectile that explodes upon all within the area of effect for 1d4 points of acid damage per caster level, to a maximum of 10d6. Those hit by the explosion then must roll a Fortitude save and if fail, they are either dazed, put to sleep or knocked down for 1d4 rounds.


==== ''Frost Blast'' ====
==== ''Frost Blast'' ====
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save, or be frozen for one round per two caster levels.
save, or be frozen for one round per two caster levels.


==== ''Acid Storm'' ====
==== ''Gas Explosion'' ====
  Caster Level(s): Sorc/Wiz 6
  Caster Level(s): Wizard / Sorcerer 4
  Innate Level: 6
  Innate Level: 4
  School: Evocation  
  School: Evocation  
  Descriptor(s): Acid  
  Descriptor(s): Acid  
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  Duration: Instant  
  Duration: Instant  
  Additional Counter Spells:  
  Additional Counter Spells:  
  Save: Reflex 1/2  
  Save: Reflex 1/2, Fortitude negates effect
  Spell Resistance: Yes  
  Spell Resistance: Yes  
   
   
  The caster cause acid to rain. The acid deals 1d6/lvl dmg (max 15d6)
  The caster unleashes an acidic projectile that explodes upon all within the area of effect for 1d4 points of acid damage per caster level, to a maximum of 10d6. Those hit by the explosion then must roll a Fortitude save and if fail, they are either dazed, put to sleep or knocked down for 1d4 rounds.


==== ''Horizikaul's Shout'' ====
==== ''Horizikaul's Shout'' ====

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