Death in EFU: Difference between revisions

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==Respawning==
==Respawning==
In order to maintain the difficulty of the server, respawning comes with a penalty. You will lose approximately '''1/3 of your current XP'''. A portion of the XP will be returned to you over time as you spend time in game. This XP will be returned with the penalty of annoying motivational messages.
In order to maintain the difficulty of the server, respawning comes with a penalty. You will lose approximately '''1/3 of your current XP'''. A portion of the XP will be returned to you over time as you spend time in game in the form of 'Recovery XP'. This XP will be returned with the penalty of annoying motivational messages.


You have several options for respawning:
You have several options for respawning:
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'''In EFU: City of Rings, you DO NOT drop your pack when you respawn to a safe place, no matter your level.
'''In EFU: City of Rings, you DO NOT drop your pack when you respawn to a safe place, no matter your level.
'''
 
===Raise Dead===
Raise Dead has been disabled for Cleric PCs. Raise Dead is now a "Miracle of the Waters" and when performed by NPCs now costs XP as well from the PCs who wish to raise the dead PC - the cost being the XP death penalty to the PC divided by each of the PCs near the NPC.
 
==Permanent Death==
==Permanent Death==
At times within EFU you may find yourself in a situation that may have the possibility of permanently ending your character. With the possibility of fame and fortune, you run the risk of your character's tale coming to a close.
At times within EFU you may find yourself in a situation that may have the possibility of permanently ending your character. With the possibility of fame and fortune, you run the risk of your character's tale coming to a close.
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