Spell changes: Difference between revisions

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==Cantrips==
==Cantrips==
'''All Cantrips''' are now 1d4 + 1 damage and can be cast infinitely.
*All Cantrips are limitless in use and should automatically refresh after each casting.
 
*'''Electric Jolt and Acid Splash''' are now 1d4 + 1 damage, similar to Ray of Frost.
'''Cure Minor Wounds''', when cast as a spell and not from an item, will only heal bleeding characters or damage undead.
*'''Cure Minor Wounds''', when cast as a spell and not from an item, will only heal bleeding characters or damage undead.
 
*'''Inflict Minor Wounds''', when cast as a spell and not from an item, will only damage living creatures.
'''Inflict Minor Wounds''', when cast as a spell and not from an item, will only damage living creatures.
*'''Flare''' now inflicts 1d3 damage.


==Summon Monster==
==Summon Monster==
'''Summon Monster''' duration has been reduced to 4 rounds/level for vanilla casting, with the following bonuses for Spell Focus feats/specialisations:
'''Summon Monster''' duration has been reduced to 4 rounds/level for vanilla casting, with the following bonuses for Spell Focus feats/specialisations:


* 5 rounds/level for SF: Conjuration
* '''Spell Focus Conjuration''' increases the duration to 5 rounds / level
* 6 rounds/level for GSF: Conjuration
* '''Greater Spell Focus Conjuration''' increases the duration to 6 rounds / level
* Additional 2 rounds/level for Specialist Conjurers
* Additional 2 rounds / level for Wizard Spell School Conjuration and the Cultist Sorcerer Perk
* Pale Master levels considered when calculating duration
* Pale Master levels considered when calculating duration


Default summons reflect a basic City based theme. A number of additional themes are available through reagents, items, and other means in game.
Default summons reflect a basic City based theme. A number of additional themes are available through reagents, items, and other means in game.
 
PCs can speak through their summons using the chat command "/v s <message>".
PCs can speak through their summons using the chat command "/v s <message>".


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==Bull's Strength/Endurance/Eagle's Splendor/Fox's Cunning/Cat's Grace/Owl's Wisdom==
==Bull's Strength/Endurance/Eagle's Splendor/Fox's Cunning/Cat's Grace/Owl's Wisdom==


'''Bull's Strength/Endurance/Eagle's Splendor/Fox's Cunning/Cat's Grace/Owl's Wisdom''' have received the following changes:
* '''Spell Focus Transmutation''' casts the spell using the best roll of 2 (1+1d4) rolls for enhancement
 
* '''Greater Spell Focus Transmutation''' casts the spell using the best roll of 3 (1+1d4) rolls for enhancement
* A caster without SF nor GSF: Transmutation casts the spell as normal with a 1 + 1d4 enhancement
* A caster with SF: Transmutation casts the spell using the best roll of 2 (1+1d4) rolls for enhancement
* A caster with GSF: Transmutation casts the spell using the best roll of 3 (1+1d4) rolls for enhancement


==Protection from/Resist/Endure Elements==
==Protection from/Resist/Endure Elements==
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* No modification for vanilla casting (duration 24 hours)
* No modification for vanilla casting (duration 24 hours)
* The absorption limit is increased by 5 for '''SF: Abjuration'''
* '''Spell Focus Abjuration''' increases the absorption limit by 5
* The absorption limit is increased by another 5 for '''GSF: Abjuration'''
* '''Greater Spell Focus Abjuration''' increases absorption limit by an additional 5


==Protection Against Alignment==
==Protection Against Alignment==
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* Blanket Mind-Affecting and Fear effects against Alignment has been changed to 7 + (Spell caster level / 3) bonus to Mind Affecting and Fear saves against Alignment (same as PfA).
* Blanket Mind-Affecting and Fear effects against Alignment has been changed to 7 + (Spell caster level / 3) bonus to Mind Affecting and Fear saves against Alignment (same as PfA).


==Lesser Dispel Magic/Dispel Magic/Greater Dispel Magic==
==Lesser Dispel/Dispel Magic/Greater Dispelling==
 
'''Lesser Dispel Magic/Dispel Magic/Greater Dispel Magic''' have been changed to allow the maximum caster level to be improved through Spell Focus feats. These spells can be resisted by Spell Resistance.


*Dispels can now be blocked by Spell Resistance.
*'''Spell Focus Abjuration''' increases their caster level limit by +2.
*'''GSF: Abjuration''' increases the limit by another +2, for a total of +4. For example, Lesser Dispel would reflect up to a maximum caster level of 9 for a spellcaster with both feats.
*'''Arcane Defense: Abjuration''' gives +1 against caster level checks to dispel your effects.
* When targeting a target, a caster with '''SF and GSF Divination''' can destroy a Mirror Image when targeting a Mirror Image with all three.
* When targeting a target, a caster with '''SF and GSF Divination''' can destroy a Mirror Image when targeting a Mirror Image with all three.
* When targeting an area, a caster with '''SF Divination''' can destroy Mirror Images up to: 3 with Disepl, 5 with Greater Dispel.
* When targeting an area, a caster with '''Spell Focus Divination''' can destroy Mirror Images up to: 3 with Disepl, 5 with Greater Dispel.
* When targeting an area, a caster with '''GSF Divination''' can destroy Mirror Images up to: 2 with Lesser Dispel, 6 with Dispel, 10 with Greater Dispel.
* When targeting an area, a caster with '''GSF Divination''' can destroy Mirror Images up to: 2 with Lesser Dispel, 6 with Dispel, 10 with Greater Dispel.


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* +1 effect dispelled if caster has '''Spell Focus Abjuration'''
* +1 effect dispelled if caster has '''Spell Focus Abjuration'''
* +1 (additional) effects dispelled if caster has '''Greater Spell Focus Abjuration'''
* +1 (additional) effects dispelled if caster has '''Greater Spell Focus Abjuration'''
* -1 effects dispelled if target has '''Arcane Defence Abjuration'''
* -1 effects dispelled if target has '''Arcane Defense: Abjuration'''


==Hold Person/Animal/Monster==
==Hold Person/Animal/Monster==
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* It is considered incorporeal (50% Concealment)
* It is considered incorporeal (50% Concealment)
* It is considered an undead creature (healing spell damage, negative energy heals)
* Mental ability points (INT, WIS, CHA) are always capped to maximum of 3.
* Mental ability points (INT, WIS, CHA) are always capped to maximum of 3.
* Created from Shadow Conjuration: Copied physical ability points (STR, DEX, CON) are capped to a maximum of 7 points for non-caster targets and when used from items. This cap is increased to 11 points if the caster targets themselves. Duration is 5 rounds + 1 round per caster level.
* Created from Shadow Conjuration: Copied physical ability points (STR, DEX, CON) are capped to a maximum of 7 points for non-caster targets and when used from items. This cap is increased to 11 points if the caster targets themselves. Duration is 5 rounds + 2 round per caster level.
* Created from Greater Shadow Conjuration: Copied physical ability points are capped to a maximum of 9 points for non-caster targets and when used from items. This cap is increased to 13 points if the caster target herself. Duration is 10 rounds + 1 round per caster level.
* Created from Greater Shadow Conjuration: Copied physical ability points are capped to a maximum of 9 points for non-caster targets and when used from items. This cap is increased to 13 points if the caster target herself. Duration is 10 rounds + 2 round per caster level.
* Created from Shades: Copied physical ability points are capped to a maximum of 11 points for non-caster targets and when used from items. There is no cap for physical ability points if the caster targets herself. Duration is 15 rounds + 1 round per caster level.
* Created from Shades: Copied physical ability points are capped to a maximum of 11 points for non-caster targets and when used from items. There is no cap for physical ability points if the caster targets herself. Duration is 15 rounds + 2 round per caster level.


In addition to the above, all summoned Shadow Clones get the following benefits depending on the caster’s Spell School (if the caster is a Wizard) or Greater Spell Focus feat (if the caster is a Sorcerer; note: multiple bonuses from GSF stack for Sorcerers):
In addition to the above, all summoned Shadow Clones get the following benefits depending on the caster’s Spell School (if the caster is a Wizard) or Greater Spell Focus feat (if the caster is a Sorcerer; note: multiple bonuses from GSF stack for Sorcerers):
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==Abjuration==
==Abjuration==
===Resistance===
===Resistance===
* A caster with SF: Abjuration grants the target 1/+1 DR, to an absorption limit of 10.
* '''Spell Focus Abjuration''' grants the target 1/+1 DR, to an absorption limit of 10.
* A caster with GSF: Abjuration grants the target 2/+1 DR, to an absorption limit of 10.
* '''Greater Spell Focus Abjuration''' grants the target 2/+1 DR, to an absorption limit of 10.


===Shield===
===Shield===
* A caster without SF nor GSF: Abjuration casts the spell as normal. It grants +4 deflection AC and immunity to: Magic Missile, Isaac's Lesser Missile Storm and Isaac's Greater Missile Storm.
* Changed to grant +4 Deflection AC and immunity to Magic Missile, Isaac's Lesser Missile Storm and Isaac's Greater Missile Storm.
* A caster with SF: Abjuration casts the spell with a +2 armor enhancement bonus (does not stack with mage armor or base AC from armor)
* '''Spell Focus Abjuration''' grants the target a +2 armor enhancement bonus (does not stack with mage armor or base AC from armor)
* A caster with GSF: Abjuration casts the spell with a +4 armor enhancement bonus (does not stack with mage armor or base AC from armor)
* '''Greater Spell Focus Abjuration''' grants the target a +4 armor enhancement bonus (does not stack with mage armor or base AC from armor)
 
This is designed to counteract the weirdness of abjurers being worse at protecting themselves than mages of other schools (by missing out on the mage armor spell). This brings them up to a par again, with protection consistent with casting mage armor on oneself.
This is designed to counteract the weirdness of abjurers being worse at protecting themselves than mages of other schools (by missing out on the mage armor spell). This brings them up to a par again, with protection consistent with casting mage armor on oneself.


===Clarity===
===Clarity===
                
                
Duration for the spell: (10 Rounds + (1 Round/Level * (2 if has '''Spell Focus Abjuration''') * (2 if has '''Greater Spell Focus Abjuration''') * (2 if Extended))
* Base duration is now 10 + 1 rounds / level
* '''Greater Spell Focus Abjuration''' also applies the buff on yourself (same bonuses as to the main target)
* '''Spell Focus Abjuration''' increases the duration to 2 rounds / level
* '''Greater Spell Focus Abjuration''' increases the duration to 4 rounds / level and also applies the buff on yourself if cast on another target
* '''Spell Focus Divination''' grants the target +5 Concentration and +2 Lore.  
* '''Spell Focus Divination''' grants the target +5 Concentration and +2 Lore.  
* '''Greater Spell Focus Divination''' grants +10 Concentration and +4 Lore.
* '''Greater Spell Focus Divination''' grants the target +10 Concentration and +4 Lore.


===Wounding Whispers===
===Wounding Whispers===
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* Feeblemind has a 30% chance of dispelling the target from ALL PfA effects (effect applied before the save against confusion).
* Feeblemind has a 30% chance of dispelling the target from ALL PfA effects (effect applied before the save against confusion).
* '''Spell Focus and Greater Spell Focus Divination''' increases the chance to dispel PfA effects by 60% and 90% respectively.
* '''Spell Focus and Greater Spell Focus Divination''' increases the chance to dispel PfA effects by 60% and 90% respectively.
* '''Greater Spell Focus Divination''' now causes Feeblemind to add the Intelligence taken to the spellcaster for 1 round/level.


===True Seeing===
===True Seeing===
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===Daze===
===Daze===
* If the target humanoid creature has 5 HD or less, they are dazed for 2 rounds.
* If the target humanoid creature has 5 HD or less, they are dazed for 2 rounds.
* '''Spell Focus and Greater Spell Focus Enchantment''' raise the HD by 1, respectively. So '''Greater Spell Focus Enchantment''' daze can affect up to HD 7 creatures.


===Charm Person===
===Charm Person===
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* If the caster is a sorcerer or a bard and has SF Enchantment, An additional +1 bonus to DC
* If the caster is a sorcerer or a bard and has SF Enchantment, An additional +1 bonus to DC
* If the caster is a sorcerer or a bard and has SF Enchantment, An additional +2 bonus to DC
* If the caster is a sorcerer or a bard and has GSF Enchantment, An additional +2 bonus to DC


===War Cry===
===War Cry===
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==Illusion==
==Illusion==
=== Invisibility===
* The effects of haste will remove the invisibility effect of invisibility.
===Improved Invisibility===
* The effects of haste will remove the invisibility effect of Improved Invisibility. The Concealment effect should still remain.


===Ghostly Visage===
===Ghostly Visage===
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===Ghoul Touch===
===Ghoul Touch===
             
No longer requires a touch attack
Ghoul Touch is no longer a mind effecting spell and does not cause paralyzation on failed save. Instead, after successful touch attack, the target rolls a fortitude save. On a failed save, the target suffers the effects of Slow, and emits a noxious cloud that applies a -2 penalty to skills, saving throws, attack rolls and damage rolls to all creatures within 5 feet.
           
If the target succeeds the save and the caster has SF or GSF Necromancy, the target rolls again. On a failed save, the target is slowed.  


===Negative Energy Burst===
===Negative Energy Burst===
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===Vampiric Touch===
===Vampiric Touch===
             
 
No longer requires a touch attack.             
* Vanilla casting deals only 1d5 damage per 2 levels
* Vanilla casting deals only 1d5 damage per 2 levels
* 1d6 damage per 2 levels for '''Spell Focus Necromancy'''
* 1d6 damage per 2 levels for '''Spell Focus Necromancy'''
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===Expeditious Retreat===
===Expeditious Retreat===
 
* New VFX.
* Vanilla expeditious retreat is unchanged (50% movement speed increase)
* Vanilla expeditious retreat is unchanged (50% movement speed increase)
* '''Spell Focus Transmutation''' provides a 55% movement speed increase
* '''Spell Focus Transmutation''' provides a 55% movement speed increase
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* Haste with '''Spell Focus Transmutation''' provides an additional 5% movement speed increase if targeted on the caster
* Haste with '''Spell Focus Transmutation''' provides an additional 5% movement speed increase if targeted on the caster
* Haste with '''Greater Spell Focus Transmutation''' provides an additional 10% movement speed increase if targeted on the caster.
* Haste with '''Greater Spell Focus Transmutation''' provides an additional 10% movement speed increase if targeted on the caster.
* Haste now dispels the effects of Invisibility (this is an experiment).


===Magic Weapon===
===Magic Weapon===
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===Greater Magic Weapon===
===Greater Magic Weapon===
                
                
+2 at level 5, +1/5 levels after (so +3 at 10, +4 at 15, etc) duration is turn/level.
* +2 at level 5, +1/5 levels after (so +3 at 10, +4 at 15, etc)
* Duration is turn/level.


===Keen Edge===
===Keen Edge===
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===Freedom of Movement===
===Freedom of Movement===
                
                
Grants immunity to Flesh to Stone (but not Petrification gaze).
Grants immunity to the spell Flesh to Stone (but not other sources of petrification).


===Healing Circle===
===Healing Circle===
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===Call Lightning===
===Call Lightning===
             
There are two modes to this spell:
Works only in Wilderness areas (Caves, etc - representing an actual cave in, not a lightning storm) causing 1d8 bludgeoning damage/level.


* When Outdoors and while it is raining, the spell functions as Vanilla Call Lightning.
* While inside a Wilderness terrain area (Caves) it represents a cave in, not a lightning storm, causing 1d8 bludgeoning damage/level.
       
===Word of Faith===
===Word of Faith===
                
                
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