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Merrychase2 (talk | contribs) (added mage armor) |
Merrychase2 (talk | contribs) (added archtypes from 11/16/23 abala changelog) |
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'''Spellcasting:''' Divine (spell failure from armor is ignored), wisdom-based (a base wisdom score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified wisdom, and the wisdom modifier affects spell DCs), and requires preparation (except for "cure" and "inflict" spells, which can be spontaneously cast). Attunement to a Relic is required to cast spells. | '''Spellcasting:''' Divine (spell failure from armor is ignored), wisdom-based (a base wisdom score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified wisdom, and the wisdom modifier affects spell DCs), and requires preparation (except for "cure" and "inflict" spells, which can be spontaneously cast). Attunement to a Relic is required to cast spells. | ||
===Archetypes=== | |||
Clerics must choose one of the archetypes. This is a feat that is selected on the cleric's first level. | |||
* '''The Chaplain:''' The Chaplain is the traditional cleric. He wears armor, wields shields and wields simple weapons in pursuit of his God's many enemies. | |||
* '''The Priest:''' The Priest is a divine caster who loses all armor, shield, and weapon proficiencies and, uniquely among classes, can never learn to use them. These feats will be stripped on every level up even when multiclassing. He only possesses Wizard weapon proficiency. However, the Priest is a master of divine spellcasting. When he casts a Cure X Wounds spell (if Good/Neutral) or an Inflict X Wounds spell (if Evil), the spell will recharge after 30 seconds. | |||
===Dogmatic Expectations=== | ===Dogmatic Expectations=== |
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