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==Tiers and Themes== | ==Tiers and Themes== | ||
TIERS aren't a new thing in EFU's crafting system, but they are now currently labeled, which is extremely useful in the system. Known basic TIER items have | TIERS aren't a new thing in EFU's crafting system, but they are now currently labeled, which is extremely useful in the system. Known basic TIER items have colored text, which is usually '''green''' for alchemy, '''red''' for alchemy and '''blue''' for Tinkering. Higher Tier items do not have colored text. To use a TIER item all, you have to do is put it in first. The formula would look something like... | ||
* Tier 1 item + A + B + C = ? | * Tier 1 item + A + B + C = ? | ||
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* Sundering is no more. Sundering items into elemental shards is no longer a feature of the crafting system. | * Sundering is no more. Sundering items into elemental shards is no longer a feature of the crafting system. | ||
* | * Color coded items. Effort has been taken to make the system very transparent, so it is friendlier to crafting noobs. Items that can be used in crafting are usually color coded according to which system they belong to. Guidance is also provided in the item description. | ||
* Getting crafting items is part of the challenge. Crafting limitations are now based on item scarcity. You need to somehow supply yourself with the resources to do your crafting. There are module-wide systems of item distribution which we have put in place and can adjust to provide more or less items if we feel things are out of hand. In addition to these murky systems, you might find crafting items in some quests or explorables or stores as appropriate. | * Getting crafting items is part of the challenge. Crafting limitations are now based on item scarcity. You need to somehow supply yourself with the resources to do your crafting. There are module-wide systems of item distribution which we have put in place and can adjust to provide more or less items if we feel things are out of hand. In addition to these murky systems, you might find crafting items in some quests or explorables or stores as appropriate. | ||
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