Voice Commands: Difference between revisions

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* "'''/c dispel invis'''" dispel invisibility and sanctuary.
* "'''/c dispel invis'''" dispel invisibility and sanctuary.
* "'''/c dispel blur'''" dispel ghostly visage.
* "'''/c dispel blur'''" dispel ghostly visage.
==Subdual==
Switch subdual mode. Subdual is your PvP damage mode.
* '''"/c subdual prev"''' cycle to the previous subdual mode.
* "'''/c subdual next'''" cycle to the next subdual mode.
* "'''/c subdual spar'''" switch to sparring mode.
* "'''/c subdual subdual'''" switch to subdual mode.
* "'''/c subdual full'''" switch to full damage mode.
==Hostile==
Set yourself hostile to people.
To set people unhostile, use "/c unhostile ..." with these same sorts of parameters.
* "'''/c hostile nearest'''" will set you hostile to the nearest person.
* "'''/c hostile radius'''" will set you hostile to everybody you can see within a fixed radius.
* "'''/c hostile area'''" will set you hostile to everybody you can see in the area.
* "'''/c hostile all'''" will set you hostile to everybody on the server.
* "'''/c hostile Thoop'''" will set you hostile to the character named Thoop.
==Swivel Chair==
Swivel chair rotation control.
You must be sitting in a swivel chair for this command to work.
* "'''/c swivel 45'''" will rotate your chair by 45 degrees.
==Catapult Commands==
Catapult siege equipment control.
Can only be used when you're close enough to operate the catapult.
* "'''/c catapult aim'''" will aim the catapult in your direction.
* "'''/c catapult power_up'''" will increase the catapult's tension/power.
* "'''/c catapult angle_down'''" will decrease the catapult's angle.
* "'''/c catapult status'''" will display a status report on the catapult.
==Knock==
Knock on the nearest door; can be heard on other side.
* "'''/c knock'''" will knock on the nearest door.
==Diagnose==
Attempt to diagnose the target's medical condition. (Heal skill based)
* "'''/c diagnose Thoop'''" will have you try to determine whether Thoop is poisoned / diseased / etc.
==Recall==
Recalls all associates (animal companion, summons, familiar, etc) to your location. Can only be used outside of combat.
* "'''/c recall'''" will recall your associates to your location.
==Drop Pack==
Drop your gold/items into a pack onto the ground.
* "'''/c drop_pack'''" will drop your gold and inventory items.
* "'''/c drop_pack purse'''" will just drop your gold.
* "'''/c drop_pack everything'''" will drop your gold, equipped items, and inventory items.
==Yank Pack==
Yank a subdued/bleeding PC's pack onto the ground. This works on the nearest subdued/bleeding PC.
* "'''/c yank_pack'''" will yank their gold and inventory items into the pack. This takes four seconds.
* "'''/c yank_pack purse'''" will just yank their gold into the pack. This takes two seconds.
* "'''/c yank_pack quick'''" will yank their gold and readily-grabbed equipped items (like weapons). This takes three seconds.
* "'''/c yank_pack everything'''" will yank their gold, equipped items, and inventory. This takes five seconds.
==Collect_Pack==
Automatically pick up all the items in a dropped pack that belongs to you.
* "'''/c collect_pack'''" will collect up your pack.
==Parsed Emotes==
You can activate a rudimentary emote parser by typing "/e ". This will be revised and heavily improved soon, but at present you can already make use of such handy features as:
* "'''/e fall'''" fall forward.
* "'''/e fall back'''" fall backward.
* "'''/e stand'''" stand back up again.
* "'''/e whistles'''" whistle a jaunty tune.
* "'''/e bends'''" reach down to the ground.
* "'''/e casts'''" wave your arms about as though casting a spell.
* "'''/e steals'''" play the 'sneaky stealing' animation.
* "'''/e shakes head'''" play a somewhat-awkward head-shaking animation.
* "'''/c toggle parse_emotes'''" to turn dynamic emote parsing on: this will search through everything that you say in the Talk channel and play emotes that it finds. To avoid having this be annoying, it only responds to specific emotes: *reads* will trigger an animation of you reading a note or scroll, but not *reads the sign*. Once activated, this can be deactivated using the same command.
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