Server Rules: Difference between revisions

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=Server Rules=
=Server Rules and PvP Guidelines=


==Server Rules==


*(1) Your character must have an appropriate appearance for his race and subrace. Humans may not have the horned head appearance. Standard elves may not have drow skin coloring. You must select a name for your character that makes sense for the setting, and is not directly copied from a well known fictional or real life person. Including titles or honorifics in the character name is discouraged.
*(1) Your character must have an appropriate appearance for his race and subrace. Humans may not have the horned head appearance. Standard elves may not have drow skin coloring. You must select a name for your character that makes sense for the setting, and is not directly copied from a well known fictional or real life person. Including titles or honorifics in the character name is discouraged.
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* Again, use your common sense and you should do fine on this server. Please do not hesitate to ask questions, and remember to have fun.
* Again, use your common sense and you should do fine on this server. Please do not hesitate to ask questions, and remember to have fun.
==PvP Guidelines==
What would your favourite work of fiction or movie be without a little rough and tumble every now and again? Although EFU is not an arena server, legitimate and stylish PvP between characters as the result of roleplay is fully encouraged. PvP is often complicated though, and this post will hopefully be a one-stop read for everything you need to know about PvP on EFU: City of Rings.
When engaging in PvP, it is important to:
* Seek beneficial PvP Karma.
* Adhere to the strict rules and regulations that are in place in order to ensure an OOC'ly fair competitive situation.
===PvP Modes===
====Subdual Mode====
(activated via "/c subdual subdual")
In subdual mode, when a player character is reduced to zero health points, they will instead be beaten to the ground and stay at one health point, unable to perform actions for a time. If you are subdued in PVP (indicated by a red [Subdued] appearing above your character) then you should stay down/inactive (consider using the "/e fall" command to fall over) until given OOC permission to act IC by the subduing party or a DM. Subdual mode should be the most common mode used in PVP for engaging player characters in conflict and furthering stories.
====Blackout Mode====
(activated via "/c subdual blackout")
In blackout mode, when a player character is reduced to zero health points, they are knocked unconscious and transported to a "blackout" area to represent this. A placable/item is then spawned to represent a corpse which is able to be awoken/moved by the party that knocked the player unconscious (or perhaps other parties). If you are knocked unconscious in PVP (indicated by a red [Unconscious] appearing above your character) then you should stay down (consider using the "/e fall" command to fall over) until given OOC permission to act by the subduing party or a DM. Blackout mode should generally only be used to support an IC need such as kidnapping or moving a subdued player character.
====Full Damage Mode====
(activated via "/c subdual full")
In full damage mode, when a player character is reduced to negative ten hit points, they die. This is the same as a death to general dangers, though with the exception that you cannot respawn from a PVP death. It is possible to prevent a player character from being raised or resurrected as well with further action. Full damage mode should be reserved for when you intend to kill a deserving player character in a significant point in their story. This mode should almost always be after repeated conflict or a significant story event, though can be for something else, such as killing a monster or egregious actions as well.
===PvP 'Karma'===
* '''"You reap what you sow"'''
PvP Karma is too amorphous for us to strictly enforce, but is something we like to encourage. Seeking it will make you a happier player, avoiding it (even if you don't strictly break any rules) will just lead to disappointment for all involved (yourself, your opponent, other players, and the DMs).
* Is the PvP justified?
Has the conflict between your characters reached a point where the natural progression would be PvP? Are you certain that the desire for PvP is entirely your character's, and not your feelings as a player seeping into your RP?
* Is it best to subdual, to subdual-loot, or to FD (full damage) kill?
Has the character (and player) had opportunities to avoid being FD'ed if they've lost? Is the rivalry or conflict sufficient cause that you think looting or FD'ing is justified? If the situation was reversed, and you were playing your character's opponent, would you feel the same way? Has the story progressed to a point where a FD death would be appropriate? Please note: often the answer is yes, sometimes in EFU it's just time for FD time.
* Is the PvP fun and stylish?
Style is intangible, but should always be sought. Put some thought into it.
* Is your attitude as a player relaxed, respectful, sporting?
Are you a gracious winner, and respectful loser? Sportsmanship is important. Note that this does go both ways, even if you're the victim of PvP that you think doesn't agree with the PvP Karma Guidelines, you should still try to be gracious and respectful. Of course, feel free to come to the Dms if you have concerns.
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