Spell changes: Difference between revisions

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304 bytes removed ,  17 January 2019
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==Abjuration==
==Abjuration==
======Resistance======
===Resistance===
* A caster with SF: Abjuration grants the target 5/+1 DR, to an absorbtion limit of 5.
* A caster with SF: Abjuration grants the target 5/+1 DR, to an absorbtion limit of 5.
* A caster with GSF: Abjuration grants the target 5/+1 DR, to an absorbtion limit of 10.
* A caster with GSF: Abjuration grants the target 5/+1 DR, to an absorbtion limit of 10.
==Enchantment==
======Daze======
* If the target humanoid creature has 5 HD or less, they are dazed for 2 rounds.
* '''Spell Focus and Greater Spell Focus Enchantment''' raise the HD by 1, respectively. So '''Greater Spell Focus Enchantment''' daze can affect up to HD 7 creatures.
==Level 1==
Spell changes for Level 1 spells, listed by Spell School.


==Abjuration==
===Shield===
======Shield======
* A caster without SF nor GSF: Abjuration casts the spell as normal. It grants +4 deflection AC and immunity to: Magic Missile, Isaac's Lesser Missile Storm and Isaac's Greater Missile Storm.
* A caster without SF nor GSF: Abjuration casts the spell as normal. It grants +4 deflection AC and immunity to: Magic Missile, Isaac's Lesser Missile Storm and Isaac's Greater Missile Storm.
* A caster with SF: Abjuration casts the spell with a +2 armor enhancement bonus (does not stack with mage armor or base AC from armor)
* A caster with SF: Abjuration casts the spell with a +2 armor enhancement bonus (does not stack with mage armor or base AC from armor)
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==Enchantment==
==Enchantment==


======Charm Person======
===Daze===
* If the target humanoid creature has 5 HD or less, they are dazed for 2 rounds.
* '''Spell Focus and Greater Spell Focus Enchantment''' raise the HD by 1, respectively. So '''Greater Spell Focus Enchantment''' daze can affect up to HD 7 creatures.
 
===Charm Person===
* Duration increase, the duration is 1 round/level.
* Duration increase, the duration is 1 round/level.
* '''Spell Focus Enchantment''': An additional +1 DC Bonus
* '''Spell Focus Enchantment''': An additional +1 DC Bonus
* '''Greater Spell Focus Enchantment''': An additional +2 DC Bonus
* '''Greater Spell Focus Enchantment''': An additional +2 DC Bonus


======Sleep======
===Sleep===
* '''Spell Focus Enchantment''': Number of creatures that can fall asleep is doubled.
* '''Spell Focus Enchantment''': Number of creatures that can fall asleep is doubled.
* '''Spell Focus Necromancy''': Instead of peaceful sleep, the creature experiences horrible nightmares and suffers Doom spell for sleep duration + 5 rounds after waking.
* '''Spell Focus Necromancy''': Instead of peaceful sleep, the creature experiences horrible nightmares and suffers Doom spell for sleep duration + 5 rounds after waking.
* '''Greater Spell Focus Necromancy''': Doom's duration after waking is increased to 5 + (1 round per caster level).
* '''Greater Spell Focus Necromancy''': Doom's duration after waking is increased to 5 + (1 round per caster level).


==Evocation==
==Evocation==
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=====Ice Dagger=====
=====Ice Dagger=====
Fortitude save against Frozen Effect for 2 rounds. SF and GSF Evocations raises Frozen DC as well.
Fortitude save against Frozen Effect for 2 rounds. SF and GSF Evocations raises Frozen DC as well.
==Illusion==


==Necromancy==
==Necromancy==
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* '''Greater Spell Focus Necromancy''': Also casts [[Expeditious Retreat]] on target undead creature. Lasts 1 round/caster level.
* '''Greater Spell Focus Necromancy''': Also casts [[Expeditious Retreat]] on target undead creature. Lasts 1 round/caster level.


======Scare======
===Scare===
No longer restricted by a creature's HD.
No longer restricted by a creature's HD.
            
            
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* '''Greater Spell Focus Necromancy''': An additional +1 bonus to DC.
* '''Greater Spell Focus Necromancy''': An additional +1 bonus to DC.


======Negative Energy Ray======
===Negative Energy Ray===
The following two changes only come in to play the spell '''is not''' cast from an item.
The following two changes only come in to play the spell '''is not''' cast from an item.
            
            
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==Transmutation==
==Transmutation==


======Expeditious Retreat======
===Expeditious Retreat===


* Vanilla expeditious retreat is unchanged (50% movement speed increase)
* Vanilla expeditious retreat is unchanged (50% movement speed increase)
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* '''Greater Spell Focus Transmutation''' provides a 60% movement speed increase.
* '''Greater Spell Focus Transmutation''' provides a 60% movement speed increase.


======Burning Hands======
===Burning Hands===
If the reflex save fails, the spell deals additional 1d6 fire damage each round for 2 rounds.
If the reflex save fails, the spell deals additional 1d6 fire damage each round for 2 rounds.
====Level 2====
 
====Level 3====
====Level 4====
====Level 5====
====Level 6====
====Level 7-9====
=====Abjuration=====
===Divine Spells===
===Divine Spells===
====Level 1====
====Level 2====
====Level 3====

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