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Merrychase2 (talk | contribs) (moved mage armor to abjure and draw attention to the fact its school has changed) |
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EFU has undergone massive changes to vanilla NWN spells. | EFU has undergone massive changes to vanilla NWN spells. In particular, spells that last an "hour" per level have been changed to last five minutes per level, instead of two minutes. | ||
Please refer to the list below for the current changes. Unless stated, these benefits should apply when you cast the spell in question from an item or scroll. | Please refer to the list below for the current changes. Unless stated, these benefits should apply when you cast the spell in question from an item or scroll. | ||
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*'''Electric Jolt and Acid Splash''' are now 1d4 + 1 damage, similar to Ray of Frost. | *'''Electric Jolt and Acid Splash''' are now 1d4 + 1 damage, similar to Ray of Frost. | ||
*'''Inflict Minor Wounds''', when cast as a spell and not from an item, will only damage living creatures. | *'''Inflict Minor Wounds''', when cast as a spell and not from an item, will only damage living creatures. | ||
==Summon Monster== | ==Summon Monster== | ||
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Animate Dead is now a 3rd level spell for Wizards, Sorcerers, and Bards, making it more accessible to those classes. | Animate Dead is now a 3rd level spell for Wizards, Sorcerers, and Bards, making it more accessible to those classes. | ||
==Bull's Strength/Endurance/Eagle's Splendor/Fox's Cunning/Cat's Grace/Owl's Wisdom== | ==Bull's Strength/Endurance/Eagle's Splendor/Fox's Cunning/Cat's Grace/Owl's Wisdom== | ||
* These are all now sub-spells of the spell '''Enhance Ability'''. A caster who has this as known/prepared spell can cast any of these spells using the radial menu | * These are all now sub-spells of the spell '''Enhance Ability'''. A caster who has this as known/prepared spell can cast any of these spells using the radial menu. The spell provides a flat +4 bonus to the pertinent ability score, or +5 with Greater Spell Focus (Transmutation). Some perks and domains also increase the effect to +5, without the requiring the caster to specialize heavily in Transmutation. | ||
==Protection from/Resist/Endure Elements== | ==Protection from/Resist/Endure Elements== | ||
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'''Protection from/Elements/Resist Elements/Endure Elements''' have been changed as follows: | '''Protection from/Elements/Resist Elements/Endure Elements''' have been changed as follows: | ||
* No modification for vanilla casting (duration | * No modification for vanilla casting (duration 120 minutes) | ||
* '''Spell Focus: Abjuration''' increases the absorption limit by 5 | * '''Spell Focus: Abjuration''' increases the absorption limit by 5 | ||
* '''Greater Spell Focus: Abjuration''' increases absorption limit by an additional 5 | * '''Greater Spell Focus: Abjuration''' increases absorption limit by an additional 5 | ||
==Protection from Alignment== | ==Protection from Alignment== | ||
'''Protection from Alignment''' has been | '''Protection from Alignment''' has been removed, and its component effects have been divided up into the '''[[Custom Spells]]''' known as "Shell" and "Protect." | ||
==Magic Circle against Alignment== | ==Magic Circle against Alignment== | ||
'''Magic Circle against Alignment''' has been | '''Magic Circle against Alignment''' has been removed, and its component effects have been divided up into the '''[[Custom Spells]]''' known as "Mass Shell" and "Mass Protect." | ||
==Lesser Dispel/Dispel Magic/Greater Dispelling== | ==Lesser Dispel/Dispel Magic/Greater Dispelling== | ||
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===Resistance=== | ===Resistance=== | ||
* '''Spell Focus: Abjuration''' grants the target 5/+1 DR, to an absorption limit of 5. | * '''Spell Focus: Abjuration''' grants the target 5/+1 DR, to an absorption limit of 5. | ||
===Mage Armor=== | |||
If equipped armor has a AC value less than 4, it is increased to 4. For example, this spell will transform cloth armor from 0/6 to 4/6. Unlike Magic Vestment, this spell supplants equipped armor instead of improving it, and so the armor value will not exceed 4. School changed from Conjuration to Abjuration. | |||
===Ironguts=== | ===Ironguts=== | ||
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===Remove Curse=== | ===Remove Curse=== | ||
'''Greater Spell Focus: Abjuration''' also grants the target immunity to curses for | '''Greater Spell Focus: Abjuration''' also grants the target immunity to curses for 5 minutes / caster level. | ||
===Stoneskin=== | ===Stoneskin=== | ||
Duration is | Duration is 1 minute / level. | ||
===Minor Globe of Invulnerability=== | ===Minor Globe of Invulnerability=== | ||
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* '''Greater Spell Focus: Abjuration''' grants the buff to the caster in addition to the target. | * '''Greater Spell Focus: Abjuration''' grants the buff to the caster in addition to the target. | ||
* '''Spell Focus: Divination''' increases the duration to 2 | * '''Spell Focus: Divination''' increases the duration to 2 minutes per caster level. | ||
* '''Greater Spell Focus: Divination''' will increase the duration to 3 | * '''Greater Spell Focus: Divination''' will increase the duration to 3 minutes per caster level. | ||
===Greater Stoneskin=== | ===Greater Stoneskin=== | ||
* Duration is | * Duration is 1 minute / level. Provides damage reduction of 15/+5 | ||
===Globe of Invulnerability=== | ===Globe of Invulnerability=== | ||
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* Grants +15 Spot and Listen. | * Grants +15 Spot and Listen. | ||
* If the caster has '''Greater Spell Focus: Divination''' and targets themselves, then they will also receive 5/+1 damage reduction to represent a sort of minor form of premonition. | * If the caster has '''Greater Spell Focus: Divination''' and targets themselves, then they will also receive 5/+1 damage reduction to represent a sort of minor form of premonition. | ||
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===Remove Blindness/Deafness=== | ===Remove Blindness/Deafness=== | ||
* Vanilla casting is unaffected | * Vanilla casting is unaffected | ||
* '''Spell Focus: Divination''' blindness/deafness immunity increased to 1 | * '''Spell Focus: Divination''' blindness/deafness immunity increased to 1 minute / level. | ||
* '''Greater Spell Focus: Divination''' blindness/deafness immunity increased to | * '''Greater Spell Focus: Divination''' blindness/deafness immunity increased to 5 minutes / level. | ||
===Feeblemind=== | ===Feeblemind=== | ||
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===Premonition=== | ===Premonition=== | ||
Provides damage reduction of 20/+5, duration remains at | Provides damage reduction of 20/+5, duration remains at 5 minutes / level. | ||
==Enchantment== | ==Enchantment== | ||
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* '''Spell Focus: Enchantment''': An additional +2 DC Bonus | * '''Spell Focus: Enchantment''': An additional +2 DC Bonus | ||
* '''Greater Spell Focus: Enchantment''': An additional +3 DC Bonus | * '''Greater Spell Focus: Enchantment''': An additional +3 DC Bonus | ||
===War Cry=== | ===War Cry=== | ||
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* Duration is increased to round/level | * Duration is increased to round/level | ||
* '''Spell Focus: Conjuration''' increases duration to 2 rounds/level, '''Greater Spell Focus: Conjuration to 3 rounds/level. | * '''Spell Focus: Conjuration''' increases duration to 2 rounds/level, '''Greater Spell Focus: Conjuration to 3 rounds/level. | ||
===Dominate Person=== | ===Dominate Person=== | ||
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===Dominate Monster=== | ===Dominate Monster=== | ||
Duration is | Duration is 1 minute / level. Allows the Dominator to speak through the Dominated creature (NPC or PC). This is done by using the chat command "/v d <message>". PCs and NPCs can be commanded to move and act using the [[Control Companion]] [[player tool]]. | ||
==Evocation== | ==Evocation== | ||
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* Blocked by the effects of Protection from Alignment or Magic Circle against Alignment | * Blocked by the effects of Protection from Alignment or Magic Circle against Alignment | ||
* When targeting a player that is currently resting (via Campfire, Bed | * When targeting a player that is currently resting (via Campfire, Bed, etc.) the spell will use the following effects: | ||
** Skip all Immunity and Will save checks, but must roll a Fortitude save versus Death | ** Skip all Immunity and Will save checks, but must roll a Fortitude save versus Death | ||
** If they succeed the Death save, they are dealt 3d6 magical damage, or their current hitpoints - Xd4 magical damage, where X is your CON modifier plus one, whichever is higher | ** If they succeed the Death save, they are dealt 3d6 magical damage, or their current hitpoints - Xd4 magical damage, where X is your CON modifier plus one, whichever is higher | ||
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* Vanilla casting - same as casting Invisibility on everybody within two meters, except lasting for only one round/level. | * Vanilla casting - same as casting Invisibility on everybody within two meters, except lasting for only one round/level. | ||
* '''Spell Focus: Illusion''' insreases duration to 1 | * '''Spell Focus: Illusion''' insreases duration to 1 minute / 3 caster levels. | ||
* '''Greater Spell Focus: Illusion''' increases duration to 1 | * '''Greater Spell Focus: Illusion''' increases duration to 1 minute / 2 caster levels. | ||
==Necromancy== | ==Necromancy== | ||
===Ray of Enfeeblement=== | ===Ray of Enfeeblement=== | ||
* Duration | * Duration lasts1 minute / level | ||
* '''Spell Focus: Necromancy''': Target undead creature gains + 1 strength per 3 caster levels for 1 round per caster level. | * '''Spell Focus: Necromancy''': Target undead creature gains + 1 strength per 3 caster levels for 1 round per caster level. | ||
* '''Greater Spell Focus: Necromancy''': Also casts | * '''Greater Spell Focus: Necromancy''': Also casts Expeditious Retreat on target undead creature. Lasts 1 round/caster level. | ||
===Scare=== | ===Scare=== | ||
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Now selects randomly from one of EFU's [[custom plagues]]. | Now selects randomly from one of EFU's [[custom plagues]]. | ||
==Transmutation== | ==Transmutation== | ||
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===Expeditious Retreat=== | ===Expeditious Retreat=== | ||
* New VFX. | * New VFX. | ||
===Burning Hands=== | ===Burning Hands=== | ||
If the reflex save fails, the spell deals additional 1d6 fire damage each round for 2 rounds. | If the reflex save fails, the spell deals additional 1d6 fire damage each round for 2 rounds. | ||
===Blood Frenzy=== | |||
Available to Wizards and Sorcerers. Renamed to "Rage." The spell can now be cast on others. | |||
* Duration increased to 1.5 rounds per level (rounded down). | |||
* '''Spell Focus: Transmutation''' increases the bonuses to +3 str, +3 con and +2 Will. Penalties remain -1 AC. | |||
* '''Greater Spell Focus: Transmutation''' grants the caster +1 regeneration for the duration of the spell. | |||
===Knock=== | ===Knock=== | ||
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===Haste=== | ===Haste=== | ||
*Casting VFX is now a stylish pink. | * Casting VFX is now a stylish pink. | ||
===Magic Weapon=== | ===Magic Weapon=== | ||
* | * Can be used on gloves and ranged weapons, applying an enhancement bonus to each. | ||
===Greater Magic Weapon=== | ===Greater Magic Weapon=== | ||
* | * Can be used on gloves and ranged weapons, applying an enhancement bonus to each. | ||
* +2 at level 5, +1/5 levels after (so +3 at 10, +4 at 15, etc) | * +2 at level 5, +1/5 levels after (so +3 at 10, +4 at 15, etc) | ||
* Duration is | * Duration is 1 minute / level | ||
===Keen Edge=== | ===Keen Edge=== | ||
* Duration is | * Duration is 1 minute / level | ||
* Can be used on all | * Can be used on all weapons (regardless of damage type), including gloves and ranged weapons. | ||
===Slow=== | ===Slow=== | ||
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* Greatly expanded form lists that can be accessed via the chat command "'''/c polymorph list '''" | * Greatly expanded form lists that can be accessed via the chat command "'''/c polymorph list '''" | ||
* Macro-based casting of Polymorph Self is enabled via "'''/c polymorph_cast'''" | * Macro-based casting of Polymorph Self is enabled via "'''/c polymorph_cast'''" | ||
* | * Default forms have been adjusted (reduced regeneration on troll form, umber hulk form has +10 spot instead of True Seeing). | ||
* Zombie form has been removed. It will now turn you into a giant spider unless you have set it to something else. | * Zombie form has been removed. It will now turn you into a giant spider unless you have set it to something else. | ||
* All Special Abilities have 3 uses/day. This is due to bioware limitations make Special Abilities to be infinite uses/day, so any uses after the 3rd will have no effect. | * All Special Abilities have 3 uses/day. This is due to bioware limitations make Special Abilities to be infinite uses/day, so any uses after the 3rd will have no effect. | ||
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* Duration is 2 min/level with '''Spell Focus: Transmutation'''. | * Duration is 2 min/level with '''Spell Focus: Transmutation'''. | ||
*'''Greater Spell Focus: Transmutation''' makes Polymorph Self impossible to dispel | *'''Greater Spell Focus: Transmutation''' makes Polymorph Self impossible to dispel | ||
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===Blackstaff=== | ===Blackstaff=== | ||
Duration has changed to | Duration has changed to 1 minute / level. | ||
=Divine Spell Changes= | =Divine Spell Changes= | ||
Divine spells are those cast by either a Cleric, Druid, Ranger or Paladin. Spells will not be repeated here if they were referenced in the Arcane Spell Changes section. | Divine spells are those cast by either a Cleric, Druid, Ranger or Paladin. Spells will not be repeated here if they were referenced in the Arcane Spell Changes section. | ||
==Abjuration== | ==Abjuration== | ||
===Mage | ===Mage Armor=== | ||
Available to Clerics. If equipped armor has a AC value less than 4, it is increased to 4. For example, this spell will transform cloth armor from 0/6 to 4/6. Unlike Magic Vestment, this spell supplants equipped armor instead of improving it, and so the armor value will not exceed 4. School changed from Conjuration to Abjuration. | |||
===Sanctuary=== | ===Sanctuary=== | ||
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* '''Greater Spell Focus: Abjuration''' grants the buff to the caster in addition to the target. | * '''Greater Spell Focus: Abjuration''' grants the buff to the caster in addition to the target. | ||
===Shield of Faith=== | |||
'''Shield of Faith''' has been removed, and similar '''[[Custom Spells]]''' such as "Protect" have been added to replace it. | |||
==Conjuration== | ==Conjuration== | ||
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===Monstrous Regeneration === | ===Monstrous Regeneration === | ||
* Duration is | * Duration is 1 minute per level, changed from 1 round per 2 levels. | ||
===Healing Circle=== | ===Healing Circle=== | ||
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===Darkfire=== | ===Darkfire=== | ||
* Duration has been changed to 2 | * Duration has been changed to 2 minutes/level, to match Flame Weapon | ||
* 1d4 fire damage at caster level 1-7 | * 1d4 fire damage at caster level 1-7 | ||
* Increased to 1d6 fire damage level 8+ | * Increased to 1d6 fire damage level 8+ | ||
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* All creatures within the area of effect take 1d8 points of damage and must make a will save or be stunned for 2 rounds. | * All creatures within the area of effect take 1d8 points of damage and must make a will save or be stunned for 2 rounds. | ||
* Bards deal 2d8 + 1 / caster level sonic damage instead of vanilla 1d8. | * Bards deal 2d8 + 1 / caster level sonic damage instead of vanilla 1d8. | ||
* '''Greater Spell Focus: Evocation''' causes creatures hit to roll fort save against deafness for 1 | * '''Greater Spell Focus: Evocation''' causes creatures hit to roll fort save against deafness for 1 minute / level. | ||
===Call Lightning=== | ===Call Lightning=== | ||
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===Word of Faith=== | ===Word of Faith=== | ||
Will save is now required, duration of blindness changed to | Will save is now required, duration of blindness changed to 1 minute/level. | ||
===Earthquake=== | ===Earthquake=== | ||
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===Circle of Doom=== | ===Circle of Doom=== | ||
Damage is increased to 4d8, +1 point negative damage per caster level. All creatures hit by the spell must make a Will save (same DC as the fortitude DC for halving damage) or be Doomed for 1 | Damage is increased to 4d8, +1 point negative damage per caster level. All creatures hit by the spell must make a Will save (same DC as the fortitude DC for halving damage) or be Doomed for 1 minute per caster level. | ||
===Death Ward=== | ===Death Ward=== | ||
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===Blood Frenzy=== | ===Blood Frenzy=== | ||
Renamed to "Rage." The spell can now be cast on others. | |||
* Duration increased to 1.5 rounds per level (rounded down). | * Duration increased to 1.5 rounds per level (rounded down). | ||
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* AC bonus is +2 at levels 7-12 | * AC bonus is +2 at levels 7-12 | ||
* AC bonus is +3 for levels 13+. | * AC bonus is +3 for levels 13+. | ||
* Only works on | * Only works on Armor (not Shields). | ||
===Battletide=== | ===Battletide=== |
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