Turn Undead: Difference between revisions

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Readability overhaul and /c command
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==Change Overview==
==Change Overview==


EFU has an entirely custom Turn Undead system based on the primary domain of a '''[[Cleric]]'''. When a PC initiates the use of Turn Undead, one effect out of three possible ones based on the primary domain of the Cleric will randomly take place.
* EFU has an entirely custom Turn Undead system based on the primary domain of a '''[[Cleric]]'''.  
* Normal Turn Undead Effects, and domain-specific powers like Turn Vermin, Outsiders, etc have been replaced completely by the domain powers stated here.
* Turn Undead '''positive''' effects will only affect characters of the same Pantheon (Wheel/Dome) or their summons/undead.
* Turn undead '''negative''' effects are not limited to devotees of your Pantheon.
* Even if you are not a Cleric, it is important to use the diety changer in the OOC Area to pick The Wheel or the Dome, or a God/Sage.
* Manually entering your deity field can result in typos, failure to get Turn benefits, and other PCs assuming that your PC is not faithful.  


Multiclassed characters have a chance of failure when attempting a Turn Undead if they have more non-divine class levels than divine class levels. Upon failure, the incantation of Turn Undead will simply do nothing and the charge will be depleted. Druids do not have the Turn Undead as a class feature and, although arguably a divine class, do not count as divine for the purpose of Turn Undead.
===Clerics===
If a characters has at least '''four''' levels in the Cleric class and at least '''14 base Charisma''', they are able to directly select their Turn Undead power from one of the three options for that domain.
* They can do this from the NWN Craft Menu.
* More conveniently, they can do this using '''/c setturnundead[number]'''. Where [number] is 1, 2, or 3 depending on which Turn effect you want.
* It is highly convenient to map your favoured turn(s) to a text macro on the hotbar.
* A cleric without four Cleric Levels and 14 Charisma will get a randomly selected power from their list each time.
* The item Property '''Extend Class Ability +X''' will increase the scaling '''duration''' of a Turn effect as if you had +1 CHA modifier.
* The item Property '''Empower Class Ability +X''' will increase the scaling '''effect''' (damage/DC etc) of a Turn effect as if you had +X CHA modifier.


The chance of success is equal to the character's divine levels divided by non-divine levels, rounded up to the nearest percentage, up to a natural maximum of 100%. Examples of such include:
===Paladins===
Any '''[[Paladin]]''' without Cleric levels will use the power '''[[Turn Undead#Good Domain|Good Domain:]]''' Empower Good.
 
===Multiclass Clerics===
* Multiclassed characters have a chance of failure when attempting a Turn Undead if they have more Turn Undead Class (Cleric, Paladin, Possibly Divine Champion, TBC) levels than Turn Undead Class levels.
* Upon failure, the Turn Undead charge will be used but nothing will happen.
* Druids and Rangers do not have the Turn Undead as a class feature and, although arguably divine classed, do not count as divine for the purpose of Turn Undead.
 
The chance of success is equal to the character's Turn Undead Class  levels divided by non-Turn Undead Class  levels, rounded up to the nearest percentage, up to a natural maximum of 100%. Examples of such include:


  2 Cleric, 4 Druid = 50%
  2 Cleric, 4 Druid = 50%
  3 Cleric, 4 Fighter = 3/4 = 75%
  3 Cleric, 4 Fighter = 3/4 = 75%
  1 Cleric, 8 Rogue = 1/8 = 12.5% rounded to 13%
  1 Cleric, 8 Rogue = 1/8 = 12.5% rounded to 13%
  4 Cleric, 4 Wizard = 4/4 = 100%
  4 Cleric, 4 Ranger = 4/4 = 100%
  2 Cleric, 1 Fighter = 2/1 = 100%
  2 Cleric, 1 Fighter = 2/1 = 100%
  3 Cleric, 2 Paladin, 3 Fighter = (3+2)/3 = 5/3 = 100%
  3 Cleric, 2 Paladin, 3 Fighter = (3+2)/3 = 5/3 = 100%
  2 Cleric, 1 Paladin, 4 Fighter = (2+1)/4 = 3/4 = 75%
  2 Cleric, 1 Paladin, 4 Fighter = (2+1)/4 = 3/4 = 75%
The new Turn Undead effects do not include and ignore the regular Turn Undead effect entirely, unless otherwise specified, regardless of whatever bonuses the Cleric's domain listed in unmodified Neverwinter Nights (for example, Turning Undead, Destruction Domain turning Constructs, Air Domain turning elementals, etc).
If a characters has at least four levels in the Cleric class and at least 14 Charisma, they are able to directly select their Turn Undead instead of invoking a random effect.
Any '''[[Paladin]]''' without Cleric levels will always use the Turn Undead of default Neverwinter Nights.


==Primary Domains==
==Primary Domains==
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