Voice Commands: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
Line 2: Line 2:


We're using an advanced listener system to directly process and/or hide text that players send to the server. In simple terms, this allows us to create "chat text commands" that you type directly into the chat bar (or attach to a quickslot). Features already implemented in this system include:
We're using an advanced listener system to directly process and/or hide text that players send to the server. In simple terms, this allows us to create "chat text commands" that you type directly into the chat bar (or attach to a quickslot). Features already implemented in this system include:
==Speaking through an Associate==
You can use the following commands to "speak" through an animal companion, dominated monster, familiar, henchman, or summon. Each must be prefixed with "/v" (standing for voice-throwing), followed by a single letter that identifies which creature to speak through, and finally a message to have that creature speak.
* "'''/v a'''" to speak through your Animal Companion
* "'''/v d'''" to speak through a Dominated Monster
* "'''/v f'''" to speak through your Familiar
* "'''/v h'''" to speak through a Henchman
* "'''/v s'''" to speak through a Summoned Creature
Example: "/v f Hello!" will make your familiar say "Hello!".
==Activating Stealth and Detect modes for an Associate==
You can use the following commands to place your associates into stealth and detect modes.
===Familiars===
* "'''/c astealth f'''"
* "'''/c adetect f'''"
===Animal Companions===
* "'''/c astealth a'''"
* "'''/c adetect  a'''"
===Henchmen===
* "'''/c astealth h'''"
* "'''/c adetect h'''"


==Detect Evil==
==Detect Evil==
Line 123: Line 155:
* "'''/e shakes head'''" play a somewhat-awkward head-shaking animation.
* "'''/e shakes head'''" play a somewhat-awkward head-shaking animation.
* "'''/c toggle parse_emotes'''" to turn dynamic emote parsing on: this will search through everything that you say in the Talk channel and play emotes that it finds. To avoid having this be annoying, it only responds to specific emotes: *reads* will trigger an animation of you reading a note or scroll, but not *reads the sign*. Once activated, this can be deactivated using the same command.
* "'''/c toggle parse_emotes'''" to turn dynamic emote parsing on: this will search through everything that you say in the Talk channel and play emotes that it finds. To avoid having this be annoying, it only responds to specific emotes: *reads* will trigger an animation of you reading a note or scroll, but not *reads the sign*. Once activated, this can be deactivated using the same command.
==Rolling Dice==
You can roll skill checks, ability checks, saves, or just arbitrary dice using either "/c roll " or just speaking "*roll *", where is one of the possibilities below:
===(skill/ability) check===
The following are just examples and not exhaustive. They give you the format for the necessary commands:
* "/c roll int check" will make you roll an Intelligence ability check.
* "/c roll lore check" will make you roll a Lore skill check.
* "*roll heal check*" will also make you roll a Heal skill check.
===(will/fort/reflex) save===
* "'''/c roll fort save'''" will make you roll a Fortitude save.
* "'''/c roll will save'''" will make you roll a Will save.
* "'''/c roll reflex save'''" will make you roll a Reflex save.
===(melee/ranged) attack===
Roll a (melee/ranged) attack roll.
* "'''/c roll melee attack'''" will make you roll a melee attack roll (Strength modifier + BAB + d20).
* "'''/c roll ranged attack'''" will make you roll a ranged attack roll (Dexterity modifier + BAB + d20).
* "'''roll melee attack'''" will make you roll a melee attack roll (Strength modifier + BAB + d20).
* "'''*roll ranged attack*'''" will make you roll a ranged attack roll (Dexterity modifier + BAB + d20).
===Dice Rolls===
Roll an arbitrary number of arbitrary dice.
The following are just examples and not exhaustive. They give you the format for the necessary commands:
* "'''/c roll 3d10'''" will roll three ten-sided dice and report their sum.
* "'''*roll 1d20*'''" will roll one twenty-sided die and report the result.
* "'''/c roll d20'''" will roll one twenty-sided die and report the result.
* "'''*roll 21d7*'''" will roll twenty-one seven-sided dice and report their sum.
==Tell Filtering==
There is an optional tell filtering system, to allow you to temporarily ignore all tells (except those from DMs). This can be used in circumstances where a flood of OOC tells would break immersion. To use this system, first activate it with the command below, and then turn "silence" mode on and off at will. When in "silence" mode, all tells except those from players on your permit-list, and DMs, will be ignored. You will get a message when a tell is ignored, and the player sending the tell will get a similar message.
===Activate/Deactivate===
Turn the system on and off.
* "'''/c tell_filter activate'''" will turn on the system.
* "'''/c tell_filter deactivate'''" will turn off the system.
* "'''/c tell_filter toggle active'''" will toggle whether or not the system is activated.
==Silence/Unsilence==
Turn "silence mode" on and off.
* "'''/c tell_filter silence'''" will turn on silence mode.
* "'''/c tell_filter unsilence'''" will turn off silence mode.
* "'''/c tell_filter toggle silence'''" will toggle silence mode on and off.
==Permit/Unpermit==
Configure your permit list.
* "'''/c tell_filter permit Arkov Bartelisk'''" will add Arkov Bartelisk to your permit list.
* "'''/c tell_filter unpermit Arkov Bartelisk'''" will remove Arkov Bartelisk from your permit list.
==Show Backpack==
This can be used to display various 'backpack' items, including quivers, scabbards, and true backpacks.
To reset the backpack, just write /c setbackpack and click enter, or write anything that isn't a following option.
* "/c setbackpack backpack"
* "/c setbackpack backpack2"
* "/c setbackpack quiver"
* "/c setbackpack quiver2"
* "/c setbackpack scabbard"
* "/c setbackpack scabbarda"
* "/c setbackpack scabbardb"
* "/c setbackpack scabbard2"
* "/c setbackpack scabbarda2"
* "/c setbackpack scabbardb2"
* "/c setbackpack greatsword"
==Wereshift==
Lycanthropy shifting control.
Only usable by lycanthropes.
* "'''/c wereshift human'''" will shift you to human form.
* "'''/c wereshift hybrid'''" will shift you to hybrid form.
* "'''/c wereshift animal'''" will shift you to animal form.
185

edits

Navigation menu