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; : Players must observe nuances to damage modes in PvP: | ; : Players must observe nuances to damage modes in PvP: | ||
:: '''i.''' If a character is attacking in Full Damage mode, and a target is sent into negative HPs immediately, that target is not Subdued - they can be healed, continue fighting, flee, etc. | :: '''i.''' If a character is attacking in Full Damage mode, and a target is sent into negative HPs immediately, that target is not Subdued - they can be healed, continue fighting, flee, etc. | ||
:: '''ii.''' If a character is attacking in Subdual mode, a Subdued opponent is completely helpless, must remain on the ground, must cooperate with dropping_pack/giving over items/removing | :: '''ii.''' If a character is attacking in Subdual mode, a Subdued opponent is completely helpless, must remain on the ground, must cooperate with dropping_pack/giving over items/removing armor if ordered to do so, and may not re-engage or flee unless the PvP is finished and the victory has departed, gives verbal permission, or a DM gives permission. | ||
:: '''iii.''' Using Blackout mode on a Subdued PC to steal or rescue a PC under the control of another character is forbidden unless you have specific DM permission to utilize this technique. | :: '''iii.''' Using Blackout mode on a Subdued PC to steal or rescue a PC under the control of another character is forbidden unless you have specific DM permission to utilize this technique. | ||
:: '''iv.''' If a character is attacking in Sparring damage mode, a Winded opponent is not completely helpless, but should roleplay the effects of having lost the bout of combat. | :: '''iv.''' If a character is attacking in Sparring damage mode, a Winded opponent is not completely helpless, but should roleplay the effects of having lost the bout of combat. | ||
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