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'''Hold Person/Hold Animal/Hold Monster''' have been changed to use mind spell saves. | '''Hold Person/Hold Animal/Hold Monster''' have been changed to use mind spell saves. | ||
==Summon Shadow | ==Summon Shadow== | ||
'''Summoned Shadow''' from '''Shadow Conjuration/Greater Shadow Conjuration/Shades''' has been changed to use custom shadow clone summons. | '''Summoned Shadow''' from '''Shadow Conjuration/Greater Shadow Conjuration/Shades''' has been changed to use custom shadow clone summons. | ||
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==Conjuration== | ==Conjuration== | ||
===Mage Armour=== | |||
Improves the armor of the target to 4, will not grant armor bonus if the target is already 4 or above. | Improves the armor of the target to 4, will not grant armor bonus if the target is already 4 or above. | ||
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* '''Spell Focus Conjuration''' causes -2 to reflex saves for 10 rounds on any who fail the reflex save in grease. Reflex penalty does not stack. | * '''Spell Focus Conjuration''' causes -2 to reflex saves for 10 rounds on any who fail the reflex save in grease. Reflex penalty does not stack. | ||
* '''Greater Spell Focus Conjuration''' increases duration to 2 rounds / level. | * '''Greater Spell Focus Conjuration''' increases duration to 2 rounds / level. | ||
===Web=== | |||
* Duration increased to 1 round / level. | |||
* '''Spell Focus Conjuration''' grants sticky webs: movement speed reduce stays for 1d4 rounds after leaving the webbed area. | |||
* '''Greater Spell Focus Conjuration''' increases duration to 2 rounds / level. | |||
===Melf's Acid Arrow=== | |||
Damage over time duration increased to 1 + 1 round/2 levels. | |||
==Divination== | ==Divination== | ||
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* +25 AB for '''Greater Spell Focus Divination''' | * +25 AB for '''Greater Spell Focus Divination''' | ||
* '''Greater Spell Focus Enchantment''' provides all nearby non-hostile units (Huge Area of Effect) with +1 AB for 1 round/caster level. | * '''Greater Spell Focus Enchantment''' provides all nearby non-hostile units (Huge Area of Effect) with +1 AB for 1 round/caster level. | ||
===See Invisibility=== | |||
* '''Greater Spell Focus Divination''' doubles the duration. | |||
==Enchantment== | ==Enchantment== | ||
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* '''Greater Spell Focus Necromancy''': Doom's duration after waking is increased to 5 + (1 round per caster level). | * '''Greater Spell Focus Necromancy''': Doom's duration after waking is increased to 5 + (1 round per caster level). | ||
===Balagarn's Iron Horn=== | |||
* Vanilla spell casts with an opposed strength roll of 14 (rather than 20) to knock opponents over | |||
* '''Spell Focus Enchantment''' increases the opposed strength roll to 18 (rather than 20) | |||
* '''Greater Spell Focus Enchantment''' increases the opposed strength roll to 22 (rather than 20) | |||
===Blindness/Deafness=== | |||
* Duration of 2 rounds/level | |||
* Does not affect undead, constructs or oozes. | |||
===Tasha's Hideous Laughter=== | |||
* Lasts 1 round/level | |||
* Increase DC by +1 when your target is the same race as you. | |||
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=====Ice Dagger===== | =====Ice Dagger===== | ||
Fortitude save against Frozen Effect for 2 rounds. SF and GSF Evocations raises Frozen DC as well. | Fortitude save against Frozen Effect for 2 rounds. SF and GSF Evocations raises Frozen DC as well. | ||
===Flame Weapon=== | |||
* 1d4 fire damage at caster level 1-7 | |||
* Increased to 1d6 fire damage level 8+ | |||
* Does not stack with Darkfire, or other elemental types of damage | |||
* Damage type can be changed to a variety of [[Elemental damage variables]] | |||
==Illusion== | ==Illusion== | ||
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If the reflex save fails, the spell deals additional 1d6 fire damage each round for 2 rounds. | If the reflex save fails, the spell deals additional 1d6 fire damage each round for 2 rounds. | ||
=== | =Divine Spell Changes= | ||
==Abjuration== | |||
==Conjuration== | |||
==Divination== | |||
==Enchantment== | |||
==Evocation== | |||
===Darkfire=== | |||
* 1d4 fire damage at caster level 1-7 | |||
* Increased to 1d6 fire damage level 8+ | |||
* Does not stack with Flame Weapon, or other elemental types of damage | |||
* Damage type can be changed to a variety of [[Elemental damage variables]] | |||
==Illusion== | |||
==Necromancy== | |||
==Transmutation== |