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The chance of success is equal to the character's TUC levels divided by non-TUC levels, rounded up to the nearest percentage up to 100%. Examples of such include: | The chance of success is equal to the character's TUC levels divided by non-TUC levels, rounded up to the nearest percentage up to 100%. Examples of such include: | ||
3 Cleric, 4 Fighter = 3/4 = 75% | 3 Cleric, 4 Fighter = 3/4 = 75% | ||
1 Cleric, 8 Rogue = 1/8 = 12.5% rounded to 13% | 1 Cleric, 8 Rogue = 1/8 = 12.5% rounded to 13% | ||
4 Cleric, 4 Wizard = 4/4 = 100% | 4 Cleric, 4 Wizard = 4/4 = 100% | ||
2 Cleric, 1 Fighter = 2/1 = 100% | 2 Cleric, 1 Fighter = 2/1 = 100% | ||
3 Cleric, 2 Paladin, 3 Fighter = (3+2)/3 = 5/3 = 100% | 3 Cleric, 2 Paladin, 3 Fighter = (3+2)/3 = 5/3 = 100% | ||
2 Cleric, 1 Paladin, 4 Fighter = (2+1)/4 = 3/4 = 75% | 2 Cleric, 1 Paladin, 4 Fighter = (2+1)/4 = 3/4 = 75% | ||
The new Turn Undead effects ignore the regular Turn Undead effect entirely (unless otherwise specified), regardless of the bonuses of any of the domains listed in the past (for example, Turning Undead, Destruction Domain turns Constructs, etc.). | The new Turn Undead effects ignore the regular Turn Undead effect entirely (unless otherwise specified), regardless of the bonuses of any of the domains listed in the past (for example, Turning Undead, Destruction Domain turns Constructs, etc.). | ||