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==Change Overview== | ==Change Overview== | ||
EFU has an entirely custom Turn Undead system based on the primary domain of a '''[[Cleric]]'''. | * EFU has an entirely custom Turn Undead system based on the primary domain of a '''[[Cleric]]'''. | ||
* Normal Turn Undead Effects, and domain-specific powers like Turn Vermin, Outsiders, etc have been replaced completely by the domain powers stated here. | |||
* Turn Undead '''positive''' effects will only affect characters of the same Pantheon (Wheel/Dome) or their summons/undead. | |||
* Turn undead '''negative''' effects are not limited to devotees of your Pantheon. | |||
* Even if you are not a Cleric, it is important to use the diety changer in the OOC Area to pick The Wheel or the Dome, or a God/Sage. | |||
* Manually entering your deity field can result in typos, failure to get Turn benefits, and other PCs assuming that your PC is not faithful. | |||
===Clerics=== | |||
If a characters has at least '''four''' levels in the Cleric class and at least '''14 base Charisma''', they are able to directly select their Turn Undead power from one of the three options for that domain. | |||
* They can do this from the NWN Craft Menu. | |||
* More conveniently, they can do this using '''/c setturnundead[number]'''. Where [number] is 1, 2, or 3 depending on which Turn effect you want. | |||
* It is highly convenient to map your favoured turn(s) to a text macro on the hotbar. | |||
* A cleric without four Cleric Levels and 14 Charisma will get a randomly selected power from their list each time. | |||
* The item Property '''Extend Class Ability +X''' will increase the scaling '''duration''' of a Turn effect as if you had +1 CHA modifier. | |||
* The item Property '''Empower Class Ability +X''' will increase the scaling '''effect''' (damage/DC etc) of a Turn effect as if you had +X CHA modifier. | |||
The chance of success is equal to the character's | ===Paladins=== | ||
Any '''[[Paladin]]''' without Cleric levels will use the power '''[[Turn Undead#Good Domain|Good Domain:]]''' Empower Good. | |||
===Multiclass Clerics=== | |||
* Multiclassed characters have a chance of failure when attempting a Turn Undead if they have more Turn Undead Class (Cleric, Paladin, Possibly Divine Champion, TBC) levels than Turn Undead Class levels. | |||
* Upon failure, the Turn Undead charge will be used but nothing will happen. | |||
* Druids and Rangers do not have the Turn Undead as a class feature and, although arguably divine classed, do not count as divine for the purpose of Turn Undead. | |||
The chance of success is equal to the character's Turn Undead Class levels divided by non-Turn Undead Class levels, rounded up to the nearest percentage, up to a natural maximum of 100%. Examples of such include: | |||
2 Cleric, 4 Druid = 50% | 2 Cleric, 4 Druid = 50% | ||
3 Cleric, 4 Fighter = 3/4 = 75% | 3 Cleric, 4 Fighter = 3/4 = 75% | ||
1 Cleric, 8 Rogue = 1/8 = 12.5% rounded to 13% | 1 Cleric, 8 Rogue = 1/8 = 12.5% rounded to 13% | ||
4 Cleric, 4 | 4 Cleric, 4 Ranger = 4/4 = 100% | ||
2 Cleric, 1 Fighter = 2/1 = 100% | 2 Cleric, 1 Fighter = 2/1 = 100% | ||
3 Cleric, 2 Paladin, 3 Fighter = (3+2)/3 = 5/3 = 100% | 3 Cleric, 2 Paladin, 3 Fighter = (3+2)/3 = 5/3 = 100% | ||
2 Cleric, 1 Paladin, 4 Fighter = (2+1)/4 = 3/4 = 75% | 2 Cleric, 1 Paladin, 4 Fighter = (2+1)/4 = 3/4 = 75% | ||
==Primary Domains== | ==Primary Domains== | ||
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