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(Edited after finding a damage cap in the changelog) |
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| style="text-align:center; padding:10px" | '''Prets? Allez!''' | | style="text-align:center; padding:10px" | '''Prets? Allez!''' | ||
| style="padding:10px" | Every time the Fencer lands a critical hit, the counter on this feat increases by | | style="padding:10px" | Every time the Fencer lands a critical hit, the counter on this feat increases by 1. When it has reached 25, the Fencer may activate the feat. | ||
On activation of this feat, attack rolls are made against all enemies in a 30-meter radius centered on the Fencer. These enemies take damage as normal and must make a Fortitude save (DC 10 + half of the Fencer’s level + her | On activation of this feat, attack rolls are made against all enemies in a 30-meter radius centered on the Fencer. These enemies take damage as normal and must make a Fortitude save (DC 10 + half of the Fencer’s level + her INT modifier) or be inflicted with the Blind and Entangled status effects for a number of rounds equal to half of the Fencer’s level. | ||
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| style="text-align:center; padding:10px" | '''Feint''' | | style="text-align:center; padding:10px" | '''Feint''' | ||
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