Custom Spells: Difference between revisions

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added astral, crushing, pyshic to spells in 10/12/23 changelog
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(added astral, crushing, pyshic to spells in 10/12/23 changelog)
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  The astrologian creates a circle upon the ground that mirrors the movements of the sun and stars through the heavens. Those within the circle experience the following effects:
  The astrologian creates a circle upon the ground that mirrors the movements of the sun and stars through the heavens. Those within the circle experience the following effects:
  * All allies standing within the circle deal 1d4 bonus magic damage and receive a damage reduction of 5/+1. They heal 1d4 hitpoints per round.
  * All allies standing within the circle deal 1d4 bonus astral damage and receive a damage reduction of 5/+1. They heal 1d4 hitpoints per round.
  * All enemies standing within the circle experience the effects of the "Slow" spell. They take 1d4 magic damage per round.
  * All enemies standing within the circle experience the effects of the "Slow" spell. They take 1d4 astral damage per round.


==== ''Contingency''====
==== ''Contingency''====
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  Spell Resistance: yes
  Spell Resistance: yes
   
   
  The caster blasts his target with future pain they'll suffer 1d4 rounds in the future and deals 1d4 points of bludgeoning damage per caster level to the target.
  The caster blasts his target with future pain they'll suffer 1d4 rounds in the future and deals 1d4 points of psychic damage per caster level to the target.


* '''Spell Focus: Divination''' adds an additional 1d4 damage and a creature that fails the saving throw is knocked down for a single round.
* '''Spell Focus: Divination''' adds an additional 1d4 damage and a creature that fails the saving throw is knocked down for a single round.
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  A living creature struck by a moon bolt takes 1d4 points of Strength damage per three caster levels. If the subject makes a successful Fortitude saving throw, the Strength damage is halved.
  A living creature struck by a moon bolt takes 1d4 points of Strength damage per three caster levels. If the subject makes a successful Fortitude saving throw, the Strength damage is halved.
  An undead creature struck by a lunar bolt must make a Will save or fall helpless for 1d4 rounds, after which time it is no longer helpless and can stand upright, but it takes a -2 penalty on attack rolls and Will saving throws for the next turn.
  An undead creature struck by a lunar bolt must make a Will save or fall helpless for 1d4 rounds, after which time it is no longer helpless and can stand upright, but it takes a -2 penalty on attack rolls and Will saving throws for the next turn.
  The lunar bolt inflicts additional magical damage according to the time of the month. The spell inflicts 0 damage at the beginning and end of a month, and up to 4d4 magical damage on the 15th of each month.
  The lunar bolt inflicts additional astral damage according to the time of the month. The spell inflicts 0 damage at the beginning and end of a month, and up to 4d4 astral damage on the 15th of each month.




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  Spell Resistance: Yes
  Spell Resistance: Yes
   
   
  The astrologian draws on the malignant power of stars to shine a baleful light upon their enemy. It deals 1d2 magic damage for every 8 ranks of Astronomy.
  The astrologian draws on the malignant power of stars to shine a baleful light upon their enemy. It deals 1d2 astral damage for every 8 ranks of Astronomy.


==== ''Burst of Radiance'' ====
==== ''Burst of Radiance'' ====
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  Spell Resistance: Yes
  Spell Resistance: Yes
   
   
  This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are Blinded for 1d4 rounds, or gain -1 attack for 1d4 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 1d4 points of magic damage per caster level (max 5d4), whether they succeed at the Reflex save or not.  
  This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are Blinded for 1d4 rounds, or gain -1 attack for 1d4 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 1d4 points of astral damage per caster level (max 5d4), whether they succeed at the Reflex save or not.  


* '''Spell Focus: Enchantment''' forces an additional Will save on creatures in the area; failure causes the creature to be Dazed for 1d4 rounds.
* '''Spell Focus: Enchantment''' forces an additional Will save on creatures in the area; failure causes the creature to be Dazed for 1d4 rounds.
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  Spell Resistance: Yes
  Spell Resistance: Yes
   
   
  A fiery mass falls from the heavens tracing a red-hot streak onto a designated target. The falling star shard deals 1d6 points of magical damage and 1d6 points of fire damage, with an additional 1d6 points of each per 10 Astronomy ranks.
  A fiery mass falls from the heavens tracing a red-hot streak onto a designated target. The falling star shard deals 1d6 points of astral damage and 1d6 points of fire damage, with an additional 1d6 points of each per 10 Astronomy ranks.
   
   
* '''Spell Focus Transmutation''' drains -1 from a random ability score on a failed Fortitude save.
* '''Spell Focus Transmutation''' drains -1 from a random ability score on a failed Fortitude save.
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  A weapon is given the power of the heavens themselves. For the duration of the spell, the following effects are applied:
  A weapon is given the power of the heavens themselves. For the duration of the spell, the following effects are applied:
  • +1 enhancement bonus.
  • +1 enhancement bonus.
  • +1 magic damage, plus an extra 1 magic damage for every 10 Astronomy ranks of the wielder.  
  • +1 astral damage, plus an extra 1 astral damage for every 10 Astronomy ranks of the wielder.  
  • The weapon has a 25% chance of stripping the spell 'Blur' on hit.
  • The weapon has a 25% chance of stripping the spell 'Blur' on hit.


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  Spell Resistance: Yes  
  Spell Resistance: Yes  
   
   
  The target is exposed to a crushing weight, pulled down towards and into ground. They lose half their current hitpoints as magic damage (up to 100).
  The target is exposed to a crushing weight, pulled down towards and into ground. They lose half their current hitpoints as crushing damage (up to 100).


====''Hex Dispersion''====
====''Hex Dispersion''====
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