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Merrychase2 (talk | contribs) No edit summary |
Merrychase2 (talk | contribs) (add gloom walker magic projector change from 11/22/23 Tala changelog) |
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'''Fighter Perk''' '' "/c fighter_perk" '' | '''Fighter Perk''' '' "/c fighter_perk" '' | ||
* Gloom Gamble: in an area with a gloom, they can 'reroll' the gloom for another. Might be better, might be worse, might be the same! (Note: Creatures that have already spawned with the previous gloom won't change glooms. Only the new ones spawned). | * Gloom Gamble: in an area with a gloom, they can 'reroll' the gloom for another. Might be better, might be worse, might be the same! (Note: Creatures that have already spawned with the previous gloom won't change glooms. Only the new ones spawned). | ||
* Gloom Walkers become Magic Projectors in gloom areas. Interval between beams is 20 seconds, 75% hit chance. Damage is 2d6, Damage type and visual determined by the gloom (should generally be opposite of the gloom, but at the minimum not something the gloom grants damage immunity to) | |||
'''Level 1''' | '''Level 1''' | ||
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