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Merrychase2 (talk | contribs) (added astral, crushing, pyshic to spells in 10/12/23 changelog) |
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The astrologian creates a circle upon the ground that mirrors the movements of the sun and stars through the heavens. Those within the circle experience the following effects: | The astrologian creates a circle upon the ground that mirrors the movements of the sun and stars through the heavens. Those within the circle experience the following effects: | ||
* All allies standing within the circle deal 1d4 bonus | * All allies standing within the circle deal 1d4 bonus astral damage and receive a damage reduction of 5/+1. They heal 1d4 hitpoints per round. | ||
* All enemies standing within the circle experience the effects of the "Slow" spell. They take 1d4 | * All enemies standing within the circle experience the effects of the "Slow" spell. They take 1d4 astral damage per round. | ||
==== ''Contingency''==== | ==== ''Contingency''==== | ||
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Spell Resistance: yes | Spell Resistance: yes | ||
The caster blasts his target with future pain they'll suffer 1d4 rounds in the future and deals 1d4 points of | The caster blasts his target with future pain they'll suffer 1d4 rounds in the future and deals 1d4 points of psychic damage per caster level to the target. | ||
* '''Spell Focus: Divination''' adds an additional 1d4 damage and a creature that fails the saving throw is knocked down for a single round. | * '''Spell Focus: Divination''' adds an additional 1d4 damage and a creature that fails the saving throw is knocked down for a single round. | ||
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A living creature struck by a moon bolt takes 1d4 points of Strength damage per three caster levels. If the subject makes a successful Fortitude saving throw, the Strength damage is halved. | A living creature struck by a moon bolt takes 1d4 points of Strength damage per three caster levels. If the subject makes a successful Fortitude saving throw, the Strength damage is halved. | ||
An undead creature struck by a lunar bolt must make a Will save or fall helpless for 1d4 rounds, after which time it is no longer helpless and can stand upright, but it takes a -2 penalty on attack rolls and Will saving throws for the next turn. | An undead creature struck by a lunar bolt must make a Will save or fall helpless for 1d4 rounds, after which time it is no longer helpless and can stand upright, but it takes a -2 penalty on attack rolls and Will saving throws for the next turn. | ||
The lunar bolt inflicts additional | The lunar bolt inflicts additional astral damage according to the time of the month. The spell inflicts 0 damage at the beginning and end of a month, and up to 4d4 astral damage on the 15th of each month. | ||
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Spell Resistance: Yes | Spell Resistance: Yes | ||
The astrologian draws on the malignant power of stars to shine a baleful light upon their enemy. It deals 1d2 | The astrologian draws on the malignant power of stars to shine a baleful light upon their enemy. It deals 1d2 astral damage for every 8 ranks of Astronomy. | ||
==== ''Burst of Radiance'' ==== | ==== ''Burst of Radiance'' ==== | ||
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Spell Resistance: Yes | Spell Resistance: Yes | ||
This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are Blinded for 1d4 rounds, or gain -1 attack for 1d4 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 1d4 points of | This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are Blinded for 1d4 rounds, or gain -1 attack for 1d4 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 1d4 points of astral damage per caster level (max 5d4), whether they succeed at the Reflex save or not. | ||
* '''Spell Focus: Enchantment''' forces an additional Will save on creatures in the area; failure causes the creature to be Dazed for 1d4 rounds. | * '''Spell Focus: Enchantment''' forces an additional Will save on creatures in the area; failure causes the creature to be Dazed for 1d4 rounds. | ||
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Spell Resistance: Yes | Spell Resistance: Yes | ||
A fiery mass falls from the heavens tracing a red-hot streak onto a designated target. The falling star shard deals 1d6 points of | A fiery mass falls from the heavens tracing a red-hot streak onto a designated target. The falling star shard deals 1d6 points of astral damage and 1d6 points of fire damage, with an additional 1d6 points of each per 10 Astronomy ranks. | ||
* '''Spell Focus Transmutation''' drains -1 from a random ability score on a failed Fortitude save. | * '''Spell Focus Transmutation''' drains -1 from a random ability score on a failed Fortitude save. | ||
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A weapon is given the power of the heavens themselves. For the duration of the spell, the following effects are applied: | A weapon is given the power of the heavens themselves. For the duration of the spell, the following effects are applied: | ||
• +1 enhancement bonus. | • +1 enhancement bonus. | ||
• +1 | • +1 astral damage, plus an extra 1 astral damage for every 10 Astronomy ranks of the wielder. | ||
• The weapon has a 25% chance of stripping the spell 'Blur' on hit. | • The weapon has a 25% chance of stripping the spell 'Blur' on hit. | ||
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Spell Resistance: Yes | Spell Resistance: Yes | ||
The target is exposed to a crushing weight, pulled down towards and into ground. They lose half their current hitpoints as | The target is exposed to a crushing weight, pulled down towards and into ground. They lose half their current hitpoints as crushing damage (up to 100). | ||
====''Hex Dispersion''==== | ====''Hex Dispersion''==== | ||
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