Custom Spells: Difference between revisions

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  Spell resistance: Yes
  Spell resistance: Yes
   
   
  The caster conjures an illusory phantom, that is a powerful magic missile in disguise, inflicting a 1d6 / 2 levels magical damage. A successful will save in disbelieving the phantom will reduce the damage by half.
  The caster conjures an illusory phantom, that is a powerful magic missile in disguise, inflicting 1d4/level magical damage. A successful will save in disbelieving the phantom will reduce the damage by half.


* '''Greater Spell Focus: Transmutation:''' causes the phantom explodes in a random elemental damage.
* '''Greater Spell Focus: Transmutation:''' causes the phantom to explode in a random elemental damage, that damages enemies.
* '''Greater Spell Focus: Illusion''' forces the target rolls another save against fear, and if fails, they are feared for 1 round / level.
* '''Greater Spell Focus: Illusion''' forces the target rolls another save against fear, and if fails, they are feared for 1 round / level.
* '''Greater Spell Focus: Necromancy'''applies a wounding effect on the target for 1 round / 2 levels.


==== ''Phantoms of Deception'' ====
==== ''Phantoms of Deception'' ====
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  The spell imparts a physical transformation upon the subject, not unlike the process that produces a zombie. While the subject does not actually become undead, its vital processes are temporarily bypassed. The subject is not subject to sneak attacks and critical hits for the duration of this spell, as though it were undead. While the spell is in effect, the subject is penalized with 100% damage vulnerability to Divine and Positive Energy damage, healing spells damage it, and negative energy spells heal it.
  The spell imparts a physical transformation upon the subject, not unlike the process that produces a zombie. While the subject does not actually become undead, its vital processes are temporarily bypassed. The subject is not subject to sneak attacks and critical hits for the duration of this spell, as though it were undead. While the spell is in effect, the subject is penalized with 100% damage vulnerability to Divine and Positive Energy damage, healing spells damage it, and negative energy spells heal it.


  The spell's target must not be an emeny of the caster, and must be a living organism (no undead or construct). The caster may not target themselves.
  The spell's target must not be an enemy of the caster, and must be a living organism (no undead or construct). The caster may not target themselves.


==== ''Dread Seizure'' ====
==== ''Dread Seizure'' ====
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