Spell changes: Difference between revisions

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1,682 bytes added ,  17 January 2019
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'''Hold Person/Hold Animal/Hold Monster''' have been changed to use mind spell saves.
'''Hold Person/Hold Animal/Hold Monster''' have been changed to use mind spell saves.


==Summon Shadow (Shadow Clone)==
==Summon Shadow==


'''Summoned Shadow''' from '''Shadow Conjuration/Greater Shadow Conjuration/Shades''' has been changed to use custom shadow clone summons.
'''Summoned Shadow''' from '''Shadow Conjuration/Greater Shadow Conjuration/Shades''' has been changed to use custom shadow clone summons.
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==Conjuration==
==Conjuration==


======Mage Armour======
===Mage Armour===
Improves the armor of the target to 4, will not grant armor bonus if the target is already 4 or above.
Improves the armor of the target to 4, will not grant armor bonus if the target is already 4 or above.


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* '''Spell Focus Conjuration''' causes -2 to reflex saves for 10 rounds on any who fail the reflex save in grease.  Reflex penalty does not stack.
* '''Spell Focus Conjuration''' causes -2 to reflex saves for 10 rounds on any who fail the reflex save in grease.  Reflex penalty does not stack.
* '''Greater Spell Focus Conjuration''' increases duration to 2 rounds / level.
* '''Greater Spell Focus Conjuration''' increases duration to 2 rounds / level.
===Web===
             
* Duration increased to 1 round / level.
* '''Spell Focus Conjuration''' grants sticky webs: movement speed reduce stays for 1d4 rounds after leaving the webbed area.
* '''Greater Spell Focus Conjuration''' increases duration to 2 rounds / level.
===Melf's Acid Arrow===
             
Damage over time duration increased to 1 + 1 round/2 levels.


==Divination==
==Divination==
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* +25 AB for '''Greater Spell Focus Divination'''
* +25 AB for '''Greater Spell Focus Divination'''
* '''Greater Spell Focus Enchantment''' provides all nearby non-hostile units (Huge Area of Effect) with +1 AB for 1 round/caster level.
* '''Greater Spell Focus Enchantment''' provides all nearby non-hostile units (Huge Area of Effect) with +1 AB for 1 round/caster level.
===See Invisibility===
             
* '''Greater Spell Focus Divination''' doubles the duration.


==Enchantment==
==Enchantment==
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* '''Greater Spell Focus Necromancy''': Doom's duration after waking is increased to 5 + (1 round per caster level).
* '''Greater Spell Focus Necromancy''': Doom's duration after waking is increased to 5 + (1 round per caster level).


===Balagarn's Iron Horn===
             
* Vanilla spell casts with an opposed strength roll of 14 (rather than 20) to knock opponents over
* '''Spell Focus Enchantment''' increases the opposed strength roll to 18 (rather than 20)
* '''Greater Spell Focus Enchantment''' increases the opposed strength roll to 22 (rather than 20)
===Blindness/Deafness===
             
* Duration of 2 rounds/level
* Does not affect undead, constructs or oozes.
===Tasha's Hideous Laughter===
             
* Lasts 1 round/level
* Increase DC by +1 when your target is the same race as you.




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=====Ice Dagger=====
=====Ice Dagger=====
Fortitude save against Frozen Effect for 2 rounds. SF and GSF Evocations raises Frozen DC as well.
Fortitude save against Frozen Effect for 2 rounds. SF and GSF Evocations raises Frozen DC as well.
===Flame Weapon===
             
* 1d4 fire damage at caster level 1-7
* Increased to 1d6 fire damage level 8+
* Does not stack with Darkfire, or other elemental types of damage
* Damage type can be changed to a variety of [[Elemental damage variables]]


==Illusion==
==Illusion==
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If the reflex save fails, the spell deals additional 1d6 fire damage each round for 2 rounds.
If the reflex save fails, the spell deals additional 1d6 fire damage each round for 2 rounds.


===Divine Spells===
=Divine Spell Changes=
 
==Abjuration==
==Conjuration==
==Divination==
==Enchantment==
==Evocation==
 
===Darkfire===
             
* 1d4 fire damage at caster level 1-7
* Increased to 1d6 fire damage level 8+
* Does not stack with Flame Weapon, or other elemental types of damage
* Damage type can be changed to a variety of [[Elemental damage variables]]
 
==Illusion==
==Necromancy==
==Transmutation==

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