Custom Spells: Difference between revisions

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Updated to note that Chill Touch does scale on damage.
(Death knell update)
(Updated to note that Chill Touch does scale on damage.)
Line 1,517: Line 1,517:
  Spell Resistance: Yes
  Spell Resistance: Yes
   
   
A touch from the character's hand disrupts the life force of living creatures. Each touch channels negative energy that deals 1d6 points of negative energy damage and possibly also 1 point of temporary Strength damage. (A successful Fortitude saving throw negates the Strength damage.) The Strength damage lasts for 1d4 rounds +1 round per caster level. Undead touched by the character suffer no damage or Strength loss, but they must make a successful Will saving throw or flee as if panicked for 1d4 rounds +1 round per caster level.
A touch from the character's hand disrupts the life force of living creatures. This touch deals 1d6 points of negative energy damage/ X levels and 1 point of temporary Strength damage. (A successful Fortitude saving throw negates the Strength damage). The Strength damage lasts for 1d4 rounds +1 round per caster level. Undead touched by the character suffer no damage or Strength loss, but they must make a successful Will saving throw or flee as if panicked for 1d4 rounds +1 round per caster level. (this spell does scale on damage, damage scaling TBC)


==== ''Disrupt Undead'' ====
==== ''Disrupt Undead'' ====
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