Turn Undead: Difference between revisions

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==Change Overview==
==Change Overview==
EFU: City of Rings has an entirely new Turn Undead system based on the Cleric's domains. When a PC initiates the use of Turn Undead, one effect out of three possible ones based on the primary domain of the Cleric will randomly take place.
EFU: City of Rings has an entirely custom Turn Undead system based on the Cleric's primary domains. Each primary domain has three potential Turn Undead options, which may be selected and changed in the player tools menu or by using the chat command "/c setturnundead."


If a multiclassed character, there is a chance to experience failure if the character has more non-"turn undead class" (hereby referred to as TUC) levels than TUC class levels. Upon failure, the incantation of Turn Undead will simply do nothing and the charge will be depleted.  
Characters need at least four levels in the Cleric class and at least 14 Charisma to use this custom system.


The chance of success is equal to the character's TUC levels divided by non-TUC levels, rounded up to the nearest percentage up to 100%. Examples of such include:
The new Turn Undead effects do not include and ignore the regular Turn Undead effect entirely, unless otherwise specified, regardless of whatever bonuses the Cleric's domain listed in unmodified Neverwinter Nights (for example, Turning Undead, Destruction Domain turning Constructs, Air Domain turning elementals, etc).


3 Cleric, 4 Fighter = 3/4 = 75%
Paladins without Cleric levels always use the default Turn Undead power.
1 Cleric, 8 Rogue = 1/8 = 12.5% rounded to 13%
4 Cleric, 4 Wizard = 4/4 = 100%
2 Cleric, 1 Fighter = 2/1 = 100%
3 Cleric, 2 Paladin, 3 Fighter = (3+2)/3 = 5/3 = 100%
2 Cleric, 1 Paladin, 4 Fighter = (2+1)/4 = 3/4 = 75%


The new Turn Undead effects ignore the regular Turn Undead effect entirely (unless otherwise specified), regardless of the bonuses of any of the domains listed in the past (for example, Turning Undead, Destruction Domain turns Constructs, etc.).
==Primary Domains==
==Primary Domains==
===Air Domain===
===Air Domain===
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rounds.
rounds.


'''Flurry:''' Nearby enemies in a huge radius roll a fortitude save VS DC 10 + 2*CHA or are knocked over for 1d4 rounds.
'''Flurry:''' Nearby allies and enemies in a huge radius roll a fortitude save VS DC 10 + 2*CHA or are knocked over for 1d4 rounds.


'''Enveloping Gale:''' Nearby allies in a colossal radius have +1 dodge AC for 3 + 1*CHA turns.
'''Enveloping Gale:''' Nearby allies in a colossal radius have +1 dodge AC for 3 + 1*CHA turns.
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===Destruction Domain===
===Destruction Domain===
'''To Rust:''' Nearby enemies in a colossal radius have any held shield item rendered equippable only by constructs for 3 + 1*CHA rounds.
'''To Rust:''' Nearby enemies in a colossal radius receive a decrease to to AC for 3 + 1*CHA rounds under the following: -1 AC if wearing a heavy armor, -1 AC if holding a shield.


'''Sacrificial Bombardier:''' After a brief warning, a ball of fire is cast at the user’s location which does 2*CHAd4 damage to nearby allies and enemies in a huge radius , including the user.
'''Sacrificial Bombardier:''' After a brief warning, a ball of fire is cast at the user’s location which does (2*CHA)d4 damage to nearby allies and enemies in a huge radius , including the user.


'''Break Constructs:''' Nearby allies in a colossal radius receive +1 bludgeoning damage VS all, and +1d6 bludgeoning damage VS constructs for 5 + 3*CHA rounds.
'''Break Constructs:''' Nearby allies in a colossal radius receive +1 bludgeoning damage VS all, and +1d6 bludgeoning damage VS constructs for 5 + 3*CHA rounds.
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===Earth Domain===
===Earth Domain===
'''Lesser Stoneskin:''' Nearby allies in a colossal radius receive 15/+5 damage reduction for 5 + 3*CHA rounds, up to a maximum of 20 damage.
'''Lesser Stoneskin:''' Nearby allies in a colossal radius receive 10/+5 damage reduction and a 10% movement speed penalty for 5 + 3*CHA rounds, up to a maximum of 20 damage.


'''Call Boulder:''' A boulder emerges from the ground in front of the user. This boulder can be lifted and thrown like typical thrown boulders. For 3 + 1*CHA rounds, the user automatically succeeds checks to lift and throw boulders.
'''Call Boulder:''' A boulder emerges from the ground in front of the user. This boulder can be lifted and thrown like typical thrown boulders. For 3 + 1*CHA rounds, the user automatically succeeds checks to lift and throw boulders.
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'''Elven Aim:''' Nearby allies in a colossal radius have their ranged weapons receive +1 non-magical AB, ranged ammunition receives +1 magical damage and +1 piercing damage for 5 + 3*CHA turn.
'''Elven Aim:''' Nearby allies in a colossal radius have their ranged weapons receive +1 non-magical AB, ranged ammunition receives +1 magical damage and +1 piercing damage for 5 + 3*CHA turn.


'''Eyes of the Forest:''' Nearby allies in a colossal radius receive +1*DLevel Listen and +1*DLevel Spot for 3 + 1*CHA turns.
'''Eyes of the Forest:''' Nearby allies in a colossal radius receive +1d(Level) Listen and +1d(Level) Spot for 3 + 1*CHA turns.


===Evil Domain===
===Evil Domain===
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'''Rend the Righteous:''' Nearby allies in a colossal radius receive +1d4 negative energy damage VS good for 3 + 1*CHA turns.
'''Rend the Righteous:''' Nearby allies in a colossal radius receive +1d4 negative energy damage VS good for 3 + 1*CHA turns.


'''Drain Life:''' Does 1dCHA negative energy damage to nearby living allies and enemies in a huge radius. Heals the user equal to the total damage done up to a maximum of DLevel*CHA.
'''Drain Life:''' Does 1d(CHA) negative energy damage to nearby living allies and enemies in a huge radius. Heals the user equal to the total damage done up to a maximum of 1d(Level*CHA).


===Fire Domain===
===Fire Domain===
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'''Empower Halflings:''' Nearby allies and enemies in a colossal radius who are halflings receive +1 non-magical AB, +1 divine damage, +1 dodge AC, and +1 universal saves for 5 + 3*CHA rounds.
'''Empower Halflings:''' Nearby allies and enemies in a colossal radius who are halflings receive +1 non-magical AB, +1 divine damage, +1 dodge AC, and +1 universal saves for 5 + 3*CHA rounds.


'''Champion the Smallfolk:''' The user receives +1 dodge AC for every nearby ally in a huge radius who is a dwarf, gnome, or halfling, up to a maximum of +4 or +1*DLevel, whichever is lower, for 5 + 3*CHA rounds. For every +2 dodge AC, receive +1 universal saves for the duration. For every +4 dodge AC, receive +1 non-magical AB for the duration.
'''Champion the Smallfolk:''' The user receives +1 dodge AC for every nearby ally in a huge radius who is a dwarf, gnome, or halfling, up to a maximum of +4 or +1d(Level), whichever is lower, for 5 + 3*CHA rounds. For every +2 dodge AC, receive +1 universal saves for the duration. For every +4 dodge AC, receive +1 non-magical AB for the duration.


'''Guile of the Hin:''' Nearby allies in a colossal radius receive +2 saves VS fear and +1*DLevel Tumble for 5 + 3*CHA rounds.
'''Guile of the Hin:''' Nearby allies in a colossal radius receive +2 saves VS fear and +1d(Level) Tumble for 5 + 3*CHA rounds.


===Knowledge Domain===
===Knowledge Domain===
'''Empower the Intelligent:''' Nearby allies and enemies in a colossal radius with 13 or more INT receive +1 non-magical AB, +1 divine damage, +1 dodge AC, and +1 universal saves for 5 + 3*CHA rounds.
'''Empower the Intelligent:''' Nearby allies and enemies in a colossal radius with 13 or more INT receive +1 non-magical AB, +1 divine damage, +1 dodge AC, and +1 universal saves for 5 + 3*CHA rounds.


'''Scholarly Pursuits:''' Nearby allies in a colossal radius receive +2*DLevel Lore and +1*DLevel Concentration for 3 + 1*CHA turns.
'''Scholarly Pursuits:''' Nearby allies in a colossal radius receive +2d(Level) Lore and +1d(Level) Concentration for 3 + 1*CHA turns.


'''Drain Understanding:''' Nearby enemies in a colossal radius make a mind-affecting save VS DC 10 + 2*CHA. Upon failure they lose -1 INT, WIS, and CHA for 5 + 3*CHA rounds. The user gains INT, WIS, and CHA equal to the amount lost by enemies, up to a maximum of +4 or +1*DLevel, whichever is lower, for the duration.
'''Drain Understanding:''' Nearby enemies in a colossal radius make a mind-affecting save VS DC 10 + 2*CHA. Upon failure they lose -1 INT, WIS, and CHA for 5 + 3*CHA rounds. The user gains INT, WIS, and CHA equal to the amount lost by enemies, up to a maximum of +4 or +1d(Level), whichever is lower, for the duration.


===Law Domain===
===Law Domain===
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'''Defense of the Arcane:''' Nearby allies in a colossal radius who are bards, characters with the feat Courteous Magocracy, clerics with the Magic and/or Spells domain, sorcerers, or wizards, have a 50% chance to receive each of the following spells: Endure Elements, Ghostly Visage, and Mage Armor.
'''Defense of the Arcane:''' Nearby allies in a colossal radius who are bards, characters with the feat Courteous Magocracy, clerics with the Magic and/or Spells domain, sorcerers, or wizards, have a 50% chance to receive each of the following spells: Endure Elements, Ghostly Visage, and Mage Armor.


'''Practice of the Art:''' Nearby allies in a colossal radius receive +1*DLevel Spellcraft for 5 + 3*CHA rounds.
'''Practice of the Art:''' Nearby allies in a colossal radius receive +1d(Level) Spellcraft for 5 + 3*CHA rounds.


'''Droplets of the Weave:''' Create a “Droplet of the Weave” in the user’s inventory. This is a miscellaneous small item which is only usable by bards, clerics, sorcerers, and wizards, infused a single use of one of any spell learned by bards, sorcerers, or wizards, up to the third circle, chosen at random. Characters can carry of a maximum of one. Excess disappear, as do all on server reset.
'''Droplets of the Weave:''' Create a “Droplet of the Weave” in the user’s inventory. This is a miscellaneous small item which is only usable by bards, clerics, sorcerers, and wizards, infused a single use of one of any spell learned by bards, sorcerers, or wizards, up to the third circle, chosen at random. Characters can carry of a maximum of one. Excess disappear, as do all on server reset.
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===Sun Domain===
===Sun Domain===
'''Scour the Unholy:''' Nearby enemies in a colossal radius take 2*DLevel divine damage if they are undead and 1d4 divine damage otherwise.
'''Scour the Unholy:''' Nearby enemies in a colossal radius take 2d(Level) divine damage if they are undead and 1d4 divine damage otherwise.


'''Blinding Light:''' Nearby creatures in a colossal radius roll a mind-affecting save VS DC 10 + 2*CHA or are blinded for 1d4 rounds.
'''Blinding Light:''' Nearby creatures in a colossal radius roll a mind-affecting save VS DC 10 + 2*CHA or are blinded for 1d4 rounds.
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