Death in EFU: Difference between revisions

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1,867 bytes removed ,  16 October 2023
got rid of recovery XP mentions
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(got rid of recovery XP mentions)
 
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==Respawning==
==Respawning==
In order to maintain the difficulty of the server, respawning comes with a penalty. You will lose '''1/6 of your current XP'''. A portion of the XP will be returned to you over time as you spend time in-game in the form of 'Recovery XP'.
In order to maintain the difficulty of the server, respawning comes with a penalty. You will lose '''1/6 of your current XP'''.
 
You have several options for respawning:
You have several options for respawning:


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Raise Dead spell has been disabled for Cleric PCs.  
Raise Dead spell has been disabled for Cleric PCs.  


==Death Recovery Bonus==
===Examples of Death XP Penalty===
 
You will receive a recovery bonus after respawning. Functioning similarly to the character advancement bonus for characters below level 5, the Death Recovery Bonus XP until the recovery pool is exhausted. These numbers are set and overwritten each time you leave the fugue and so do not accumulate if your character dies again while receiving recovery XP. Only the last death is considered in this fashion.
 
'''The total recovery amount is (30 - character level)% of the XP your character lost. Increments of up to 350 XP are given to your character every 10 minutes until the total earned XP reaches the recovery pool amount.'''
 
 
'''Any XP gained from any source before the recovery pool is exhausted counts towards the recovery amount. For example, if a character has 700 XP remaining in their recovery pool and earns 200 XP from completing a quest, their recovery pool would then have 500 XP remaining'''
 
===Examples of Death Recovery Bonus===


====Example 1====
====Example 1====
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Respawning will deduct 2500 XP, the character now has 12,500 XP  
Respawning will deduct 2500 XP, the character now has 12,500 XP  
Recovery amount will be (30-Character level at time of death)% = 24% of the amount of XP lost, 2500. Your character therefore will receive 600 XP over time in the form of recovery XP.
Your character is now level 5. Over the next twenty minutes the character receives increments of up to 350 XP from their recovery pool: thus 12,500 + 600 = 13,100 XP will be the total XP for the character once they've exhausted their recovery pool.
====Example 2====
====Example 2====


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Respawning will deduct 5667 XP, the character now has 28,333 XP and remains level 8.
Respawning will deduct 5667 XP, the character now has 28,333 XP and remains level 8.
Recovery amount will be 22% of 5667 XP. Your character will receive 1247 XP over time. Once your characters total XP reaches 29,580, the character's recovery pool is exhausted
====Formula====
This will compute the characters XP total after a respawn and exhausting their recovery pool
[5/6 + (1/6)*((30-level at death) / 100)]*(XP at Death) = Total XP after respawn and recovery


==Permanent Death==
==Permanent Death==
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