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===Burning Hands=== | ===Burning Hands=== | ||
If the reflex save fails, the spell deals additional 1d6 fire damage each round for 2 rounds. | If the reflex save fails, the spell deals additional 1d6 fire damage each round for 2 rounds. | ||
===Blood Frenzy=== | |||
Available to Wizards and Sorcerers. Renamed to "Rage." The spell can now be cast on others. | |||
* Duration increased to 1.5 rounds per level (rounded down). | |||
* '''Spell Focus: Transmutation''' increases the bonuses to +3 str, +3 con and +2 Will. Penalties remain -1 AC. | |||
* '''Greater Spell Focus: Transmutation''' grants the caster +1 regeneration for the duration of the spell. | |||
===Knock=== | ===Knock=== | ||
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===Mage Armor=== | ===Mage Armor=== | ||
Available to Clerics. If equipped armor has a AC value less than 4, it is increased to 4. For example, this spell will transform cloth armor from 0/6 to 4/6. Unlike Magic Vestment, this spell supplants equipped armor instead of improving it, and so the armor value will not exceed 4. School changed from Conjuration to Abjuration. | |||
===Sanctuary=== | ===Sanctuary=== | ||
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===Blood Frenzy=== | ===Blood Frenzy=== | ||
Renamed to "Rage." The spell can now be cast on others. | |||
* Duration increased to 1.5 rounds per level (rounded down). | * Duration increased to 1.5 rounds per level (rounded down). |
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