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Details about The Wyrm can be (and are best) discovered in-game. Characters with this God in their deity field may find they can access unique dialogue options and content. | Details about The Wyrm can be (and are best) discovered in-game. Characters with this God in their deity field may find they can access unique dialogue options and content. | ||
=The Dome= | |||
The faith of the Dome is rooted in cosmology. According to its tradition, the universe is composed of a single crystalline sphere that surrounds all things and is itself the source of all creation, time, and movement. It is this sphere (or Dome) that gives form, structure, and meaning to the universe. The world is but a speck (perhaps one of many specks) that floats suspended in the mysterious vapors of the Dome’s interior. The stars above, or Illuminations, are | |||
those souls that have ascended to the firmament above. | |||
Particularly important Illuminations are believed to be the souls of past Sages who the Modini tend to revere & worship in a polytheistic manner. | |||
Followers of the Dome believe in reincarnation. Souls are fated to be born and die in a constant state of repetition until a life has reached its highest potential for harmonic congruence with the Dome. What this means exactly is subject to considerable interpretation, frequently associated with one or another of the different Sages. When this true death is achieved; the soul ascends to become an Illumination (or Star) that is set into or adjacent the Dome itself. Truly great souls might ascend to become Sages themselves, and thus Illuminations of greater potency and glory. | |||
While the movements and nature of the Dome itself transcends understanding, mortals seek guidance and blessings from the Nine Great Sages, each associated with with a particular Illumination (Star) above. The contemplation of the Dome itself is generally reserved only for philosophers and high-ranking Priests. The majority members of this faith are only dimly aware of the theology related to the Divine Dome, and instead simply pray to a Patron Sage as if it was a god. | |||
It is customary for the people of Il Modo to choose a Patron Sage in their early adolescence. Praying to a Sage is considering the best way to bring success and avert misfortune in one’s current life. Pleasing one’s Patron Sage is also considered to be the best way to ensure that one’s future life is an improvement upon the present one. The Modini are a deeply hierarchical and aristocratic people and it is commonly believed that (for example) the Nobility enjoy their position in part because of pleasing a Sage in their former life. Followers of the Dome are always keen to advance their status both in their current life and (more importantly) in the next one. | |||
It is also common for the followers of the different Sages to be in conflict with each other. Indeed, several Sages are considered to represent forces that are evil and sinister and associated with only a tiny minority of followers. Nevertheless, all Modini recognize that all the Sages are important historic and theological figures that deserve respect. Rituals and the making of offerings to the different Sages (as needed) are a common practice. | |||
While the sects of each Sage are often in conflict, they do have occasional (secretive) conclaves where fundamental matters of the faith are determined. This includes, for example, the potential recognition of a new Great Sage. This is very rare. Cults worshipping or seeking to advance the recognition of a lesser Sage exist. | |||
==Sage Raffelo the Pilot-Prophet== | |||
[[File:Raffelo.png|Frameless|300px]] | |||
'''Themes:''' Hierarchical Status / Knowledge / Law / Navigation | |||
'''Primary Domains:''' Air, Water, Stars, Law | |||
'''Secondary Domains:''' Sea, Knowledge, Travel, Planning, Nobility, Protection | |||
'''Suggested Alignments:''' LG, LN, LE | |||
'''Worshippers:''' Ambitious Pilot-Priests, politicians, wealthy nobles and their loyal servants, members of the Inspecta | |||
The first and most important of the Sages. The Sage of those Pilot-Priests who climb the elaborate hierarchy of the Church. A Sage also for those who seek to play the Game of Knives and climb their way to the top of the Modini institutions. Also associated with the feared Inspecta, that order of inquisitors and investigators who function as Il Modo’s secretive spy service and religious police. | |||
'''Clerical Titles:''' Pilot Priest, Esteemed Pilot-Priest, Eminent Pilot-Priest | |||
'''The Tenets of Sage Raffelo:''' | |||
*Command your crew, if you do not have one then form one | |||
*Obey your superiors and demand obedience from your inferiors | |||
*Enhance the power and prestige of Il Modo | |||
==Sage Maribela de Fortuna== | |||
[[File:Maribela.png|Frameless|300px]] | |||
'''Themes:''' Luck / Adventure / Fishing / Fate | |||
'''Primary Domains:''' Air, Water, Chaos, Stars | |||
'''Secondary Domains:''' Sea, Creation, Luck, Protection, Trickery, Fate, Moon | |||
'''Suggested Alignments:''' NG, CG, TN, CN | |||
'''Worshippers:''' Eel fishers & hunters, sailors, laborers, adventurers, gamblers | |||
A popular and beloved Sage associated with the luck of eel fishers just as she is with adventurers. Also generally frequently associated with the unpredictability of the sea. Maribela is the subject of many tavern tales and legends, always fishing for eels and going on wild adventures in order to feed her family. | |||
'''Clerical Titles:''' ''Informal.'' Luckfisher, Fisher-Priest, Pilot-Priest, Cap’n, etc…. | |||
'''The Tenets of Sage Maribela:''' | |||
*Seek bold adventure, trust in your luck | |||
*Stories of your deeds should be remembered by your friends | |||
*Help others find their way through this life | |||
==Sage Markolo the Navigator== | |||
[[File:Markolo.png|Frameless|300px]] | |||
'''Themes:''' Trade / Exploration / Skill / Magic | |||
'''Primary Domains:''' Air, Water, Stars, Magic | |||
'''Secondary Domains:''' Sea, Trade, Rune, Travel, Spells, Charm, Knowledge | |||
'''Suggested Alignments:''' LG, LN, LE, TN, NE | |||
'''Worshippers:''' Merchants, Explorers, the rare Modini wizard, also popular among less ambitious Pilot-Priests, Scholars…. | |||
Sage Markolo was a great trader and navigator who was instrumental in turning Il Modo into the naval trading power it later became. His merchant fleets brought great wealth and knowledge from distant places. | |||
'''Clerical Titles:''' Pilot-Priest, Merchant-Priest, Scholar-Priest…. | |||
'''The Tenets of Sage Markolo:''' | |||
*Accumulate wealth and show it off | |||
*Explore distant locales and enhance your knowledge of the world and its splendors | |||
*Develop connections with other lands and peoples | |||
==Sage Vittoria the Admiral== | |||
[[File:Vittoria.png|Frameless|300px]] | |||
'''Themes:''' War / Strength / Strategy / Honor | |||
'''Primary Domains:''' Air, Water, Stars, Storm | |||
'''Secondary Domains:''' Sea, War, Strength, Protection, Planning, Metal, Fate, Retribution | |||
'''Suggested Alignments:''' LG, NG, LN, LE, NE | |||
'''Worshippers:''' Soldiers, tacticians, sailors, warriors | |||
Vittoria was a legendary Admiral who oversaw the conversion of the old Modini fishing and eeling fleets into a significant naval power. She was undefeated in battle and led Il Modo to become (for a time) the preeminent naval power of the sea. A statue of proud Sage Vittoria atop a column stands overlooking the plaza of the Dome to this day. | |||
'''Clerical Titles:''' Captain-Priest, Admiral-Priest... | |||
'''The Tenets of Sage Vittoria:''' | |||
*Victory through strength and strategy | |||
*Enhance the military power of Il Modo | |||
*Achieve the limits of your own personal might | |||
==Sage Giacomo the Artificer== | |||
[[File:Giacomo.png|Frameless|300px]] | |||
'''Themes:''' Craft / Art / Creation / Madness | |||
'''Primary Domains:''' Air, Stars, Water | |||
'''Secondary Domains:''' Sea, Knowledge, Metal, Rune, Planning, Destruction | |||
'''Suggested Alignments:''' CG, NG, CN, TN, CE, NE | |||
'''Worshippers:''' Inventors (non-Mechanists), Artists, Builders, Manufacturers, Lunatics | |||
Giacomo the Artificer was a genius without parallel. His contributions to art, music, architecture, and simple craftsmanship seemed divinely blessed. How else to explain such genius? Yet he was also mad, and tended to burn much of what he produced, constantly dissatisfied. In addition to an enormous output of works of art, he designed the enormous ballast tank systems that keep Il Modo afloat. He also oversaw the construction of the Grand Duke’s Palace, the Dome of Man, and as a final project built ‘The Lamp of Learning,’ a towering university-lighthouse filled with bizarre traps and hidden secrets. He further developed advanced designs for arbalests, new naval vessels, cannons / | |||
bombards, and established the tradition of Workshops. Scraps of his notebook are eagerly sought after, and those paintings of his that remain are valued more than the palaces they are found in. | |||
'''Clerical Titles:''' Artificer-Priest, Artist-Priest, Builder… | |||
'''The Tenets of Sage Giacomo:''' | |||
*Create, build, and learn. | |||
*Victory and success through your own understanding | |||
*Trust not the mechanistic works of Qa'im, and the Dunes of Pra'raj, for those works pass beyond your understanding and are not the product of man | |||
==Sage Santini the Compassionate== | |||
[[File:Santini.png|Frameless|300px]] | |||
'''Themes:''' Charity / Healing / Compassion / Good | |||
'''Primary Domains:''' Air, Water, Stars, Good | |||
'''Secondary Domains:''' Healing, Sea Caves, Renewal, Repose, Protection, Sufering | |||
'''Suggested Alignments:''' LG, NG, CG, LN | |||
'''Worshippers:''' Healers, the ill, the poor, the desperate, the compassionate, missionaries, ‘Lezrous’ paladins and knights | |||
Plague and disease has long been one of the great banes of Il Modo. During the first great bout of the ‘Crimson Death’, Sage Santina and her followers were instrumental in tending to its victims. Adherents of Saga Santina also are the most enthusiastically evangelical about the faith of the Dome. They strongly believe that, for the sake of the harmony of the Dome as well as the fate of every soul, it is absolutely necessary to convert as many people as possible. | |||
The sect of Sage Santina maintains an additional Knightly Order made up mostly of those who have suffered and survived the Crimson Death. “Lezrous” is an EFU-term (inspired by ‘Leprous’) to describe those who have suffered the ravages of the Crimson Death Plague. The “Order of the Lezrous Brethren” (or Lezerotti) are the defenders of the sect and those who are willing to go among the poor and diseased. | |||
'''Clerical Titles:''' Sister-Priest, Brother-Priest, Healer-Priest… | |||
'''The Tenets of Sage Santina:''' | |||
*Serve others, and put aside pride and ostentation | |||
*Attend to the afflicted and needy | |||
*Encourage others to join the faith | |||
==Sage Orlando of the Death Masque (Feared Sage)== | |||
[[File:Orlando.png|Frameless|300px]] | |||
'''Themes:''' Disease / Death / Intrigue / Art (acting, opera) | |||
'''Primary Domains:''' Death, Evil, Stars | |||
'''Secondary Domains:''' Sea, Trickery, Illusion, Retribution, Suffering, Charm, Hatred, Blood, Decay | |||
'''Suggested Alignments:''' CN, LE, NE, CE | |||
'''Worshippers:''' Courtiers, Assassins, the Depraved, Actors, those seeking vengeance | |||
The Sage Orlando was a great performer, traveler, and courtier with a genius for intrigue and a taste for the grotesque. He toured the western Sea in a flotilla of courtiers and masked revelers, only to return and bring with them the plague of the Crimson Death, a flux that has never been truly stamped out from Il Modo. To follow Orlando is to be associated with many of the darkest characteristics of the Modini character: a dreadful fear of disease, adoration of beauty, a thirst for vengeance, and skill in intrigue | |||
'''Clerical Titles:''' ''Informal''. Shadow-Priest, Grotesque-Brother/Sister, etc | |||
'''The Tenets of Sage Orlando:''' | |||
*Embrace the beauty and horror of life | |||
*Spin webs of intrigue and master them | |||
*Avenge yourself against those who slight you | |||
==Sage Barbarina of the Lost Armada (Feared Sage)== | |||
[[File:Barbarina.png|Frameless|300px]] | |||
'''Themes:''' Storms / Necromancy / Underworld / Pirates | |||
'''Primary Domains:''' Air, Water, Stars, Evil, Death, Storm | |||
'''Secondary Domains:''' Sea, Darkness, Undeath, Hatred, Tyranny | |||
'''Suggested Alignments:''' CE, NE | |||
'''Worshippers:''' Doomseekers, Pirates, Necromancers, Drowned Skeletons, Cave Dwellers, and those seeking protection from them | |||
According to legend, Barbarina was a charismatic young noble who was betrayed by her family’s enemies. She organized a flotilla of oppressed eel fishers and mutinous naval vessels and was for a time a menacing Pirate Queen that threatened to conquer Il Modo itself. Ultimately, she decided to lead her armada on a mad expedition into the Maelstrom - there are various tales and legends as to why. At any rate, the Armada was sucked into the darkness below. It is said that Barbarina and her Armada now inhabit the undersea and have even traveled to the Other Side, there to behold the horrors of the Underdome. | |||
To follow the Sage Barbarina is considered too dangerous by the authorities and Inspecta of the Dome of Man (Church). It is therefore a forbidden cult, although she is nonetheless offered fearful prayer by many and adopted as a Patron by some. The people of Il Modo have a particular terror of underwater, underground places, the undead, and absolute darkness in part because of frightening tales told about Saga Barbarina and her Lost Armada. | |||
'''Clerical Titles:''' ''Informal''. Pirate-Priest, Dread-Captain, etc… | |||
'''The Tenets of Sage Barbarina:''' | |||
*Form your crew from the living and unliving alike | |||
*Claim the dark and dank places of the world for Barbarina, and drive out those other horrors that exist | |||
*Bring passionate terror and fear to all, its good for them | |||
*Revel and enjoy the evil path you have chosen | |||
==The Unknown Sage== | |||
[[File:UnknownSage.png|Frameless|300px]] | |||
'''Themes:''' Mystery | |||
'''Primary Domains:''' Unknown | |||
'''Secondary Domains:''' Unknown | |||
'''Suggested Alignments:''' ? | |||
'''Worshippers:''' ? | |||
The identity of the Ninth and Unknown Sage is a secret that is maintained by the highest ranking members of each sect of the Way of the Dome. There are many speculations as to who it might be, but it is not known who or why all the Priests are so universally aligned with declining to identify the identity of this Greater Sage. | |||
'''Players may not play cleric followers of the Unknown Sage at this time''' | |||
'''Clerical Titles:''' Unknown | |||
'''The Tenets of the Unknown Sage:''' | |||
*??? |
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