Custom Spells: Difference between revisions

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scry changed from ring > region
(added remark to spells mislead and phantoms about clone caps)
m (scry changed from ring > region)
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  Saving Throw: None
  Saving Throw: None
  Spell Resistance: No
  Spell Resistance: No
   
  sc
  Alarm sounds a mental alarm each time a creature enters the warded area or touches it. The mental alarm alerts you so long as you remain within the same region as the warded area. You note a single mental “ping” that awakens you from normal sleep but does not otherwise disturb concentration. A silence spell has no effect on a mental alarm.
  Alarm sounds a mental alarm each time a creature enters the warded area or touches it. The mental alarm alerts you so long as you remain within the same region as the warded area. You note a single mental “ping” that awakens you from normal sleep but does not otherwise disturb concentration. A silence spell has no effect on a mental alarm.


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  Requirements: You must be near a Scrying Focus to cast this spell. These objects exist in static, defined locations in-game. Exceptionally accomplished diviners sometimes obtain or create a personal Scrying Focus that can be carried as part of their inventory.
  Requirements: You must be near a Scrying Focus to cast this spell. These objects exist in static, defined locations in-game. Exceptionally accomplished diviners sometimes obtain or create a personal Scrying Focus that can be carried as part of their inventory.
   
   
  Targeting: Valid targets include any monster within the same area as the caster, and any PC within the same Ring or Seam.
  Targeting: Valid targets include any monster within the same area as the caster, and any PC within the same region.


==== ''Foiled Future'' ====
==== ''Foiled Future'' ====
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