Sorcerer Perks: Difference between revisions

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Flexible, powerful and relentless, the Arcane Mimic is born with the unusual ability not to cast spells of his own, but to mimic manifestations of the Weave around him. These bizarre magical phenomena are especially dreaded by more conventional mages, who understand the power of their own spells... and the talent of the Mimic in using these spells against them.
Flexible, powerful and relentless, the Arcane Mimic is born with the unusual ability not to cast spells of his own, but to mimic manifestations of the Weave around him. These bizarre magical phenomena are especially dreaded by more conventional mages, who understand the power of their own spells... and the talent of the Mimic in using these spells against them.


Notice: Bugs are possible, report if found. Spells and abilities themselves should not be changed and are to be considered as they are usually in efu, such as spell targeting. Self-only spells are self-only, and so on. Failure to report bugs such as these and intentional self-benefitting abuse of said bugs , is a valid reason for retirement of the character. Please do not take Craft Wand with Arcane Mimic as there are issues with that, however feel free to take Brew Potion (but do not brew potions that are normally unbrewable).
:Notice: Bugs are possible, report if found. Spells and abilities themselves should not be changed and are to be considered as they are usually in EfU, such as spell targeting. Self-only spells are self-only, and so on. Failure to report bugs such as these and intentional self-benefiting abuse of said bugs , is a valid reason for retirement of the character. Please do not take Craft Wand with Arcane Mimic as there are issues with that, however feel free to take Brew Potion (but do not brew potions that are normally unbrewable).


'''Level 1'''
'''Level 1'''
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*Sequencer (3 spells) - 1 use/day
*Sequencer (3 spells) - 1 use/day
*14 Spell Resistance
*14 Spell Resistance
'''Spell Memory Mechanic'''
:When you use Recall Spell with a newly stolen spell, the DC will start out at a static value based on the innate level of the spell. Changes with meta-magic apply as well, so Empower will increase the innate level for you as well. This also applies for Steal Spell. The DC formula works as follows:
:::Spellcraft v. DC = 5+(⌈Innate Level*1.5⌉)+(⌈Number of Successes*1.5⌉)
:''For example:''
::If you steal Endurance(2), the first attempt to retain the spell will have a DC of 9. If you succeed and Recall Spell again, the DC will be 14. It will progress onward... 21,30,41,54,69,etc until it is forgotten.


==Bone Warden==  
==Bone Warden==  
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