Spell changes: Difference between revisions

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* If a wizard has '''Spell School Necromancy''' or a Sorcerer has '''Spell Focus Necromancy''', casting the spell deals an additional 1d6 negative energy damage to the target.
* If a wizard has '''Spell School Necromancy''' or a Sorcerer has '''Spell Focus Necromancy''', casting the spell deals an additional 1d6 negative energy damage to the target.
* '''Greater Spell Focus Necromancy''' also gives a targeted undead creature +2 regeneration for 1 round per caster level.
* '''Greater Spell Focus Necromancy''' also gives a targeted undead creature +2 regeneration for 1 round per caster level.
===Death Armor===
             
* '''Spell Focus Necromancy''' increases the duration to 2 rounds / level and 25% negative damage immunity.
* '''Greater Spell Focus Necromancy''' increases the duration to 3 rounds / level and 50% negative damage immunity.
* Damage type changed to negative.
===Ghoul Touch===
             
Ghoul Touch is no longer a mind effecting spell and does not cause paralyzation on failed save. Instead, after successful touch attack, the target rolls a fortitude save. On a failed save, the target suffers the effects of Slow, and emits a noxious cloud that applies a -2 penalty to skills, saving throws, attack rolls and damage rolls to all creatures within 5 feet.


==Transmutation==
==Transmutation==

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