Spell changes: Difference between revisions

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===Burning Hands===
===Burning Hands===
If the reflex save fails, the spell deals additional 1d6 fire damage each round for 2 rounds.
If the reflex save fails, the spell deals additional 1d6 fire damage each round for 2 rounds.
===Blood Frenzy===
Available to Wizards and Sorcerers. Renamed to "Rage." The spell can now be cast on others.
             
* Duration increased to 1.5 rounds per level (rounded down).
* '''Spell Focus: Transmutation''' increases the bonuses to +3 str, +3 con and +2 Will. Penalties remain -1 AC.
* '''Greater Spell Focus: Transmutation''' grants the caster +1 regeneration for the duration of the spell.


===Knock===
===Knock===
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===Mage Armor===
===Mage Armor===


Now available to Clerics. If equipped armor has a AC value less than 4, it is increased to 4. For example, this spell will transform cloth armor from 0/6 to 4/6. Unlike Magic Vestment, this spell supplants equipped armor instead of improving it, and so the armor value will not exceed 4. School changed from Conjuration to Abjuration.
Available to Clerics. If equipped armor has a AC value less than 4, it is increased to 4. For example, this spell will transform cloth armor from 0/6 to 4/6. Unlike Magic Vestment, this spell supplants equipped armor instead of improving it, and so the armor value will not exceed 4. School changed from Conjuration to Abjuration.


===Sanctuary===
===Sanctuary===
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===Blood Frenzy===
===Blood Frenzy===
Renamed to "Rage." The spell can now be cast on others.
                
                
* Duration increased to 1.5 rounds per level (rounded down).
* Duration increased to 1.5 rounds per level (rounded down).
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